Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN00S010.0 (1) ·
LOTR-EN00S030.0 (1) ·
LOTR-EN00W012.0 (1) ·
LOTR-EN01S256.0 (1) ·
LOTR-EN02S051.0 (1) ·
LOTR-EN02S052.0 (1) ·
LOTR-EN03S064.0 (1) ·
LOTR-EN03S065.0 (1) ·
LOTR-EN06S068.0 (1) ·
LOTR-EN06S076.0 (1) ·
LOTR-EN06S127.0 (1) ·
LOTR-EN07S191.0 (1) ·
LOTR-EN07S197.0 (1) ·
LOTR-EN07S264.0 (1) ·
LOTR-EN07S279.0 (1) ·
LOTR-EN07S282.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN08S106.0 (1) ·
LOTR-EN12A008.0 (1) ·
LOTR-EN12O004.0 (1) ·
LOTR-EN12S079.0 (1) ·
LOTR-EN15S104.0 (1) ·
LOTR-EN17S076.0 (1) ·
LOTR-EN17S086.0 (1) ·
LOTR-EN19S018.0 (1)
LOTR-EN00S010.0 (1) ·
LOTR-EN00S030.0 (1) ·
LOTR-EN00W012.0 (1) ·
LOTR-EN01S256.0 (1) ·
LOTR-EN02S051.0 (1) ·
LOTR-EN02S052.0 (1) ·
LOTR-EN03S064.0 (1) ·
LOTR-EN03S065.0 (1) ·
LOTR-EN06S068.0 (1) ·
LOTR-EN06S076.0 (1) ·
LOTR-EN06S127.0 (1) ·
LOTR-EN07S191.0 (1) ·
LOTR-EN07S197.0 (1) ·
LOTR-EN07S264.0 (1) ·
LOTR-EN07S279.0 (1) ·
LOTR-EN07S282.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN08S106.0 (1) ·
LOTR-EN12A008.0 (1) ·
LOTR-EN12O004.0 (1) ·
LOTR-EN12S079.0 (1) ·
LOTR-EN15S104.0 (1) ·
LOTR-EN17S076.0 (1) ·
LOTR-EN17S086.0 (1) ·
LOTR-EN19S018.0 (1)
Army of Sauron (1) ·
Army of Udûn (1) ·
Black Land Shrieker (1) ·
Gorgoroth Troop (1) ·
Host of Udûn (1) ·
Isengard Mechanics (2) ·
Morgul Detachment (1) ·
Morgul Hunter (1) ·
Morgul Regiment (1) ·
Orc Archer Troop (1) ·
Orc Commander (1) ·
Orc Overseer (1) ·
Orkish Fiend (1) ·
Orkish Veteran (1) ·
Siege Troop (1) ·
The Balrog (9)
Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
Besieger. Regroup: Exert this minion twice to take control of a site. (1) ·
Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
Damage +1. Fierce. To play, spot a [MORIA] Orc. Discard The Balrog if not underground. Shadow: Exert The Balrog and remove (2) to play a [MORIA] Orc from your discard pile. (1) ·
Damage +1. Fierce. While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3) ·
Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
Damage +2. The twilight cost of The Balrog is -3 if you can spot a [MORIA] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) ·
Each other [ISENGARD] Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion. (1) ·
Each time you play an [ORC] mount, you may reinforce an [ORC] token. Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion. (1) ·
For each companion you can spot, this minion is strength +1. (1) ·
For each Nazgul you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (1) ·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3). (2) ·
Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) ·
Shadow: Discard a [SAURON] Orc to add a threat. Skirmish: Remove a threat to make Army of Udun strength +1. Regroup: Discard Army of Udun and X other [SAURON] Orcs to add X threats. (1) ·
To play, spot a [SAURON] Orc. Menace - When you play this minion, make it strength +10. (1) ·
To play, spot an [ORC] condition. Black Land Shrieker is twilight cost -1 for each threat you spot. (1) ·
To play, spot an [ORC] Orc. While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) ·
When you play Host of Udun, you may remove X threats to make its twilight cost -X. (1) ·
While you can spot a Nazgul, this minion is fierce and damage +1. (1)
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
While The Balrog is at an underground site, it is
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
Discard The Balrog if not underground.
