Drilldown: CardReleases
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- CardReleases (24728)
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LOTR-EN00S010.0 (1) ·
LOTR-EN00S030.0 (1) ·
LOTR-EN02S051.0 (1) ·
LOTR-EN02S052.0 (1) ·
LOTR-EN06S076.0 (1) ·
LOTR-EN07S067.0 (1) ·
LOTR-EN07S119.0 (1) ·
LOTR-EN08S024.0 (1) ·
LOTR-EN11A002.0 (1) ·
LOTR-EN11S017.0 (1) ·
LOTR-EN11S091.0 (1) ·
LOTR-EN11S185.0 (1) ·
LOTR-EN12A008.0 (1) ·
LOTR-EN12O004.0 (1) ·
LOTR-EN12S050.0 (1) ·
LOTR-EN12S079.0 (1) ·
LOTR-EN12S108.0 (1) ·
LOTR-EN13S026.0 (1) ·
LOTR-EN15S031.0 (1) ·
LOTR-EN15S058.0 (1) ·
LOTR-EN17S002.0 (1) ·
LOTR-EN17S013.0 (1) ·
LOTR-EN18A007.0 (1) ·
LOTR-EN18O003.0 (1) ·
LOTR-EN18S041.0 (1) ·
LOTR-EN19S018.0 (1)
LOTR-EN00S010.0 (1) ·
LOTR-EN00S030.0 (1) ·
LOTR-EN02S051.0 (1) ·
LOTR-EN02S052.0 (1) ·
LOTR-EN06S076.0 (1) ·
LOTR-EN07S067.0 (1) ·
LOTR-EN07S119.0 (1) ·
LOTR-EN08S024.0 (1) ·
LOTR-EN11A002.0 (1) ·
LOTR-EN11S017.0 (1) ·
LOTR-EN11S091.0 (1) ·
LOTR-EN11S185.0 (1) ·
LOTR-EN12A008.0 (1) ·
LOTR-EN12O004.0 (1) ·
LOTR-EN12S050.0 (1) ·
LOTR-EN12S079.0 (1) ·
LOTR-EN12S108.0 (1) ·
LOTR-EN13S026.0 (1) ·
LOTR-EN15S031.0 (1) ·
LOTR-EN15S058.0 (1) ·
LOTR-EN17S002.0 (1) ·
LOTR-EN17S013.0 (1) ·
LOTR-EN18A007.0 (1) ·
LOTR-EN18O003.0 (1) ·
LOTR-EN18S041.0 (1) ·
LOTR-EN19S018.0 (1)
At the start of the maneuver phase, if you have 2 or more cards in hand, you may spot 2 [MEN] minions and discard your hand to add (8). (1) ·
Damage +1. Fierce. To play, spot a [MORIA] Orc. Discard The Balrog if not underground. Shadow: Exert The Balrog and remove (2) to play a [MORIA] Orc from your discard pile. (1) ·
Damage +1. Fierce. While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3) ·
Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
Damage +2. The twilight cost of The Balrog is -3 if you can spot a [MORIA] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) ·
Each time a companion takes a wound during a skirmish that involves a [GOLLUM] minion, exert a companion. (1) ·
Fortification. Skirmish: Exert 3 [GONDOR] Men to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. (1) ·
Fortification. This condition is twilight cost -1 for each [GONDOR] ranger you spot. Skirmish: Exert 2 [GONDOR] Men to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. (1) ·
To play, spot 2 [GANDALF] companions. At the start of the maneuver phase, discard this condition to make each player count the number of cards in his or?her hand, discard each of them and draw the same number of cards from the top of his or her draw deck. (1) ·
To play, spot an Elf. Each time the fellowship moves to a region one site, add a threat. Each time the fellowship moves to a region two site, heal an Elf. Each time the fellowship moves to a region three site, draw a card. (1) ·
To play, spot an Elf. Toil 2. (For each [ELVEN] character you exert when playing this, its twilight cost is -2.) Archery: Discard this condition to make the fellowship archery total +2. (2) ·
To play, spot Aragorn, Elendil, or Isildur. Skirmish: Spot a [GONDOR] Man with 3 or more vitality and discard a [GONDOR] card from hand to make that Man strength +2. (3) ·
To play, spot Gollum and add up to 9 threats. Gollum is strength +2. Discard this condition and remove 9 threats at the start of the regroup phase. (1) ·
Toil 2. (For each [ELVEN] character you exert when playing this, its twilight cost is -2.) Archery: Discard this from play and spot 3 Elf archers to discard a minion from play. Each of those archers loses archer and cannot gain archer. (1) ·
Toil 2. (For each [GONDOR] character you exert when playing this, its twilight cost is -2) Skirmish: If a [GONDOR] companion is not assigned to a skirmish, discard this condition to have him or her replace an unbound companion skirmishing a minion. (1) ·
Toil 2. (For each [ROHAN] character you exert when playing this, its twilight cost is -2) Maneuver: Spot a [ROHAN] Man and discard this condition to exert a minion. Maneuver: Spot a mounted [ROHAN] Man and discard this condition to return an exhausted minion to its owner's hand. (1) ·
When you play this condition, spot an [URUK-HAI] minion to add 3 [URUK-HAI] tokens here. Response: If an [URUK-HAI] minion is about to take a wound, discard this condition or remove an [URUK-HAI] token from here to prevent that. (1) ·
When you play this condition, you may add a [DWARVEN] token here. While you can spot 4 [DWARVEN] tokens and 2 Dwarves, each [ORC] Orc gains this text 'To play, remove an [ORC] card from your discard pile from the game.' Skirmish: Discard this condition to exert a minion for each Dwarf you can spot. (1)
While The Balrog is at an underground site, it is
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
Discard The Balrog if not underground.
