Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
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- Rarities (34)
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LOTR-EN00S010.0 (1) ·
LOTR-EN00S030.0 (1) ·
LOTR-EN00S053.0 (1) ·
LOTR-EN01S205.0 (1) ·
LOTR-EN02S051.0 (1) ·
LOTR-EN02S052.0 (1) ·
LOTR-EN03S030.0 (1) ·
LOTR-EN03S054.0 (1) ·
LOTR-EN04S092.0 (1) ·
LOTR-EN04S106.0 (1) ·
LOTR-EN04S108.0 (1) ·
LOTR-EN04S140.0 (1) ·
LOTR-EN04S240.0 (1) ·
LOTR-EN04S243.0 (1) ·
LOTR-EN05S016.0 (1) ·
LOTR-EN06S041.0 (1) ·
LOTR-EN06S044.0 (1) ·
LOTR-EN06S062.0 (1) ·
LOTR-EN06S076.0 (1) ·
LOTR-EN09S052.0 (1) ·
LOTR-EN11S149.0 (1) ·
LOTR-EN11S165.0 (1) ·
LOTR-EN12A008.0 (1) ·
LOTR-EN12O004.0 (1) ·
LOTR-EN12S079.0 (1) ·
LOTR-EN15S112.1 (1) ·
LOTR-EN19S018.0 (1)
LOTR-EN00S010.0 (1) ·
LOTR-EN00S030.0 (1) ·
LOTR-EN00S053.0 (1) ·
LOTR-EN01S205.0 (1) ·
LOTR-EN02S051.0 (1) ·
LOTR-EN02S052.0 (1) ·
LOTR-EN03S030.0 (1) ·
LOTR-EN03S054.0 (1) ·
LOTR-EN04S092.0 (1) ·
LOTR-EN04S106.0 (1) ·
LOTR-EN04S108.0 (1) ·
LOTR-EN04S140.0 (1) ·
LOTR-EN04S240.0 (1) ·
LOTR-EN04S243.0 (1) ·
LOTR-EN05S016.0 (1) ·
LOTR-EN06S041.0 (1) ·
LOTR-EN06S044.0 (1) ·
LOTR-EN06S062.0 (1) ·
LOTR-EN06S076.0 (1) ·
LOTR-EN09S052.0 (1) ·
LOTR-EN11S149.0 (1) ·
LOTR-EN11S165.0 (1) ·
LOTR-EN12A008.0 (1) ·
LOTR-EN12O004.0 (1) ·
LOTR-EN12S079.0 (1) ·
LOTR-EN15S112.0 (1) ·
LOTR-EN19S018.0 (1)
None (1) ·
Beauty Is Fading (1) ·
Beyond All Hope (1) ·
Deep in Thought (1) ·
Down From the Hills (1) ·
Fires and Foul Fumes (1) ·
Grown Suddenly Tall (1) ·
Habits of Home (1) ·
Hollowing of Isengard (1) ·
Master Broke His Promise (1) ·
New Fear (1) ·
Protecting the Hall (1) ·
Rapid Fire (1) ·
Safe Paths (1) ·
The Balrog (9) ·
Tom Bombadil (2) ·
Well Met Indeed (1) ·
Wizardry Indeed (1)
None (1) ·
Archery: Exert a [RAIDER] archer to make the minion archery total +1 for each burden (limit +5). (1) ·
Damage +1. Fierce. To play, spot a [MORIA] Orc. Discard The Balrog if not underground. Shadow: Exert The Balrog and remove (2) to play a [MORIA] Orc from your discard pile. (1) ·
Damage +1. Fierce. While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3) ·
Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
Damage +2. The twilight cost of The Balrog is -3 if you can spot a [MORIA] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) ·
Fellowship: Spot an Elf, a [GONDOR] Man, and a Dwarf to play Gandalf from your dead pile. (1) ·
Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) ·
Maneuver: Exert a Nazgul to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) ·
Maneuver: If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion. (1) ·
Regroup: Discard 4 [ISENGARD] orcs to wound a companion 4 times (except the Ring-bearer). (1) ·
Regroup: Exert a [RAIDER] Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this. (1) ·
Regroup: Exert Gollum 3 times to wound each companion. The move limit for this turn is -1. (1) ·
Regroup: Exert Smeagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) ·
Spell. Fellowship: Spot Gandalf to discard all conditions. (1) ·
Spell. Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase. (1) ·
Spell. Maneuver: Spot Gandalf and 4 twilight tokens to discard all Shadow conditions. (1) ·
To play, remove 2 burdens or 2 threats. Skirmish: Spot 2 [SHIRE] companions and exert Tom Bombadil X times, where X is the fellowship's site number, to cancel a skirmish involving a [SHIRE] companion. (2) ·
To play, spot an [ISENGARD] Orc. Plays to your support area. Shadow: Discard this condition to add (3). (1) ·
Toil 2. (For each [ROHAN] character you exert when playing this, its twilight cost is -2.) Bearer must be a [ROHAN] Man. Assignment: Discard this condition from play to make bearer defender +1. (1) ·
Toil 2. (For each [SHIRE] character you exert when playing this, its twilight cost is -2.) Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove (1). (1)
None (1) ·
Archery: Exert a raider archer to make the minion archery total +1 for each burden (limit +5). (1) ·
Damage +1.
