Drilldown: CardReleases

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CardReleases > Subtypes : Archery or Shadow & TwilightCost: 1-2

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Discard Gollum from play to wound an unbound companion who has resistance 6 or less. (1) · Exert 2 [ELVEN] companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each [ELVEN] card discarded. (1) · Exert a [GONDOR] Man and spot 3 fortifications to make the fellowship archery total +2. (1) · Exert a [MEN] minion to discard a follower from play (if you can spot Grima, also draw a card). (1) · Exert a [RAIDER] Man to discard a Free Peoples condition. If you spot a [ROHAN] Man, discard an additional Free Peoples condition. (1) · Exert a [SAURON] minion to return a Free Peoples condition to its owner's hand (or 2 if both are [SHIRE] conditions). (1) · Exert an Elf companion and make the fellowship archery total -X (to a minimum of 0) to wound a minion X times. You cannot use archery special abilities. (1) · Exert an Elf who has resistance 4 or more to wound a minion. (2) · If the fellowship is in region 1, spot Gollum to wound a companion. If the fellowship is in region 2, spot Gollum to exert a companion. If the fellowship is in region 3, play a [GOLLUM] minion from your discard pile. (1) · Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship?s current site this turn). (1) · Spot 2 [ORC] minions to discard a Free Peoples condition. The Free Peoples player may add (2) for each Free Peoples condition you can spot to prevent that. (1) · Spot a Nazgul to add a threat (or 3 threats if you have initiative). (1) · Spot a [MEN] minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) · Spot an Elf companion and make the fellowship archery total -X (to a minimum of 0) to heal X unbound companions. You cannot use archery special abilities. (1) · Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost 2 or less that you can spot. (1) · Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) · Spot an [ELVEN] archer and add a threat to wound a minion (or add three threats to exert three minions). (1) · Spot an [ORC] lurker to wound an Elf. (1) · Spot an [ORC] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) · Spot an [ORC] minion to reveal the Free Peoples player's hand. The Free Peoples player chooses to either discard a revealed Free Peoples event or add a burden. (1) · Spot an [URUK-HAI] minion to draw 3 cards. Then discard 2 cards from hand or discard an [URUK-HAI] minion from hand. (1) · Spot Gollum or Smeagol to play a minion?from your draw deck. If that minion is a [GOLLUM] minion, you may also play a Shadow possession or Shadow condition from your draw deck. Shuffle your draw deck. (1) · Spot Gollum or Smeagol to return a follower to its owner's hand. (1) · Spot Gollum to make the Free Peoples player choose to either add a burden or exert a companion. (1) · Spot X Wise characters to take into hand X minions from your discard pile. (1) · To play, spot a Nazgul. Remove (X) to choose one: discard a follower from play that has a twilight cost of X; or play from deck a [WRAITH] minion that has a twilight cost of X. (1) · Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2) Spot your Nazgul at a battleground or forest site to play a mount on him from your draw deck. (1) · Until the end of the assignment phase, each time a Southron is about to take a wound, prevent that. (1)
TaggedGameText:
Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.)
Spot your Nazgûl at a battleground or forest site to play a mount on him from your draw deck. (1)
· Discard Gollum from play to wound an unbound companion who has resistance 6 or less. (1) · Exert 2 elven companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each elven card discarded. (1) · Exert a gondor Man and spot 3 fortifications to make the fellowship archery total +2. (1) · Exert a men minion to discard a follower from play (if you can spot Gríma, also draw a card). (1) · Exert a raider Man to discard a Free Peoples condition. If you spot a rohan Man, discard an additional Free Peoples condition. (1) · Exert a sauron minion to return a Free Peoples condition to its owner's hand (or 2 if both are shire conditions). (1) · Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) · Exert an Elf who has resistance 4 or more to wound a minion. (2) · If the fellowship is in region 1, spot Gollum to wound a companion.
If the fellowship is in region 2, spot Gollum to exert a companion.
If the fellowship is in region 3, play a gollum minion from your discard pile. (1)
· Spot 2 orc minions to discard a Free Peoples condition. The Free Peoples player may add twilight2 for each Free Peoples condition you can spot to prevent that. (1) · Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) · Spot a men minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) · Spot a Nazgûl to add a threat (or 3 threats if you have initiative). (1) · Spot an elven archer and add a threat to wound a minion (or add 3 threats to exert 3 minions). (1) · Spot an orc lurker to wound an Elf. (1) · Spot an orc minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) · Spot an orc minion to reveal the Free Peoples player's hand. The Free Peoples player chooses to either discard a revealed Free Peoples event or add a burden. (1) · Spot an urukhai minion to draw 3 cards. Then discard 2 cards from hand or discard an urukhai minion from hand. (1) · Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) · Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) · Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) · Spot Gollum or Sméagol to play a minion from your draw deck. If that minion is a gollum minion, you may also play a Shadow possession or Shadow condition from your draw deck. (1) · Spot Gollum or Sméagol to return a follower to its owner's hand. (1) · Spot Gollum to make the Free Peoples player choose to either add a burden or exert a companion. (1) · Spot X Wise characters to take into hand X minions from your discard pile. (1) · To play, spot a Nazgûl.
