Drilldown: CardReleases
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- CardReleases (24728)
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HDG-EN31S011.0 (1) ·
LOTR-EN00S069.0 (1) ·
LOTR-EN01S149.0 (1) ·
LOTR-EN01S151.0 (1) ·
LOTR-EN01S154.0 (1) ·
LOTR-EN01S155.0 (1) ·
LOTR-EN03S074.0 (1) ·
LOTR-EN04S165.0 (1) ·
LOTR-EN04S180.0 (1) ·
LOTR-EN04S187.0 (1) ·
LOTR-EN04S189.0 (1) ·
LOTR-EN04S190.0 (1) ·
LOTR-EN04S195.0 (1) ·
LOTR-EN05S062.0 (1) ·
LOTR-EN07S027.0 (1) ·
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LOTR-EN08S009.0 (1) ·
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LOTR-EN10S046.0 (1) ·
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LOTR-EN11S025.0 (1) ·
LOTR-EN11S096.0 (1) ·
LOTR-EN11S181.0 (1) ·
LOTR-EN11S188.0 (1) ·
LOTR-EN11S205.0 (1) ·
LOTR-EN12S084.0 (1) ·
LOTR-EN13S021.0 (1) ·
LOTR-EN13S160.0 (1) ·
LOTR-EN15S021.0 (1) ·
LOTR-EN15S167.0 (1) ·
LOTR-EN15S168.0 (1) ·
LOTR-EN15S177.0 (1) ·
LOTR-EN17S014.0 (1) ·
LOTR-EN17S130.0 (1) ·
LOTR-EN18S079.0 (1) ·
LOTR-EN18S125.0 (1)
HDG-EN31S011.0 (1) ·
LOTR-EN00S069.0 (1) ·
LOTR-EN01S149.0 (1) ·
LOTR-EN01S151.0 (1) ·
LOTR-EN01S154.0 (1) ·
LOTR-EN01S155.0 (1) ·
LOTR-EN03S074.0 (1) ·
LOTR-EN04S165.0 (1) ·
LOTR-EN04S180.0 (1) ·
LOTR-EN04S187.0 (1) ·
LOTR-EN04S189.0 (1) ·
LOTR-EN04S190.0 (1) ·
LOTR-EN04S195.0 (1) ·
LOTR-EN05S062.0 (1) ·
LOTR-EN07S027.0 (1) ·
LOTR-EN07S100.0 (1) ·
LOTR-EN08S009.0 (1) ·
LOTR-EN08S012.0 (1) ·
LOTR-EN10S046.0 (1) ·
LOTR-EN10S083.0 (1) ·
LOTR-EN10S084.0 (1) ·
LOTR-EN11S025.0 (1) ·
LOTR-EN11S096.0 (1) ·
LOTR-EN11S181.0 (1) ·
LOTR-EN11S188.0 (1) ·
LOTR-EN11S205.0 (1) ·
LOTR-EN12S084.0 (1) ·
LOTR-EN13S021.0 (1) ·
LOTR-EN13S160.0 (1) ·
LOTR-EN15S021.0 (1) ·
LOTR-EN15S167.0 (1) ·
LOTR-EN15S168.0 (1) ·
LOTR-EN15S177.0 (1) ·
LOTR-EN17S014.0 (1) ·
LOTR-EN17S130.0 (1) ·
LOTR-EN18S079.0 (1) ·
LOTR-EN18S125.0 (1)
A Grey Ship (1) ·
Bloodstained Field (1) ·
Cavern Denizen (1) ·
Cirith Ungol Sentinel (1) ·
Cirith Ungol Sentry (1) ·
Determined Uruk (1) ·
Frenzy of Arrows (1) ·
Greatest Stronghold (1) ·
Hounding Uruk (1) ·
Many Miles (1) ·
Mighty Shot (1) ·
Mirkwood Bowman (1) ·
Nocked (2) ·
Orthanc Warrior (1) ·
Precision Targeting (1) ·
Pursuing Uruk (1) ·
Quelled (1) ·
Reckless We Rode (1) ·
Searching Uruk (1) ·
The Evil Becomes Stronger (1) ·
Uruk Besieger (1) ·
Uruk Foot Soldier (1) ·
Uruk Messenger (1) ·
Uruk Plains Runner (1) ·
Uruk Pursuer (1) ·
Uruk Raider (1) ·
Uruk Sapper (1) ·
Uruk Savage (1) ·
Uruk Seeker (1) ·
Uruk Soldier (1) ·
Uruk Spy (1) ·
Uruk Village Rager (1) ·
Vigilant Uruk (1) ·
Weapons of Lothlórien (1) ·
White Hand Exorciser (1) ·
White Hand Scout (1)
Damage +1. (3) ·
Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) The roaming penalty for each [URUK-HAI] minion you play is -1. (1) ·
Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish. (1) ·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (1) ·
Damage +1. When you play this minion, you may heal an [URUK-HAI] minion. (1) ·
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck. (1) ·
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (1) ·
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (1) ·
Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
Damage +1. While you can spot a weather condition, this minion is strength +3. (1) ·
Damage +1. While you can spot an exhausted companion, this minion is strength +3. (1) ·
Exert 2 [ELVEN] companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each [ELVEN] card discarded. (1) ·
Exert a [GONDOR] Man and spot 3 fortifications to make the fellowship archery total +2. (1) ·
Exert a [RAIDER] Man to discard a Free Peoples condition. If you spot a [ROHAN] Man, discard an additional Free Peoples condition. (1) ·
Exert an Elf companion and make the fellowship archery total -X (to a minimum of 0) to wound a minion X times. You cannot use archery special abilities. (1) ·