While The Balrog is at an underground site, it isfierce and cannot take wounds or be exerted. (3) ·
Damage +1. Fierce.
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·Damage +1. Fierce. To play, spot a moria Orc.
Discard The Balrog if not underground.
Shadow: Exert The Balrog and remove twilight2 to play a moria Orc from your discard pile. (1) ·
Damage +2. Fierce.
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·Damage +2. The twilight cost of The Balrog is –3 if you can spot a moria minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) ·
Fellowship: Spot an Elf, a gondor Man, and a Dwarf to play Gandalf from your dead pile. (1) ·
Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) ·
Maneuver: Exert a Nazgûl to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) ·
Maneuver: If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion. (1) ·
Regroup: Discard 4 isengard Orcs to wound a companion 4 times (except the Ring-bearer). (1) ·
Regroup: Exert a raider Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this. (1) ·
Regroup: Exert Gollum 3 times to wound each companion. The move limit for this turn is –1. (1) ·
Regroup: Exert Sméagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) ·
Spell.
Fellowship: Spot Gandalf to discard all conditions. (1) ·
Spell.
Maneuver: Spot Gandalf and 4 twilight tokens to discard all Shadow conditions. (1) ·
Spell.
Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase. (1) ·
Toil 2. (For each rohan character you exert when playing this, its twilight cost is –2.) Bearer must be a rohan Man.
Assignment: Discard this condition from play to make bearer defender +1. (1) ·
Toil 2. (For each shire character you exert when playing this, its twilight cost is –2.)
Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, removetwilight1 . (1) ·
To play, remove 2 burdens or 2 threats.
Skirmish: Spot 2 shire companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a shire companion. (2) ·
To play, spot an isengard Orc.
Shadow: Discard this condition to add twilight3 . (1)
While The Balrog is at an underground site, it is
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
Discard The Balrog if not underground.
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove
'''Archery: '''Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] archer to make the minion archery total +1 for each burden (limit +5). (1) ·
'''Damage +1.'''
While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (3) ·
'''Damage +1.''' '''Fierce.'''
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc.
Discard The Balrog if not underground.
'''Shadow:''' Exert The Balrog and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile. (1) ·
'''Damage +2. Fierce.'''
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
'''Damage +2.''' The twilight cost of The Balrog is –3 if you can spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) ·
'''Fellowship:''' Spot an Elf, a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man, and a Dwarf to play Gandalf from your dead pile. (1) ·
'''Maneuver:''' Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) ·
'''Maneuver:''' Exert a Nazgûl to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) ·
'''Maneuver:''' If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion. (1) ·
'''Regroup:''' Discard 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orcs to wound a companion 4 times (except the Ring-bearer). (1) ·
'''Regroup:''' Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this. (1) ·
'''Regroup:''' Exert Gollum 3 times to wound each companion. The move limit for this turn is –1. (1) ·
'''Regroup:''' Exert Sméagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) ·
'''Spell.'''
'''Maneuver:''' Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, '''defender +1,''' '''damage +2,''' and unable to take wounds until the regroup phase. (1) ·
'''Spell.'''
'''Fellowship:''' Spot Gandalf to discard all conditions. (1) ·
'''Spell.'''