Remove twilightX to choose one: discard a follower from play that has a twilight cost of X; or play from deck a wraith minion that has a twilight cost of X. (1)
· Until the end of the assignment phase, each time a Southron is about to take a wound, prevent that. (1)
FormattedGameText:
'''Toil 2.''' ''(For each'' [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' Spot your Nazgûl at a battleground or forest site to play a mount on him from your draw deck. (1) · Discard Gollum from play to wound an unbound companion who has resistance 6 or less. (1) · Exert 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card discarded. (1) · Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man and spot 3 fortifications to make the fellowship archery total +2. (1) · Exert a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to discard a follower from play (if you can spot Gríma, also draw a card). (1) · Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to discard a Free Peoples condition. If you spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, discard an additional Free Peoples condition. (1) · Exert a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to return a Free Peoples condition to its owner's hand (or 2 if both are [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] conditions). (1) · Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) · Exert an Elf who has resistance 4 or more to wound a minion. (2) · If the fellowship is in region 1, spot Gollum to wound a companion. If the fellowship is in region 2, spot Gollum to exert a companion. If the fellowship is in region 3, play a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion from your discard pile. (1) · Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) · Spot 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions to discard a Free Peoples condition. The Free Peoples player may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples condition you can spot to prevent that. (1) · Spot a Nazgûl to add a threat (or 3 threats if you have initiative). (1) · Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) · Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) · Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) · Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) · Spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] archer and add a threat to wound a minion (or add 3 threats to exert 3 minions). (1) · Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker to wound an Elf. (1) · Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) · Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to reveal the Free Peoples player's hand. The Free Peoples player chooses to either discard a revealed Free Peoples event or add a burden. (1) · Spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion to draw 3 cards. Then discard 2 cards from hand or discard an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion from hand. (1) · Spot Gollum or Sméagol to play a minion from your draw deck. If that minion is a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion, you may also play a Shadow possession or Shadow condition from your draw deck. (1) · Spot Gollum or Sméagol to return a follower to its owner's hand. (1) · Spot Gollum to make the Free Peoples player choose to either add a burden or exert a companion. (1) · Spot X Wise characters to take into hand X minions from your discard pile. (1) · To play, spot a Nazgûl. Remove [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to choose one: discard a follower from play that has a twilight cost of X; or play from deck a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion that has a twilight cost of X. (1) · Until the end of the assignment phase, each time a Southron is about to take a wound, prevent that. (1)
Lore:
None (3) · "A sudden unreasoning fear of discovery laid hold of Frodo, and he thought of his Ring." (1) · "He took it!! I've seen him. He is always stuffing his face when Master is not looking." (1) · "Late is the hour in which this conjurer chooses to appear." (1) · "Leithio i philinn!" (1) · Against the great mounts of the Southron army, Rohirrim steeds could not easily prevail. (1) · An attacking swarm of Orcs leaves few desirable options. (1) · Arrows fired in volleys will never be as effective as one loosed by a skilled archer. (1) · Legolas can fit an arrow to his bowstring faster than most can clear a blade from its scabbard. (2) · Orcs will eagerly spill any blood, but Elven is the sweetest of all. (1) · Southrons rain arrows down upon their enemies from their defended perch atop their great beasts of war. (1) · The black fletched arrows of Sauron's armies found many targets. (1) · “...a small white hand in the centre of a black field.” (1) · “...for at that moment many things happened.” (1) · “...she drove her huge bulk down on him again.” (1) · “...the black horses leaped down the hill in pursuit, and from the Riders came a terrible cry....” (1) · “Gollum hissed and spat, but he did not let go.” (1) · “Mingled with harsh high voices as of birds of prey....” (1) · “‘...City of Kings of yore.'” (1) · “‘...driving them like leaves....'” (1) · “‘...full of ghosts.'” (1) · “‘But who can say what it hit?'” (1) · “‘Go slow! Bring no fire to this place while Faramir lives! Do nothing until Gandalf comes!'” (1) · “‘I can see a darkness. There are shapes moving in it, great shapes far away upon the bank of the river; but what they are I cannot tell.'” (1) · “‘Now it comes to it, I don't like parting with it at all, I may say.'” (1) · “‘Thus we passed over Gilrain, driving the allies of Mordor in rout before us....'” (1)
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