Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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Use the filters below to narrow your results.
HDG-EN31S011.0 (1) ·
LOTR-EN00S069.0 (1) ·
LOTR-EN07S100.0 (1) ·
LOTR-EN08S009.0 (1) ·
LOTR-EN08S012.0 (1) ·
LOTR-EN11S025.0 (1) ·
LOTR-EN11S043.0 (1) ·
LOTR-EN12S164.0 (1) ·
LOTR-EN13S021.0 (1) ·
LOTR-EN13S052.0 (1) ·
LOTR-EN15S021.0 (1) ·
LOTR-EN15S051.0 (1) ·
LOTR-EN15S084.0 (1) ·
LOTR-EN18S033.0 (1) ·
LOTR-EN18S070.0 (1) ·
LOTR-EN18S076.0 (1) ·
LOTR-EN18S079.0 (1) ·
LOTR-EN18S132.0 (1)
HDG-EN31S011.0 (1) ·
LOTR-EN00S069.0 (1) ·
LOTR-EN07S100.0 (1) ·
LOTR-EN08S009.0 (1) ·
LOTR-EN08S012.0 (1) ·
LOTR-EN11S025.0 (1) ·
LOTR-EN11S043.0 (1) ·
LOTR-EN12S164.0 (1) ·
LOTR-EN13S021.0 (1) ·
LOTR-EN13S052.0 (1) ·
LOTR-EN15S021.0 (1) ·
LOTR-EN15S051.0 (1) ·
LOTR-EN15S084.0 (1) ·
LOTR-EN18S033.0 (1) ·
LOTR-EN18S070.0 (1) ·
LOTR-EN18S076.0 (1) ·
LOTR-EN18S079.0 (1) ·
LOTR-EN18S132.0 (1)
A Grey Ship (1) ·
All Life Flees (1) ·
Echo of Hooves (1) ·
Frenzy of Arrows (1) ·
Greatest Stronghold (1) ·
Horribly Strong (1) ·
Ill News is an Ill Guest (1) ·
Last Gasp (1) ·
Little Snuffler (1) ·
Many Miles (1) ·
Mighty Shot (1) ·
Nocked (2) ·
Reckless We Rode (1) ·
Set Up (1) ·
Sudden Strike (1) ·
The Evil Becomes Stronger (1) ·
Treachery (1)
Discard Gollum from play to wound an unbound companion who has resistance 6 or less. (1) ·
Exert a [GONDOR] Man and spot 3 fortifications to make the fellowship archery total +2. (1) ·
Exert a [MEN] minion to discard a follower from play (if you can spot Grima, also draw a card). (1) ·
Exert an Elf companion and make the fellowship archery total -X (to a minimum of 0) to wound a minion X times. You cannot use archery special abilities. (1) ·
Exert an Elf who has resistance 4 or more to wound a minion. (2) ·
If the fellowship is in region 1, spot Gollum to wound a companion. If the fellowship is in region 2, spot Gollum to exert a companion. If the fellowship is in region 3, play a [GOLLUM] minion from your discard pile. (1) ·
Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship?s current site this turn). (1) ·
Spot an Elf companion and make the fellowship archery total -X (to a minimum of 0) to heal X unbound companions. You cannot use archery special abilities. (1) ·
Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost 2 or less that you can spot. (1) ·
Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) ·
Spot an [ORC] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) ·
Spot Gollum or Smeagol to play a minion?from your draw deck. If that minion is a [GOLLUM] minion, you may also play a Shadow possession or Shadow condition from your draw deck. Shuffle your draw deck. (1) ·
Spot Gollum or Smeagol to return a follower to its owner's hand. (1) ·
Spot Grima to exert an unbound companion. That companion cannot use his or her game text until the regroup phase. (1) ·
To play, spot a Nazgul. Remove (X) to choose one: discard a follower from play that has a twilight cost of X; or play from deck a [WRAITH] minion that has a twilight cost of X. (1) ·
Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2) Spot your Nazgul at a battleground or forest site to play a mount on him from your draw deck. (1) ·
Wound 3 [MEN] archers to exhaust a companion. (1)
Spot your Nazgûl at a battleground or forest site to play a mount on him from your draw deck. (1) · Discard Gollum from play to wound an unbound companion who has resistance 6 or less. (1) · Exert a
If the fellowship is in region 2, spot Gollum to exert a companion.
If the fellowship is in region 3, play a
Remove
'''Toil 2.''' ''(For each'' [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)''
Spot your Nazgûl at a battleground or forest site to play a mount on him from your draw deck. (1) ·
Discard Gollum from play to wound an unbound companion who has resistance 6 or less. (1) ·
Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man and spot 3 fortifications to make the fellowship archery total +2. (1) ·
Exert a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to discard a follower from play (if you can spot Gríma, also draw a card). (1) ·
Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) ·
Exert an Elf who has resistance 4 or more to wound a minion. (2) ·
If the fellowship is in region 1, spot Gollum to wound a companion.
If the fellowship is in region 2, spot Gollum to exert a companion.
If the fellowship is in region 3, play a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion from your discard pile. (1) ·
Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) ·
Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) ·
Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) ·
Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) ·
Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) ·
Spot Gollum or Sméagol to play a minion from your draw deck. If that minion is a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion, you may also play a Shadow possession or Shadow condition from your draw deck. (1) ·
Spot Gollum or Sméagol to return a follower to its owner's hand. (1) ·
Spot Gríma to exert an unbound companion. That companion cannot use his or her game text until the regroup phase. (1) ·
To play, spot a Nazgûl.
Remove [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to choose one: discard a follower from play that has a twilight cost of X; or play from deck a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion that has a twilight cost of X. (1) ·
Wound 3 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] archers to exhaust a companion. (1)
None (2) ·
"A sudden unreasoning fear of discovery laid hold of Frodo, and he thought of his Ring." (1) ·
"He took it!! I've seen him. He is always stuffing his face when Master is not looking." (1) ·
"Late is the hour in which this conjurer chooses to appear." (1) ·
"This order does not come from me. It comes from the king. He signed it this morning." (1) ·
Legolas can fit an arrow to his bowstring faster than most can clear a blade from its scabbard. (2) ·
Southron archers know that they must press through their exhaustion to win the battle. (1) ·
The black fletched arrows of Sauron's armies found many targets. (1) ·
“...she drove her huge bulk down on him again.” (1) ·
“...the black horses leaped down the hill in pursuit, and from the Riders came a terrible cry....” (1) ·
“Gollum hissed and spat, but he did not let go.” (1) ·
“‘...City of Kings of yore.'” (1) ·
“‘...driving them like leaves....'” (1) ·
“‘...full of ghosts.'” (1) ·
“‘But who can say what it hit?'” (1) ·
“‘I can see a darkness. There are shapes moving in it, great shapes far away upon the bank of the river; but what they are I cannot tell.'” (1)
Showing below up to 18 results in range #1 to #18.