Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN32S016.0 (1) ·
HDG-EN32S030.0 (1) ·
HDG-EN32S041.0 (1) ·
LOTR-EN00S041.0 (1) ·
LOTR-EN00S072.0 (1) ·
LOTR-EN01S033.0 (1) ·
LOTR-EN01S041.0 (1) ·
LOTR-EN01S090.0 (1) ·
LOTR-EN02S058.0 (1) ·
LOTR-EN02S066.0 (1) ·
LOTR-EN04S062.0 (1) ·
LOTR-EN04S118.0 (1) ·
LOTR-EN04S131.0 (1) ·
LOTR-EN05S088.0 (1) ·
LOTR-EN06S021.0 (1) ·
LOTR-EN07S018.0 (1) ·
LOTR-EN07S094.0 (1) ·
LOTR-EN07S155.0 (1) ·
LOTR-EN07S248.0 (1) ·
LOTR-EN11S023.0 (1) ·
LOTR-EN11S058.0 (1) ·
LOTR-EN11S089.0 (1) ·
LOTR-EN11S151.0 (1) ·
LOTR-EN11S191.0 (1) ·
LOTR-EN13S135.0 (1) ·
LOTR-EN15S013.0 (1) ·
LOTR-EN15S056.0 (1) ·
LOTR-EN17S029.0 (1) ·
LOTR-EN18A001.0 (1) ·
LOTR-EN18S004.0 (1) ·
LOTR-EN18S045.0 (1) ·
LOTR-EN18S061.0 (1) ·
LOTR-EN18S095.0 (1) ·
LOTR-EN18S119.0 (1) ·
LOTR-EN19S019.0 (1) ·
LOTR-ENV1S033.0 (1) ·
LOTR-ENV1S036.0 (1)
HDG-EN32S016.0 (1) ·
HDG-EN32S030.0 (1) ·
HDG-EN32S041.0 (1) ·
LOTR-EN00S041.0 (1) ·
LOTR-EN00S072.0 (1) ·
LOTR-EN01S033.0 (1) ·
LOTR-EN01S041.0 (1) ·
LOTR-EN01S090.0 (1) ·
LOTR-EN02S058.0 (1) ·
LOTR-EN02S066.0 (1) ·
LOTR-EN04S062.0 (1) ·
LOTR-EN04S118.0 (1) ·
LOTR-EN04S131.0 (1) ·
LOTR-EN05S088.0 (1) ·
LOTR-EN06S021.0 (1) ·
LOTR-EN07S018.0 (1) ·
LOTR-EN07S094.0 (1) ·
LOTR-EN07S155.0 (1) ·
LOTR-EN07S248.0 (1) ·
LOTR-EN11S023.0 (1) ·
LOTR-EN11S058.0 (1) ·
LOTR-EN11S089.0 (1) ·
LOTR-EN11S151.0 (1) ·
LOTR-EN11S191.0 (1) ·
LOTR-EN13S135.0 (1) ·
LOTR-EN15S013.0 (1) ·
LOTR-EN15S056.0 (1) ·
LOTR-EN17S029.0 (1) ·
LOTR-EN18A001.0 (1) ·
LOTR-EN18S004.0 (1) ·
LOTR-EN18S045.0 (1) ·
LOTR-EN18S061.0 (1) ·
LOTR-EN18S095.0 (1) ·
LOTR-EN18S119.0 (1) ·
LOTR-EN19S019.0 (1) ·
LOTR-ENV1S033.0 (1) ·
LOTR-ENV1S036.0 (1)
Aragorn’s Bow (3) ·
Arwen's Bow (2) ·
Black Arrow (1) ·
Bow of Minas Tirith (2) ·
Bow of the Galadhrim (2) ·
Corsair Bow (1) ·
Dark Bats (1) ·
Dúnadan's Bow (1) ·
Elven Bow (3) ·
Éomer's Bow (1) ·
Faramir's Bow (2) ·
Foul Tentacle (1) ·
Gondor Bow (1) ·
Huge Tentacle (1) ·
Isengard Siege Bow (1) ·
Legolas' Bow (1) ·
Long Battle Bow (1) ·
Lurtz's Bow (1) ·
Naith Longbow (1) ·
Orkish Bow (1) ·
Raider Bow (1) ·
Ranger's Bow (1) ·
Reaching Tentacle (1) ·
Riddermark Javelin (1) ·
Rider’s Bow (1) ·
Rohirrim Bow (1) ·
Rohirrim Javelin (1) ·
Thrashing Tentacle (1) ·
Vile Tentacle (1)
Bearer must Bard. Archery: Exert Bard and discard this possession to wound a minion twice. If that minion is Smaug, wound it again. (1) ·
Bearer must be a [GONDOR] Man. At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2) ·
Bearer must be a [GONDOR] Man. If bearer is a knight, he or she is strength +1. Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a fortification. (1) ·
Bearer must be a [GONDOR] ranger. Archery: Discard 2 [GONDOR] cards from hand to make the fellowship archery total +1. (1) ·
Bearer must be a [GONDOR] ranger. If bearer is Faramir, he is an archer. The site number of each minion skirmishing a [GONDOR] ranger is +1. Skirmish: Exert bearer twice to exhaust a minion Faramir is skirmishing. (1) ·
Bearer must be a [MEN] minion. Bearer is an archer. Each time a companion is killed during the archery phase, you may control a site. (1) ·
Bearer must be a [MEN] minion. Bearer is an archer. When you play this possession, you may make the Free Peoples player exert his or her Man. (1) ·
Bearer must be a [RAIDER] Man. Bearer is an archer and ambush (5). (1) ·
Bearer must be a [ROHAN] Man. Archery: Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site). (1) ·
Bearer must be a [ROHAN] Man. Archery: Discard this possession to make the fellowship archery total +1. (1) ·
