Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > Subtypes : Balrog or None & TwilightCost: 4-20

Use the filters below to narrow your results.

Subset:
Revision:
ReleaseDate:
LanguageCode:
IsPhysical:
IsPlayable:
CollInfo:
IsUnique:
Subtypes: (Click arrow to add another value)
StrengthMod:
Vitality:
VitalityMod:
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Signet:
Block:
ShadowNum:
ArrowDir:
GameText:
None (1) · Archery: Exert a [RAIDER] archer to make the minion archery total +1 for each burden (limit +5). (1) · Damage +1. Fierce. To play, spot a [MORIA] Orc. Discard The Balrog if not underground. Shadow: Exert The Balrog and remove (2) to play a [MORIA] Orc from your discard pile. (1) · Damage +1. Fierce. While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) · Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3) · Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) · Damage +2. The twilight cost of The Balrog is -3 if you can spot a [MORIA] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) · Fellowship: Spot an Elf, a [GONDOR] Man, and a Dwarf to play Gandalf from your dead pile. (1) · Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) · Maneuver: Exert a Nazgul to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) · Maneuver: If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion. (1) · Regroup: Discard 4 [ISENGARD] orcs to wound a companion 4 times (except the Ring-bearer). (1) · Regroup: Exert a [RAIDER] Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this. (1) · Regroup: Exert Gollum 3 times to wound each companion. The move limit for this turn is -1. (1) · Regroup: Exert Smeagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) · Spell. Fellowship: Spot Gandalf to discard all conditions. (1) · Spell. Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase. (1) · Spell. Maneuver: Spot Gandalf and 4 twilight tokens to discard all Shadow conditions. (1) · To play, remove 2 burdens or 2 threats. Skirmish: Spot 2 [SHIRE] companions and exert Tom Bombadil X times, where X is the fellowship's site number, to cancel a skirmish involving a [SHIRE] companion. (2) · To play, spot an [ISENGARD] Orc. Plays to your support area. Shadow: Discard this condition to add (3). (1) · Toil 2. (For each [ROHAN] character you exert when playing this, its twilight cost is -2.) Bearer must be a [ROHAN] Man. Assignment: Discard this condition from play to make bearer defender +1. (1) · Toil 2. (For each [SHIRE] character you exert when playing this, its twilight cost is -2.) Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove (1). (1)
TaggedGameText:
None (1) · Archery: Exert a raider archer to make the minion archery total +1 for each burden (limit +5). (1) · Damage +1.
While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3)
· Damage +1. Fierce.
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2)
· Damage +1. Fierce. To play, spot a moria Orc.
Discard The Balrog if not underground.
Shadow: Exert The Balrog and remove twilight2 to play a moria Orc from your discard pile. (1)
· Damage +2. Fierce.
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1)
· Damage +2. The twilight cost of The Balrog is –3 if you can spot a moria minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) · Fellowship: Spot an Elf, a gondor Man, and a Dwarf to play Gandalf from your dead pile. (1) · Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) · Maneuver: Exert a Nazgûl to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) · Maneuver: If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion. (1) · Regroup: Discard 4 isengard Orcs to wound a companion 4 times (except the Ring-bearer). (1) · Regroup: Exert a raider Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this. (1) · Regroup: Exert Gollum 3 times to wound each companion. The move limit for this turn is –1. (1) · Regroup: Exert Sméagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) · Spell.
Fellowship: Spot Gandalf to discard all conditions. (1)
· Spell.
Maneuver: Spot Gandalf and 4 twilight tokens to discard all Shadow conditions. (1)
· Spell.
Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase. (1)
· Toil 2. (For each rohan character you exert when playing this, its twilight cost is –2.) Bearer must be a rohan Man.
Assignment: Discard this condition from play to make bearer defender +1. (1)
· Toil 2. (For each shire character you exert when playing this, its twilight cost is –2.)
Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove twilight1. (1)
· To play, remove 2 burdens or 2 threats.
Skirmish: Spot 2 shire companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a shire companion. (2)