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
At the start of the maneuver phase, discard this condition to make each player count the number of cards in his or her hand, discard each of them and draw the same number of cards from the top of his or her draw deck. (1) · To play, spot an Elf.
Each time the fellowship moves to a region 1 site, add a threat.
Each time the fellowship moves to a region 2 site, heal an Elf.
Each time the fellowship moves to a region 3 site, draw a card. (1) · To play, spot Aragorn, Elendil, or Isildur.
Gollum is strength +2.
Discard this condition and remove 9 threats at the start of the regroup phase. (1) · When you play this condition, spot an
'''Damage +1.'''
While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (3) ·
'''Damage +1.''' '''Fierce.'''
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc.
Discard The Balrog if not underground.
'''Shadow:''' Exert The Balrog and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile. (1) ·
'''Damage +2. Fierce.'''
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
'''Damage +2.''' The twilight cost of The Balrog is –3 if you can spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) ·
'''Fortification'''. This condition is twilight cost -1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger you spot.
'''Skirmish:''' Exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. (1) ·
'''Fortification.'''
'''Skirmish:''' Exert 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. (1) ·
'''Toil 2.''' ''(For each ''[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)''
'''Maneuver:''' Spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and discard this condition to exert a minion.
'''Maneuver:''' Spot a mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and discard this condition to return an exhausted minion to its owner’s hand. (1) ·
'''Toil 2.''' ''(For each'' [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' '''Archery:''' Discard this from play and spot 3 Elf archers to discard a minion from play. Each of those archers loses '''archer''' and cannot gain archer. (1) ·
'''Toil 2.''' ''(For each'' [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)''
'''Skirmish:''' If a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion is not assigned to a skirmish, discard this condition to have him or her replace an unbound companion skirmishing a minion. (1) ·
At the start of the maneuver phase, if you have 2 or more cards in hand, you may spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions and discard your hand to add [[Image:Twilight_8.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
Each time a companion takes a wound during a skirmish that involved a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion, exert a companion. (1) ·
To play, spot 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companions.
At the start of the maneuver phase, discard this condition to make each player count the number of cards in his or her hand, discard each of them and draw the same number of cards from the top of his or her draw deck. (1) ·
To play, spot an Elf.
Each time the fellowship moves to a region 1 site, add a threat.
Each time the fellowship moves to a region 2 site, heal an Elf.
Each time the fellowship moves to a region 3 site, draw a card. (1) ·
To play, spot an Elf. '''Toil 2.''' (For each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.)
'''Archery:''' Discard this condition to make the fellowship archery total +2. (2) ·
To play, spot Aragorn, Elendil, or Isildur.
'''Skirmish:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with 3 or more vitality and discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to make that Man strength +2. (3) ·
To play, spot Gollum and add up to 9 threats.
Gollum is strength +2.
Discard this condition and remove 9 threats at the start of the regroup phase. (1) ·
When you play this condition, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion to add 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens here.
'''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, discard this condition or remove an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] token from here to prevent that. (1) ·
When you play this condition, you may add a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token here. While you can spot 4 [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] tokens and 2 Dwarves, each[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orc gains this text "To play, remove an ¥ card from your discard pile from the game.”
'''Skirmish:''' Discard this condition to exert a minion for each Dwarf you can spot. (1)
None (6) ·
"Ai! ai! ... A balrog! A balrog is come!" (1) ·
"Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta!" (3) ·
Boromir wouldn't fail the other Hobbits as he had Frodo. (1) ·
In times of war, the beauty of the walls matters little. (1) ·
Resiliency is bred into the fighting Uruk-hai. (1) ·
Sighted by keen vision and loosed with blinding swiftness, Elven arrows rarely miss their targets (2) ·
“...suddenly it drew itself up to a great height, and its wings were spread from wall to wall....” (1) ·
“Stringing the bow and fitting an arrow....” (1) ·
“The fire in it seemed to die, but the darkness grew.” (3) ·
“The flames roared up to greet it, and wreathed about it...” (1) ·
“‘...he burst into new flame.'” (1) ·
“‘And we'll save the Precious, as we promised.... Then we'll pay everyone back!” (1) ·
“‘Indeed I saw upon the bridge that which haunts our darkest dreams....'” (2) ·
“‘We will fight for you!'” (1)
Showing below up to 26 results in range #1 to #26.
D
- Data:Balin Avenged (17R2)/Data
- Data:Cast Out (12R108)/Data
- Data:Crown of Gondor (18O3)/Data
- Data:Crown of Gondor (18R41)/Data
- Data:Crown of Gondor (18RF7)/Data
- Data:Decorated Barricade (15R58)/Data
- Data:Elven Marksmanship (11R17)/Data
- Data:Elven Marksmanship (11RF2)/Data
- Data:Fortitude (11U185)/Data
- Data:The Balrog, Durin's Bane (2C51)/Data
- Data:The Balrog, Flame of Udun (2R52)/Data
- Data:The Balrog, Terror of Flame and Shadow (0P30)/Data
- Data:The Balrog, Terror of Flame and Shadow (6R76)/Data
- Data:The Balrog, The Terror of Khazad-dum (12O4)/Data
- Data:The Balrog, The Terror of Khazad-dum (12R79)/Data
- Data:The Balrog, The Terror of Khazad-dum (12RF8)/Data
- Data:The World Ahead (17R13)/Data