Bearer must be a [ROHAN] Man. Archery: Exert bearer and discard this possession to wound a minion. (1) ·
Bearer must be a [ROHAN] Man. If bearer is mounted, he or she is strength +1. Archery: If bearer is Eomer, exert him to choose a Shadow player who must exert one of his or her minions. (1) ·
Bearer must be a [ROHAN] Man. If bearer is mounted, he or she is strength +1. Each time bearer wins a skirmish, you may choose a Shadow player who must wound one of his or her minions. (1) ·
Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this. (1) ·
Bearer must be an Elf companion. Archery: Exert bearer to discard the top card of your draw deck. If it is an [ELVEN] card, exert a minion. (1) ·
Bearer must be an Elf. Bearer is an archer. (3) ·
Bearer must be an Elf. Bearer is an archer. If bearer is Legolas, each time you exert him to play an [ELVEN] condition or [ELVEN] event, you may heal him (limit once per phase). (1) ·
Bearer must be an Uruk-hai. When you play this possession on Lurtz, you may draw a card. Archery: If bearer is Lurtz, discard 2 [URUK-HAI] cards from hand to exert an unbound companion. (1) ·
Bearer must be an [ELVEN] companion. Archery: If bearer is Arwen, discard 2 [ELVEN] cards from hand to wound a minion. (2) ·
Bearer must be an [URUK-HAI] minion. While bearer is at a battleground site, it is an archer. (1) ·
Bearer must be Aragorn. He is an archer. Archery: Add a threat to wound a minion?with the lowest strength. (1) ·
Bearer must be Aragorn. He is an archer. Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total. (2) ·
Bearer must be Faramir. He is an archer. Skirmish: If Faramir is skirmishing a Man or a roaming minion, exert Faramir to wound that minion. (1) ·
Bearer must be Legolas. Each time Legolas wins a skirmish, you may wound a minion. (1) ·
Bearer must be Legolas. Each time you play an [ELVEN] skirmish event during a skirmish involving Legolas, you may heal him. (1) ·
Bearer must be Ring-bound Man. Skirmish: If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion. (1) ·
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) ·
Tentacle. Damage +1. When you play this minion, you may play Watcher in the Water from your draw deck. This minion may not bear possessions and is discarded if not at a marsh. (1) ·
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (1) ·
Tentacle. This minion may not bear possessions and is discarded if not at a marsh.Shadow: Spot 3 [moria] creatures to play this minion from your discard pile. (1) ·
Tentacle. This minion may not bear possessions and is strength -4 while not at a marsh. Shadow: Discard a [moria] card from hand to make the fellowship's current site gain marsh until the end of the turn. (1) ·
Tentacle. When you play this minion, you may play a tentacle from your draw deck. This minion may not bear possessions and is discarded if not at a marsh. (1)
When you play this minion, you may play a tentacle from your draw deck.
This minion may not bear possessions and is discarded if not at a marsh. (1) ·
When you play this minion, you may play Watcher in the Water from your draw deck.
This minion may not bear possessions and is discarded if not at a marsh. (1) ·
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (1) ·
At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2) · Bearer must be a
If bearer is a knight, he or she is strength +1.
If bearer is Faramir, he is an
The site number of each minion skirmishing a
Bearer is an
Bearer is an archer.