'''Maneuver:''' Spot Gandalf and 4 twilight tokens to discard all Shadow conditions. (1) ·
'''Toil 2.''' (For each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
'''Assignment:''' Discard this condition from play to make bearer '''defender +1.''' (1) ·
'''Toil 2.''' (For each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.)
Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
To play, remove 2 burdens or 2 threats.
'''Skirmish:''' Spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion. (2) ·
To play, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc.
'''Shadow:''' Discard this condition to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
When you play this minion, you may discard 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make it strength +10 and '''fierce''' until the end of the turn.
Shadow: Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc from your discard pile. It comes into play exhausted. (1)
None (1) ·
"'Tom's going home again water-lillies bringing. Hey! Come derry dol! Can you hear me singing?'" (1) ·
"Ai! ai! ... A balrog! A balrog is come!" (1) ·
Wars between the southern kingdoms taught speed and precision to the archers of the Haradrim. (1) ·
“...suddenly it drew itself up to a great height, and its wings were spread from wall to wall....” (1) ·
“Down leaped Shadowfax, like a deer....” (1) ·
“He was... trying to recall every memory of his former journey in the Mines, and considering anxiously the next course that he should take....” (1) ·
“His hood and grey rags were flung away. His white garments shone.” (1) ·
“The fire in it seemed to die, but the darkness grew.” (3) ·
“The flames roared up to greet it, and wreathed about it...” (1) ·
“The hosts of Isengard roared, swaying this way and that, turning from fear to fear.” (1) ·
“They heard singing and coarse shouting. At first it seemed a long way off, but it drew nearer....” (1) ·
“‘ are welcome here in days of war but our own folk....'” (1) ·
“‘...he burst into new flame.'” (1) ·
“‘...the Three will fail, and many fair things will fade and be forgotten.'” (1) ·
“‘And what may you be doing in these parts? An Elf, a Man, and a Dwarf, all clad in elvish fashion.'” (1) ·
“‘Hey! Come derry dol! Can you hear me singing?'” (1) ·
“‘How shall any tower withstand such numbers and such reckless hate?'” (1) ·
“‘Indeed I saw upon the bridge that which haunts our darkest dreams....'” (2) ·
“‘Kill them! Kill them! Kill them both! And then we take the Precious! We be the Master!'” (1) ·
“‘One of them... got caught in a spray of some liquid fire and burned like a torch: a horrible sight.'” (1) ·
“‘Rip them all down!'” (1) ·
“‘Soft and quick as shadows we must be!'” (1) ·
“‘What about second breakfast?'” (1)
Showing below up to 27 results in range #1 to #27.
D
- Data:Beauty Is Fading (1R205)/Data
- Data:Beyond All Hope (4R140)/Data
- Data:Deep in Thought (3C30)/Data
- Data:Down From the Hills (5R16)/Data
- Data:Fires and Foul Fumes (6R62)/Data
- Data:Grown Suddenly Tall (4R92)/Data
- Data:Habits of Home (11R165)/Data
- Data:Hollowing of Isengard (3R54)/Data
- Data:Master Broke His Promise (6R41)/Data
- Data:Mountain-troll (15R112)/Data
- Data:New Fear (4R240)/Data
- Data:Protecting the Hall (11U149)/Data
- Data:Rapid Fire (4R243)/Data
- Data:Safe Paths (6R44)/Data
- Data:The Balrog, Demon of Might (19P18)/Data
- Data:The Balrog, Durin's Bane (0P10)/Data
- Data:The Balrog, Durin's Bane (2C51)/Data
- Data:The Balrog, Flame of Udun (2R52)/Data
- Data:The Balrog, Terror of Flame and Shadow (0P30)/Data
- Data:The Balrog, Terror of Flame and Shadow (6R76)/Data
- Data:The Balrog, The Terror of Khazad-dum (12O4)/Data
- Data:The Balrog, The Terror of Khazad-dum (12R79)/Data
- Data:The Balrog, The Terror of Khazad-dum (12RF8)/Data
- Data:Tom Bombadil, The Master (0P53)/Data
- Data:Tom Bombadil, The Master (9R+52)/Data
- Data:Well Met Indeed (4R106)/Data
- Data:Wizardry Indeed (4U108)/Data