Exert an Elf who has resistance 4 or more to wound a minion. (2) ·
Fierce. During a fierce skirmish involving this minion, it gains hunter 4. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot. (1) ·
Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way. (1) ·
Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship?s current site this turn). (1) ·
Spot a [MEN] minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) ·
Spot an Elf companion and make the fellowship archery total -X (to a minimum of 0) to heal X unbound companions. You cannot use archery special abilities. (1) ·
Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost 2 or less that you can spot. (1) ·
Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) ·
Spot an [ELVEN] archer and add a threat to wound a minion (or add three threats to exert three minions). (1) ·
Spot an [ORC] lurker to wound an Elf. (1) ·
Spot an [ORC] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) ·
To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card. (1) ·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (2) ·
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion. (1) ·
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (1)
The roaming penalty for each
While an ally is in the dead pile, this minion is strength +3 and
When you play this minion, you may heal an
When you play this minion, you may place an
While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) ·
While you can spot a weather condition, this minion is strength +3. (1) ·
Each time this minion wins a skirmish, take control of a site.
While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
Searching Uruk is strength +1 for each other
During a fierce skirmish involving this minion, he gains
During a fierce skirmish involving this minion, it is strength +3 and
Unbound Hobbits may not be discarded.
While skirmishing a character bearing a search card, this minion is strength +2 and
Each time a companion exerts, you may draw a card. (1)
'''Damage +1'''.
Each time this minion wins a skirmish, take control of a site.
While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
'''Damage +1'''.
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) ·
'''Damage +1'''.
While you can spot a weather condition, this minion is strength +3. (1) ·
'''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.) (1) ·
'''Damage +1. ''' (1) ·
'''Damage +1. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)''
The roaming penalty for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you play is -1. (1) ·
'''Damage +1.'''
'''Regroup:''' Stack this minion on a site you control.
'''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (1) ·
'''Damage +1.'''
When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) ·
'''Damage +1.'''
When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (1) ·
'''Damage +1.'''
While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
'''Damage +1.'''
While an ally is in the dead pile, this minion is strength +3 and '''fierce'''. (1) ·
'''Damage +1.''' (1) ·
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion not assigned to a skirmish. (1) ·
'''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot. (1) ·
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (1) ·
'''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)''
Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot. (1) ·
'''Fierce.'''
During a fierce skirmish involving this minion, he gains '''hunter 4'''. (1) ·
'''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way. (1) ·
'''Tracker.''' '''Fierce.'''
During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (2) ·
'''Tracker.''' '''Fierce.'''
Unbound Hobbits may not be discarded.
'''Response:''' If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion. (1) ·
'''Tracker.''' '''Fierce.'''