Each time a companion is killed during the archery phase, you may control a site. (1) · Bearer must be a
Bearer is an
If bearer is mounted, he or she is strength +1. Each time bearer wins a skirmish, you may choose a Shadow player who must wound one of his or her minions. (1) · Bearer must be a
If bearer is mounted, he or she is strength +1.
While bearer is at a battleground site, it is an
Bearer is an
Bearer is an
Bearer is an
Bearer is an
When you play this possession on Lurtz, you may draw a card.
He is an
He is an
He is an
Each time Legolas wins a skirmish, you may wound a minion. (1) · Bearer must be Legolas.
Each time you play an
'''Tentacle'''. This minion may not bear possessions and is strength -4 while not at a marsh.
'''Shadow''': Discard a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from hand to make the fellowship's current site gain '''marsh''' until the end of the turn. (1) ·
'''Tentacle.'''
This minion cannot bear possessions. Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (1) ·
'''Tentacle.'''
When you play this minion, you may play a tentacle from your draw deck.
This minion may not bear possessions and is discarded if not at a marsh. (1) ·
'''Tentacle.''' '''Damage +1.'''
When you play this minion, you may play Watcher in the Water from your draw deck.
This minion may not bear possessions and is discarded if not at a marsh. (1) ·
Bearer must Bard. Archery: Exert Bard and discard this possession to wound a minion twice. If that minion is Smaug, wound it again. (1) ·
Bearer must be a Ring-bound Man.
'''Skirmish:''' If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion. (1) ·
Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this. (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
If bearer is a knight, he or she is strength +1.
'''Skirmish:''' Exert bearer to wound a minion he or she is skirmishing if that minion bears a '''Fortification.''' (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger.
'''Archery:''' Discard 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] cards from hand to make the fellowship archery total +1. (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger.
If bearer is Faramir, he is an '''archer'''.
The site number of each minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger is +1.
'''Skirmish:''' Exert bearer twice to exhaust a minion Faramir is skirmishing. (1) ·
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
Bearer is an '''Archer.''' When you play this possession, you may make the Free Peoples player exert his or her man. (1) ·
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
Bearer is an archer.
Each time a companion is killed during the archery phase, you may control a site. (1) ·
Bearer must be a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
Bearer is an '''archer''' and '''Ambush''' [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
'''Archery:''' Exert bearer and discard this possession to wound a minion. (1) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
If bearer is mounted, he or she is strength +1.
'''Archery:''' If bearer is Éomer, exert him to choose a Shadow player who must exert one of his or her minions. (1) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
If bearer is mounted, he or she is strength +1. Each time bearer wins a skirmish, you may choose a Shadow player who must wound one of his or her minions. (1) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
'''Archery:''' Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site). (1) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
'''Archery:''' Discard this possession to make the fellowship archery total +1. (1) ·
Bearer must be a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While bearer is at a battleground site, it is an '''Archer.''' (1) ·
Bearer must be an Elf companion. '''Archery:''' Exert bearer to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, exert a minion. (1) ·
Bearer must be an Elf.
Bearer is an '''archer'''. (1) ·
Bearer must be an Elf.
Bearer is an '''archer.''' (1) ·
Bearer must be an Elf.
Bearer is an '''Archer.''' If bearer is Legolas, each time you exert him to play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] condition or [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event, you may heal him (limit once per phase). (1) ·
Bearer must be an Elf.
Bearer is an '''archer'''. (1) ·
Bearer must be an Uruk-hai.
When you play this possession on Lurtz, you may draw a card.
'''Archery:''' If bearer is Lurtz, discard 2 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] cards from hand to exert an unbound companion. (1) ·
Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion.
'''Archery:''' If bearer is Arwen, discard 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] cards from hand to wound a minion. (2) ·
Bearer must be Aragorn.
He is an '''archer'''.
'''Archery:''' Add a threat to wound a minion with the lowest strength. (1) ·
Bearer must be Aragorn.
He is an '''archer.'''
'''Archery:''' Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total. (2) ·
Bearer must be Faramir.
He is an '''archer.'''
'''Skirmish:''' If Faramir is skirmishing a Man or a roaming minion, exert Faramir to wound that minion. (1) ·
Bearer must be Legolas.
Each time Legolas wins a skirmish, you may wound a minion. (1) ·
Bearer must be Legolas.
Each time you play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] skirmish event during a skirmish involving Legolas, you may heal him. (1) ·
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) ·
Tentacle. This minion may not bear possessions and is discarded if not at a marsh.
