Drilldown: CardReleases
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- CardReleases (24728)
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GameText:
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster. Each time the fellowship moves during the regroup phase, you may take an [ELVEN] event into hand from your discard pile. (3) ·
Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3) ·
Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (2) ·
To play, spot an Elf. Skirmish: If Elrond is skirmishing a minion, exert him to place an [ELVEN] card from your discard pile on top of your draw deck. (2) ·
To play, spot 3 Elves. Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [ELVEN] card revealed. (2) ·
Each minion skirmishing Arwen is strength -1 for each forest site on the adventure path. (2) ·
At the start of the archery phase, you may spot another Elf to exert a minion. (2) ·
To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an archer. (2) ·
When Glorfindel is in your starting fellowship, his twilight cost is -2. Skirmish: Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgul he is skirmishing strength -X, where X is the twilight cost of the card revealed. (2) ·
Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3. (2) ·
Archer. While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) ·
While Legolas is at a battleground or forest site, he is strength +2 and resistance +2. (2) ·
Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) ·
While Orophin is at a forest site and you can spot another Elf, Orophin is an archer. (2) ·
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Regroup: Exert 2 hunter companions to draw a card. (2) ·
While skirmishing a fierce minion, Arwen is strength +3. (2) ·
Archer. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot. (limit +3) (2) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (2)
TaggedGameText:
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an
Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each
Each time the fellowship moves during the regroup phase, you may take an
While the fellowship is at a battleground site, Haldir is strength +2.
While the fellowship is at a forest site, Haldir is an
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) ·
While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2) ·
FormattedGameText:
'''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''.
'''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) ·
'''Archer.'''
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (3) ·
To play, spot 3 Elves.
Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card revealed. (3) ·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains '''muster'''.
Each time the fellowship moves during the regroup phase, you may take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event into hand from your discard pile. (3) ·
None (2) ·
'''Archer.'''
While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) ·
To play, spot an Elf.
While the fellowship is at a battleground site, Haldir is strength +2.
While the fellowship is at a forest site, Haldir is an '''archer'''. (2) ·
At the start of the archery phase, you may spot another Elf to exert a minion. (2) ·
Each minion skirmishing Arwen is strength –1 for each forest site on the adventure path. (2) ·
When Glorfindel is in your starting fellowship, his twilight cost is –2.
'''Skirmish:''' Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgûl he is skirmishing strength –X, where X is the twilight cost of the card revealed. (2) ·
'''Ranger.'''
'''Response:''' If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (2) ·
While Legolas is at a battleground or forest site, he is strength +2 and resistance +2. (2) ·
While Orophin is at a forest site and you can spot another Elf, Orophin is an '''archer.''' (2) ·
While skirmishing a fierce minion, Arwen is strength +3. (2) ·
'''Archer.'''
While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2) ·
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
'''Regroup:''' Exert 2 hunter companions to draw a card. (2) ·
'''Archer.'''
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) ·
'''Archer.'''
'''Archery:''' Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (2) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
To play, spot an Elf.
'''Skirmish:''' If Elrond is skirmishing a minion, exert him to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on top of your draw deck. (2)
Lore:
None (17) ·
“You would die before your stroke fell!” (3) ·
“‘Do not let your hearts be troubled....'” (3) ·
“‘I did not know that your plight was so evil.'” (3) ·
“‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (3) ·
“‘They are far, far away.... I know in my heart that they have not rested this night.'” (2) ·
“...wolves were howling on the wood's borders: but on the land of Lórien no shadow lay.” (2) ·
“...and she was called Undómiel, for she was the Evenstar of her people.” (2) ·
Traveling to the council at Imladris was only the beginning of a much greater journey for the Elven Prince. “‘Few can foresee whither their road will lead them, till they come to its end.'” (2) ·
“‘I was there the day the strength of Men failed.'” (2) ·
“‘If I can cross the river, the power of my people will protect him.'” (2) ·
“‘I am one of the Nine Companions who set out with Mithrandir from Imladris... and with this Dwarf, my friend, I came with the Lord Aragorn.'” (2) ·
“‘We have already overtaken some of those that we are hunting...'” (2)
Showing below up to 153 results in range #1 to #153.