While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1.''' (1) ·
Exert 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card discarded. (1) ·
Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man and spot 3 fortifications to make the fellowship archery total +2. (1) ·
Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to discard a Free Peoples condition. If you spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, discard an additional Free Peoples condition. (1) ·
Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) ·
Exert an Elf who has resistance 4 or more to wound a minion. (2) ·
Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) ·
Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) ·
Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) ·
Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) ·
Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) ·
Spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] archer and add a threat to wound a minion (or add 3 threats to exert 3 minions). (1) ·
Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker to wound an Elf. (1) ·
Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) ·
To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
Each time a companion exerts, you may draw a card. (1)
None (1) ·
"'You've got no guts outside your own sties.'" (1) ·
"Leithio i philinn!" (1) ·
"March to Helms Deep! Leave none alive!" (1) ·
A wary eye on the mission could undo the quest. (1) ·
Against the great mounts of the Southron army, Rohirrim steeds could not easily prevail. (1) ·
An enemy on the move is an enemy unprepared. (1) ·
Arrows fired in volleys will never be as effective as one loosed by a skilled archer. (1) ·
As their prey grows tired, the Uruks gain the advantage. (1) ·
Fresh troops awaited to attack any weakness. (1) ·
Legolas can fit an arrow to his bowstring faster than most can clear a blade from its scabbard. (2) ·
Orcs will eagerly spill any blood, but Elven is the sweetest of all. (1) ·
Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies. (1) ·
Saruman uses the enemy's strength to his own advantage. (1) ·
Saruman's Uruk-hai band together as an extremely effective fighting unit. (1) ·
Some of the Uruks watch for stragglers and make certain they don't escape alive. (1) ·
The black fletched arrows of Sauron's armies found many targets. (1) ·
The destruction of the Hornburg fortifications was the task of Saruman's engineer troops. (1) ·
The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor. (1) ·
There is no safety where Saruman's emblem is shown. (1) ·
“...treachery had yielded up the Tower to the Lord of the Ringwraiths, and now for long years it had been held by evil things.” (1) ·
“They come to destroy its people.” (1) ·
“‘...City of Kings of yore.'” (1) ·
“‘...driving them like leaves....'” (1) ·
“‘...full of ghosts.'” (1) ·
“‘...we must stick together...'” (1) ·
“‘Any trespasser found by the guard is to be held at the tower.'” (1) ·
“‘But who can say what it hit?'” (1) ·
“‘Evening's coming on, and we ought to get a move on.'” (1) ·
“‘I can see a darkness. There are shapes moving in it, great shapes far away upon the bank of the river; but what they are I cannot tell.'” (1) ·
“‘I wish to kill, and then go back north.'” (1) ·
“‘No crying out, no trying to escape.'” (1) ·
“‘None of that! Hold your tongues.'” (1) ·
“‘Run! Or you'll never see your beloved holes again!'” (1) ·
“‘The friendship of Saruman is not lightly thrown aside. One ill turn deserves another.... We have work to do.'” (1) ·
“‘Thus we passed over Gilrain, driving the allies of Mordor in rout before us....'” (1)
Showing below up to 37 results in range #1 to #37.
D
- Data:A Grey Ship (8U9)/Data
- Data:Bloodstained Field (12C84)/Data
- Data:Cavern Denizen (13C160)/Data
- Data:Cirith Ungol Sentinel (10U83)/Data
- Data:Cirith Ungol Sentry (10C84)/Data
- Data:Determined Uruk (11R181)/Data
- Data:Frenzy of Arrows (18U79)/Data
- Data:Greatest Stronghold (7R100)/Data
- Data:Hounding Uruk (11S188)/Data
- Data:Many Miles (13C21)/Data
- Data:Mighty Shot (15U21)/Data
- Data:Mirkwood Bowman (7R27)/Data
- Data:Nocked (0P69)/Data
- Data:Nocked (11U25)/Data
- Data:Orthanc Warrior (4C165)/Data
- Data:Precision Targeting (11R96)/Data
- Data:Pursuing Uruk (15C167)/Data
- Data:Quelled (10R46)/Data
- Data:Reckless We Rode (8R12)/Data
- Data:Searching Uruk (15U168)/Data
- Data:The Evil Becomes Stronger (31HD11)/Data
- Data:Uruk Besieger (4C180)/Data
- Data:Uruk Foot Soldier (4C187)/Data
- Data:Uruk Messenger (1C149)/Data
- Data:Uruk Plains Runner (4C189)/Data
- Data:Uruk Pursuer (4C190)/Data
- Data:Uruk Raider (3C74)/Data
- Data:Uruk Sapper (5C62)/Data
- Data:Uruk Savage (1C151)/Data
- Data:Uruk Seeker (4C195)/Data
- Data:Uruk Soldier (1C154)/Data
- Data:Uruk Spy (1R155)/Data
- Data:Uruk Village Rager (15U177)/Data
- Data:Vigilant Uruk (11R205)/Data
- Data:Weapons of Lothlorien (17U14)/Data
- Data:White Hand Exorciser (18C125)/Data
- Data:White Hand Scout (17C130)/Data