Drilldown: CardReleases

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CardReleases > Subtypes : Elf or Mount & TwilightCost: 3

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Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · At the start of each of your turns, heal every ally whose home is site 6. Fellowship: Exert Galadriel to play an Elf for free. (1) · At the start of each of your turns, you may heal an Elf. Fellowship: Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) · At the start of each turn, heal Galadriel. Skirmish: Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength -3. (1) · Bearer must a warg-rider. Response: If a skirmish special abiliy is used in a skirmish involving bearer, exert bearer to cancel that action. (1) · Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion. (1) · Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) · Bearer must be a Southron. Bearer is fierce. Each time bearer overwhelms a character, you may add (5). (1) · Bearer must be a Southron. Bearer is fierce. While you have initiative or can spot 4 threats, bearer is damage +1. (1) · Bearer must be a [MEN] Man. While you can spot a threat, bearer is fierce. While you can spot 3 threats, bearer is damage +1. While you can spot 5 threats, you may play this from your discard pile. (1) · Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9) (1) · Bearer must be an [ORC] Orc with strength 10 or less. Bearer is fierce. When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and damage +1. (1) · Bearer must be an [ORC] Orc with strength 9 or less. Bearer is fierce. (1) · Elladan is twilight cost -2. Each time you play an [ELVEN] event during a skirmish involving Elrohir or Elladan, each minion in that skirmish is strength -2. (1) · Elrohir is twilight cost -2. Each time you play an [ELVEN] event during a skirmish involving Elladan or Elrohir, that event is twilight cost -2. (1) · To play, spot 3 Elf companions. Skirmish: Exert Naith Troop to discard the top card of your draw deck. If it is an [ELVEN] card, make a minion skirmishing Naith Troop strength -2. (1) · When Galadriel is in your starting fellowship, her twilight cost is -3. Fellowship or Regroup: Discard an [ELVEN] event from hand to discard a Shadow condition or Shadow possession. (1) · While Galadriel bears an artifact or The One Ring, she is resistance +1 for each [ELVEN] companion you can spot. (1) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
TaggedGameText:
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · At the start of each of your turns, heal every ally whose home is site 6.
Fellowship: Exert Galadriel to play an Elf for free. (1)
· At the start of each of your turns, you may heal an Elf.
Fellowship: Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1)
· At the start of each turn, heal Galadriel. Skirmish: Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength –3. (1) · Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion. (1) · Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) · Bearer must be a Southron.
Bearer is fierce.
While you have initiative or can spot 4 threats, bearer is damage +1. (1)
· Bearer must be a warg-rider.
Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1)
· Bearer must be a men Man.
While you can spot a threat, bearer is fierce.
While you can spot 3 threats, bearer is damage +1.
While you can spot 5 threats, you may play this from your discard pile. (1)
· Bearer must be a Southron.
Bearer is fierce.
Each time bearer overwhelms a character, you may add twilight5. (1)
· Bearer must be an orc Orc with strength 10 or less.
Bearer is fierce.
When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and damage +1. (1)
· Bearer must be an orc Orc with strength 9 or less.
Bearer is fierce. (1)
· Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9) (1) · Elladan is twilight cost –2.
Each time you play an elven event during a skirmish involving Elrohir or Elladan, each minion in that skirmish is strength –2. (1)
· Elrohir is twilight cost –2.
Each time you play an elven event during a skirmish involving Elladan or Elrohir, that event is twilight cost –2. (1)
· To play, spot 3 Elf companions. Skirmish: Exert Naith Troop to discard the top card of your draw deck. If it is an elven card, make a minion skirmishing Naith Troop strength –2. (1) · When Galadriel is in your starting fellowship, her twilight cost is –3.
Fellowship or Regroup: Discard an elven event from hand to discard a Shadow condition or Shadow possession. (1)
· While Galadriel bears an artifact or The One Ring, she is resistance +1 for each elven companion you can spot. (1) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
FormattedGameText:
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · At the start of each of your turns, heal every ally whose home is site 6. '''Fellowship:''' Exert Galadriel to play an Elf for free. (1) · At the start of each of your turns, you may heal an Elf. '''Fellowship:''' Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) · At the start of each turn, heal Galadriel. '''Skirmish:''' Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength –3. (1) · Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion. (1) · Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) · Bearer must be a '''Southron.''' Bearer is fierce. While you have initiative or can spot 4 threats, bearer is '''damage +1'''. (1) · Bearer must be a '''warg-rider.''' '''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1) · Bearer must be a Southron. Bearer is '''fierce.''' Each time bearer overwhelms a character, you may add [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man. While you can spot a threat, bearer is '''fierce'''. While you can spot 3 threats, bearer is '''damage +1'''. While you can spot 5 threats, you may play this from your discard pile. (1) · Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9) (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 10 or less. Bearer is '''fierce'''. When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and '''damage +1'''. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 9 or less. Bearer is fierce. (1) · Elladan is twilight cost –2. Each time you play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event during a skirmish involving Elrohir or Elladan, each minion in that skirmish is strength –2. (1) · Elrohir is twilight cost –2. Each time you play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event during a skirmish involving Elladan or Elrohir, that event is twilight cost –2. (1) · To play, spot 3 Elf companions. '''Skirmish:''' Exert Naith Troop to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, make a minion skirmishing Naith Troop strength –2. (1) · When Galadriel is in your starting fellowship, her twilight cost is –3. '''Fellowship''' or '''Regroup:''' Discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event from hand to discard a Shadow condition or Shadow possession. (1) · While Galadriel bears an artifact or The One Ring, she is resistance +1 for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion you can spot. (1) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
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