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · To play, spot an
While at an underground site, this minion is
'''Archer.'''
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
'''Besieger.'''
'''Regroup:''' Exert this minion twice to take control of a site. (1) ·
'''Besieger.'''
'''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
'''Damage +1.'''
While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (3) ·
'''Damage +1.''' '''Fierce.'''
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc.
Discard The Balrog if not underground.
'''Shadow:''' Exert The Balrog and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile. (1) ·
'''Damage +2. Fierce.'''
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
'''Damage +2.''' The twilight cost of The Balrog is –3 if you can spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) ·
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) ·
'''Regroup:''' Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) ·
'''Shadow:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to add a threat.
'''Skirmish:''' Remove a threat to make Army of Udûn strength +1.
'''Regroup:''' Discard Army of Udûn and X other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add X threats. (1) ·
Each other [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is strength +1.
'''Regroup:''' Exert Orc Commander to make the Free Peoples player wound a companion. (1) ·
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount, you may reinforce an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] token.
'''Regroup:''' Exert Orkish Veteran to make the Free Peoples player wound a companion. (1) ·
For each companion you can spot, this minion is strength +1. (1) ·
For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish.
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (1) ·
To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc.
'''Menace -''' When you play this minion make it strength +10. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition.
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) ·
To play, spot an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orc.
While at an underground site, this minion is '''fierce''' and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) ·
When you play Host of Udûn, you may remove X threats to make its twilight cost –X. (1) ·
While you can spot a Nazgûl, this minion is fierce and '''damage +1'''. (1)
None (7) ·
"... long-armed crook-legged Orcs. They had a red eye painted on their shields." (1) ·
"Ai! ai! ... A balrog! A balrog is come!" (1) ·
Dwellers of foul pits and tunnels. (1) ·
No sound from an Orc was more frightening. (1) ·
Sauron's hatred lives in the hearts of his minions. (1) ·
Skin as dark as wood that has been charred by flame. (1) ·
“...a host had issued from Minas Morgul....” (1) ·
“...suddenly it drew itself up to a great height, and its wings were spread from wall to wall....” (1) ·
“The fire in it seemed to die, but the darkness grew.” (3) ·
“The flames roared up to greet it, and wreathed about it...” (1) ·
“‘...he burst into new flame.'” (1) ·
“‘His own folk quail at him, and they would slay themselves at his bidding.'” (1) ·
“‘Indeed I saw upon the bridge that which haunts our darkest dreams....'” (2) ·
“‘It seems their delight to slash and beat down growing things that are not even in their way.'” (1) ·
“‘What orders from Mordor, my Lord? What does the Eye command?'” (1)
Showing below up to 25 results in range #1 to #25.
D
- Data:Army of Sauron (0W12)/Data
- Data:Army of Udun (7U264)/Data
- Data:Black Land Shrieker (15R104)/Data
- Data:Gorgoroth Troop (7R279)/Data
- Data:Host of Udun (7U282)/Data
- Data:Isengard Mechanics (6R68)/Data
- Data:Isengard Mechanics (AI) (6R127)/Data
- Data:Morgul Detachment (7R191)/Data
- Data:Morgul Hunter (1R256)/Data
- Data:Morgul Regiment (7R197)/Data
- Data:Orc Archer Troop (7U294)/Data
- Data:Orc Commander (3R64)/Data
- Data:Orc Overseer (3R65)/Data
- Data:Orkish Fiend (17R76)/Data
- Data:Orkish Veteran (17R86)/Data
- Data:Siege Troop (8C106)/Data
- Data:The Balrog, Demon of Might (19P18)/Data
- Data:The Balrog, Durin's Bane (0P10)/Data
- Data:The Balrog, Durin's Bane (2C51)/Data
- Data:The Balrog, Flame of Udun (2R52)/Data
- Data:The Balrog, Terror of Flame and Shadow (0P30)/Data
- Data:The Balrog, Terror of Flame and Shadow (6R76)/Data
- Data:The Balrog, The Terror of Khazad-dum (12O4)/Data
- Data:The Balrog, The Terror of Khazad-dum (12R79)/Data
- Data:The Balrog, The Terror of Khazad-dum (12RF8)/Data