· To play, spot an isengard Orc.
Shadow: Discard this condition to add twilight3. (1)
FormattedGameText:
'''Archery: '''Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] archer to make the minion archery total +1 for each burden (limit +5). (1) · '''Damage +1.''' While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (3) · '''Damage +1.''' '''Fierce.''' While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) · '''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. Discard The Balrog if not underground. '''Shadow:''' Exert The Balrog and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile. (1) · '''Damage +2. Fierce.''' While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) · '''Damage +2.''' The twilight cost of The Balrog is –3 if you can spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) · '''Fellowship:''' Spot an Elf, a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man, and a Dwarf to play Gandalf from your dead pile. (1) · '''Maneuver:''' Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) · '''Maneuver:''' Exert a Nazgûl to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) · '''Maneuver:''' If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion. (1) · '''Regroup:''' Discard 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orcs to wound a companion 4 times (except the Ring-bearer). (1) · '''Regroup:''' Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this. (1) · '''Regroup:''' Exert Gollum 3 times to wound each companion. The move limit for this turn is –1. (1) · '''Regroup:''' Exert Sméagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) · '''Spell.''' '''Maneuver:''' Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, '''defender +1,''' '''damage +2,''' and unable to take wounds until the regroup phase. (1) · '''Spell.''' '''Fellowship:''' Spot Gandalf to discard all conditions. (1) · '''Spell.''' '''Maneuver:''' Spot Gandalf and 4 twilight tokens to discard all Shadow conditions. (1) · '''Toil 2.''' (For each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Assignment:''' Discard this condition from play to make bearer '''defender +1.''' (1) · '''Toil 2.''' (For each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · To play, remove 2 burdens or 2 threats. '''Skirmish:''' Spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion. (2) · To play, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc. '''Shadow:''' Discard this condition to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · When you play this minion, you may discard 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make it strength +10 and '''fierce''' until the end of the turn. Shadow: Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc from your discard pile. It comes into play exhausted. (1)
Lore:
None (1) · "'Tom's going home again water-lillies bringing. Hey! Come derry dol! Can you hear me singing?'" (1) · "Ai! ai! ... A balrog! A balrog is come!" (1) · Wars between the southern kingdoms taught speed and precision to the archers of the Haradrim. (1) · “...suddenly it drew itself up to a great height, and its wings were spread from wall to wall....” (1) · “Down leaped Shadowfax, like a deer....” (1) · “He was... trying to recall every memory of his former journey in the Mines, and considering anxiously the next course that he should take....” (1) · “His hood and grey rags were flung away. His white garments shone.” (1) · “The fire in it seemed to die, but the darkness grew.” (3) · “The flames roared up to greet it, and wreathed about it...” (1) · “The hosts of Isengard roared, swaying this way and that, turning from fear to fear.” (1) · “They heard singing and coarse shouting. At first it seemed a long way off, but it drew nearer....” (1) · “‘ are welcome here in days of war but our own folk....'” (1) · “‘...he burst into new flame.'” (1) · “‘...the Three will fail, and many fair things will fade and be forgotten.'” (1) · “‘And what may you be doing in these parts? An Elf, a Man, and a Dwarf, all clad in elvish fashion.'” (1) · “‘Hey! Come derry dol! Can you hear me singing?'” (1) · “‘How shall any tower withstand such numbers and such reckless hate?'” (1) · “‘Indeed I saw upon the bridge that which haunts our darkest dreams....'” (2) · “‘Kill them! Kill them! Kill them both! And then we take the Precious! We be the Master!'” (1) · “‘One of them... got caught in a spray of some liquid fire and burned like a torch: a horrible sight.'” (1) · “‘Rip them all down!'” (1) · “‘Soft and quick as shadows we must be!'” (1) · “‘What about second breakfast?'” (1)
PromoText:

Showing below up to 27 results in range #1 to #27.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)