Drilldown: CardReleases
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- CardReleases (24728)
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HDG-EN31S005.0 (1) ·
LOTR-EN00S094.0 (1) ·
LOTR-EN02S105.0 (1) ·
LOTR-EN04S247.0 (1) ·
LOTR-EN04S284.0 (1) ·
LOTR-EN07S008.0 (1) ·
LOTR-EN07S155.0 (1) ·
LOTR-EN11S023.0 (1) ·
LOTR-EN11S055.0 (1) ·
LOTR-EN11S089.0 (1) ·
LOTR-EN13S153.0 (1) ·
LOTR-EN15A002.0 (1) ·
LOTR-EN15S009.0 (1) ·
LOTR-EN17S001.0 (1) ·
LOTR-EN18A001.0 (1) ·
LOTR-EN18S004.0 (1) ·
LOTR-EN18S045.0 (1) ·
LOTR-EN18S061.0 (1)
HDG-EN31S005.0 (1) ·
LOTR-EN00S094.0 (1) ·
LOTR-EN02S105.0 (1) ·
LOTR-EN04S247.0 (1) ·
LOTR-EN04S284.0 (1) ·
LOTR-EN07S008.0 (1) ·
LOTR-EN07S155.0 (1) ·
LOTR-EN11S023.0 (1) ·
LOTR-EN11S055.0 (1) ·
LOTR-EN11S089.0 (1) ·
LOTR-EN13S153.0 (1) ·
LOTR-EN15A002.0 (1) ·
LOTR-EN15S009.0 (1) ·
LOTR-EN17S001.0 (1) ·
LOTR-EN18A001.0 (1) ·
LOTR-EN18S004.0 (1) ·
LOTR-EN18S045.0 (1) ·
LOTR-EN18S061.0 (1)
Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that. Regroup: Discard this possession to take up to 2 other [DWARVEN] possessions into hand from your discard pile. (1) ·
Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1. (2) ·
Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses. Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase. (2) ·
Bearer must be a [GONDOR] Man. Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is defender +1. (1) ·
Bearer must be a [GONDOR] ranger. Archery: Discard 2 [GONDOR] cards from hand to make the fellowship archery total +1. (1) ·
Bearer must be a [MEN] minion. Bearer is an archer. Each time a companion is killed during the archery phase, you may control a site. (1) ·
Bearer must be a [MEN] minion. Bearer is an archer. When you play this possession, you may make the Free Peoples player exert his or her Man. (1) ·
Bearer must be a [RAIDER] Man. Bearer is an archer and ambush (5). (1) ·
Bearer must be a [RAIDER] Man. Bearer is an archer. While you can spot another [RAIDER] Man, the minion archery total is +1. (1) ·
Bearer must be a [ROHAN] Man. Bearer takes no more than 1 wound during each skirmish phase. If bearer is Theoden, he may not take wounds except during a skirmish involving him. (1) ·
Bearer must be an Elf. Bearer is an archer. If bearer is Legolas, each time you exert him to play an [ELVEN] condition or [ELVEN] event, you may heal him (limit once per phase). (1) ·
Bearer must be an [ELVEN] companion. Archery: If bearer is Arwen, discard 2 [ELVEN] cards from hand to wound a minion. (2) ·
Bearer must be Bilbo. The minion archery total is -1. While Bilbo is skirmishing, the twilight cost of each Shadow event is +2. (1) ·
Bearer must be Frodo. The minion archery total is -1. Each minion skirmishing Frodo does not gain strength bonuses from weapons and loses all damage bonuses. (1) ·
Bearer must be Gimli. Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound. (1)
Bearer must be a gondor Man.
Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she isdefender +1. (1) ·
Bearer must be a gondor ranger.
Archery: Discard 2 gondor cards from hand to make the fellowship archery total +1. (1) ·
Bearer must be a men minion.
Bearer is anArcher. When you play this possession, you may make the Free Peoples player exert his or her man. (1) ·
Bearer must be a men minion.
Bearer is an archer.
Each time a companion is killed during the archery phase, you may control a site. (1) · Bearer must be araider Man.
Bearer is anarcher.
While you can spot anotherraider Man, the minion archery total is +1. (1) ·
Bearer must be a raider Man.
Bearer is anarcher and Ambush twilight5 . (1) ·
Bearer must be a rohan Man.
Bearer takes no more than 1 wound during each skirmish phase. If bearer is Théoden, he may not take wounds except during a skirmish involving him. (1) · Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce adwarven token.
