Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
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At sites 1K to 5K, heal Gandalf. At any other site, prevent a Hobbit from being overwhelmed unless his or her strength is tripled. (1) ·
Damage +1. While you can spot Watcher in the Water, discard all other minions (except tentacles). Each tentacle is strength +2 and damage +1. This minion may not bear possessions and is discarded if not at a marsh. (1) ·
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions. The fellowship's current site gains marsh. Shadow: Play a tentacle from your discard pile. (1) ·
Exert a Nazgul to make him strength +2 and damage +1. If the character he is skirmishing is killed, the Free Peoples player must place his or her hand beneath his or her draw deck. (1) ·
Exert a [GANDALF] Wizard and spot 2 companions who each have resistance 7 or more to wound a minion that Wizard is skirmishing twice. (1) ·
If Gandalf is not assigned to a skirmish, spot Shadowfax or exert Gandalf to have Gandalf replace an unbound companion in a skirmish. (1) ·
Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost). (1) ·
Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) ·
Spot your Uruk-hai skirmishing a companion to use vitality to resolve that skirmish instead of strength. (1) ·
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (1) ·
Wound a character skirmishing a [MEN] minion. If the fellowship is at a battleground site, you may remove (3) to wound that character again. (1)
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (1) · At sites 1
Watcher in the Water cannot bear possessions.
The fellowship’s current site gains
'''Damage +1.''' While you can spot Watcher in the Water, discard all other minions (except tentacles). Each tentacle is strength +2 and '''damage +1.''' This minion may not bear possessions and is discarded if not at a marsh. (1) ·
'''Tentacle.'''
This minion cannot bear possessions. Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (1) ·
At sites 1[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]] to 5[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]], heal Gandalf. At any other site, prevent a Hobbit from being overwhelmed unless his or her strength is tripled. (1) ·
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions.
The fellowship’s current site gains '''marsh'''.
'''Shadow''': Play a tentacle from your discard pile. (1) ·
Exert a Nazgûl to make him strength +2 and '''damage +1'''. If the character he is skirmishing is killed, the Free Peoples player must place his or her hand beneath his or her draw deck. (1) ·
Exert a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard and spot 2 companions who each have resistance 7 or more to wound a minion that Wizard is skirmishing twice. (1) ·
If Gandalf is not assigned to a skirmish, spot Shadowfax or exert Gandalf to have him replace an unbound companion in a skirmish. (1) ·
Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost). (1) ·
Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) ·
Spot your Uruk-hai skirmishing a companion to use vitality to resolve that skirmish instead of strength. (1) ·
Wound a character skirmishing a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. If the fellowship is at a battleground site, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound that character again. (1)
None (3) ·
As deadly as the Southron arrows, their polearms cut a whirling swath through their enemies. (1) ·
Now left alone, it stopped before its foe. With a snarl it pulled back the bow, ready to deliver the last blow. (1) ·
“...as if a host of snakes were swimming up...” (1) ·
“One came wriggling over the threshold...” (1) ·
“The dark water boiled... there was a hideous stench.” (1) ·
“‘...but an honest fool he remains.'” (1) ·
“‘...where thy flesh shall be devoured....'” (1) ·
“‘He always turns up when things are darkest. Go on! Go on, White Rider! Gandalf! Gandalf!'” (1) ·
“‘We fought far under the living earth, where time is not counted.'” (1)
Showing below up to 12 results in range #1 to #12.