'''Shadow''': Spot 3 [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] creatures to play this minion from your discard pile. (1)
None (7) ·
"'It would take more than a few ... years of wandering ... to make you look like Strider....'" (1) ·
"...great bows. Almost their own height..." (1) ·
"...it was pale-green and luminous and wet." (1) ·
"The others swung round and saw the waters of the lake seething..." (1) ·
Arwen had skill with a bow matched only by her beauty. (2) ·
From the ramparts of the Gondorian fortress, death rained down upon the servants of Sauron. (2) ·
No finer bows could defend Helm's Deep than those of the Golden Wood. (2) ·
Not nearly as ornate or as accurate as the Gondorian bows, the short-bows of the Corsairs killed just as well. (1) ·
Rangers learn the bow as well as the blade. (1) ·
Riders of the Mark carried short bows easily fired from horseback. (1) ·
Saruman's machine works also makes formidable heavy bows for the Uruk-hai. (1) ·
Short-hafted throwing spears are wielded by the Riders of Rohan in addition to their long lances. (1) ·
Southron accuracy with bows is legendary. (1) ·
The bow can reach what the sword cannot. (1) ·
The bow of the Uruk captain dealt a powerful blow. (1) ·
The short bows of Rohan brought down many a foe on the fields of battle. (1) ·
Though not as sturdy as the bows of the Galadhrim, a Mirkwood bow is no less dangerous in skilled hands. (1) ·
Well trained and deadly accurate, a ranger's bow was more an extension of himself than a weapon of wood. (1) ·
“Frodo felt something seize him by the ankle...” (1) ·
“Its fingered end had hold of Frodo's foot, and was dragging him into the water.” (1) ·
“Out from the water a long sinuous tentacle had crawled; it was pale-green and luminous and wet.” (1) ·
“To Legolas she gave a bow such as the Galadhrim used, longer and stouter than the bows of Mirkwood, and strung with a string of elf-hair.” (1) ·
“Two had great bows, almost of their own height, and great quivers of long green-feathered arrows.” (1) ·
“‘Show them no mercy, for you shall receive none.'” (1) ·
“‘The Rohirrim have good bowmen after their fashion, but there are too few here, too few.'” (1) ·
“‘We live now upon an island amid many perils, and our hands are more often upon the bowstring than upon the harp.'” (1) ·
“‘Were I as hasty as you, I might have slain you long ago.'” (1)
Showing below up to 37 results in range #1 to #37.
D
- Data:Aragorn's Bow (0P41)/Data
- Data:Aragorn's Bow (1R90)/Data
- Data:Aragorn's Bow, Ranger's Longbow (15R56)/Data
- Data:Arwen's Bow (18R4)/Data
- Data:Arwen's Bow (18RF1)/Data
- Data:Black Arrow (32HC16)/Data
- Data:Bow of Minas Tirith (0P72)/Data
- Data:Bow of Minas Tirith (11U58)/Data
- Data:Bow of the Galadhrim (1R33)/Data
- Data:Bow of the Galadhrim, Gift of Galadriel (7R18)/Data
- Data:Corsair Bow (18U61)/Data
- Data:Dark Bats (32HB30)/Data
- Data:Dunadan's Bow (18U45)/Data
- Data:Elven Bow (15C13)/Data
- Data:Elven Bow (1C41)/Data
- Data:Elven Bow (4U62)/Data
- Data:Eomer's Bow (18R95)/Data
- Data:Faramir's Bow (4R118)/Data
- Data:Faramir's Bow, Ithilien Longbow (17R29)/Data
- Data:Foul Tentacle (2C58)/Data
- Data:Gondor Bow (7U94)/Data
- Data:Huge Tentacle (2R66)/Data
- Data:Isengard Siege Bow (11U191)/Data
- Data:Legolas' Bow (11R23)/Data
- Data:Long Battle Bow (11C89)/Data
- Data:Lurtz's Bow, Black-Fletch Bow (18R119)/Data
- Data:Naith Longbow (6C21)/Data
- Data:Orkish Bow (32S241)/Data
- Data:Raider Bow (7C155)/Data
- Data:Ranger's Bow (4C131)/Data
- Data:Reaching Tentacle (19P19)/Data
- Data:Riddermark Javelin (11U151)/Data
- Data:Rider's Bow (13U135)/Data
- Data:Rohirrim Bow (5C88)/Data
- Data:Rohirrim Javelin (7C248)/Data
- Data:Thrashing Tentacle (V1 33)/Data
- Data:Vile Tentacle (V1 36)/Data