Skirmish: Discard a dwarven card from hand to make bearer damage +1 . (2) ·
Bearer must be a Dwarf.
Each time bearer is about to take a wound, you may add a threat to prevent that.
Regroup: Discard this possession to take up to 2 other dwarven possessions into hand from your discard pile. (1) ·
Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses.
Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase. (2) ·
Bearer must be an elven companion.
Archery: If bearer is Arwen, discard 2 elven cards from hand to wound a minion. (2) ·
Bearer must be an Elf.
Bearer is anArcher. If bearer is Legolas, each time you exert him to play an elven condition or elven event, you may heal him (limit once per phase). (1) ·
Bearer must be Bilbo. The minion archery total is -1. While Bilbo is skirmishing, the twilight cost of each Shadow event is +2. (1) ·
Bearer must be Frodo.
The minion archery total is -1.
Each minion skirmishing Frodo does not gain strength bonuses from weapons and loses all damage bonuses. (1) · Bearer must be Gimli.
Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound. (1)
Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is
Bearer is an
Bearer is an archer.
Each time a companion is killed during the archery phase, you may control a site. (1) · Bearer must be a
Bearer is an
While you can spot another
Bearer is an
Bearer takes no more than 1 wound during each skirmish phase. If bearer is Théoden, he may not take wounds except during a skirmish involving him. (1) · Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a
Each time bearer is about to take a wound, you may add a threat to prevent that.
Bearer is an
The minion archery total is -1.
Each minion skirmishing Frodo does not gain strength bonuses from weapons and loses all damage bonuses. (1) · Bearer must be Gimli.
Bearer must be a Dwarf.
Each time bearer is about to take a wound, you may add a threat to prevent that.
'''Regroup:''' Discard this possession to take up to 2 other [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possessions into hand from your discard pile. (1) ·
Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token.
'''Skirmish:''' Discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to make bearer '''damage +1'''. (2) ·
Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses.
'''Skirmish:''' Exert bearer to make each minion he is skirmishing lose '''fierce''' and unable to gain fierce until the regroup phase. (2) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is '''defender +1.''' (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger.
'''Archery:''' Discard 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] cards from hand to make the fellowship archery total +1. (1) ·
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
Bearer is an '''Archer.''' When you play this possession, you may make the Free Peoples player exert his or her man. (1) ·
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
Bearer is an archer.
Each time a companion is killed during the archery phase, you may control a site. (1) ·
Bearer must be a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
Bearer is an '''archer''' and '''Ambush''' [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
Bearer must be a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
Bearer is an '''archer.'''
While you can spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, the minion archery total is +1. (1) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
Bearer takes no more than 1 wound during each skirmish phase. If bearer is Théoden, he may not take wounds except during a skirmish involving him. (1) ·
Bearer must be an Elf.
Bearer is an '''Archer.''' If bearer is Legolas, each time you exert him to play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] condition or [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event, you may heal him (limit once per phase). (1) ·
Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion.
'''Archery:''' If bearer is Arwen, discard 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] cards from hand to wound a minion. (2) ·
Bearer must be Bilbo. The minion archery total is -1. While Bilbo is skirmishing, the twilight cost of each Shadow event is +2. (1) ·
Bearer must be Frodo.
The minion archery total is -1.
Each minion skirmishing Frodo does not gain strength bonuses from weapons and loses all damage bonuses. (1) ·
Bearer must be Gimli.
'''Response:''' If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound. (1)
None (4) ·
Arwen had skill with a bow matched only by her beauty. (2) ·
Dwarven armor is among the strongest crafted in Middle-earth. (2) ·
Not nearly as ornate or as accurate as the Gondorian bows, the short-bows of the Corsairs killed just as well. (1) ·
Southron accuracy with bows is legendary. (1) ·
Though not as sturdy as the bows of the Galadhrim, a Mirkwood bow is no less dangerous in skilled hands. (1) ·
Volleys from Southron bows are deadly in large numbers. (1) ·
Well trained and deadly accurate, a ranger's bow was more an extension of himself than a weapon of wood. (1) ·
“Now men came bearing raiment of war from the king's hoard....” (1) ·
“Upon the black surcoats were embroidered in white a tree blossoming like snow....” (1) ·
“‘...cold as ice, and harder than steel.'” (2) ·
“‘...its worth was greater than the value of the whole Shire and everything in it.'” (1)
Showing below up to 18 results in range #1 to #18.