Drilldown: CardReleases

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CardReleases > Subtypes : Archery or Fellowship & TwilightCost: 2-3

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At sites 1 to 5, discard a [Dwarven] follower with a twilight cost of X to play X [Dwarven] cards (except events) from your draw deck. At any other site, heal Thorin twice. (1) · Discard Smeagol to play a companion from your discard pile. (1) · Exert a [GANDALF] Wizard to remove a burden (or 2 burdens, if the fellowship is at a dwelling site). (1) · Exert a [GONDOR] Man and spot 3 fortifications to make the fellowship archery total +2. (1) · Exert an Elf companion and make the fellowship archery total -X (to a minimum of 0) to wound a minion X times. You cannot use archery special abilities. (1) · Exert an Elf who has resistance 4 or more to wound a minion. (2) · For each [GONDOR] companion you spot, reveal 1 card at random from a Shadow player's hand. Choose a revealed Shadow card to be discarded, then its owner draws a card. (1) · Heal each [GONDOR] companion who has resistance 5 or more. (1) · Spell. Choose one: Spot a [GANDALF] Wizard to choose an opponent who must discard one of his or her conditions from play; or spot a [GANDALF] Wizard at a battleground site to discard a condition from play. (1) · Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship?s current site this turn). (1) · Spot a Dwarf and add a threat to draw 3 cards. (1) · Spot an Elf companion and make the fellowship archery total -X (to a minimum of 0) to heal X unbound companions. You cannot use archery special abilities. (1) · Spot an Elf to heal each companion who has resistance 5 or more. (1) · Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost 2 or less that you can spot. (1) · Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) · Spot an [ORC] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) · Spot Elrond to draw 4 cards. Then place 2 cards from hand beneath your draw deck in any order. (1) · Spot Gandalf and discard 2 cards from hand to make an opponent discard all but 2 Shadow conditions. (1) · Spot Gandalf and Frodo to draw X cards, where X is Frodo's vitality. (1) · Spot Gandalf and place a companion (except the Ring-bearer) in the dead pile to take 3 cards from that companion's culture into hand from your draw deck. Shuffle your draw deck. (1) · Spot Gandalf to heal an unbound companion twice. (1) · Spot Merry and Pippin to heal two companions with the Frodo signet. (1) · Spot Smeagol to play a Free Peoples condition from your draw deck. If that condition was a [GOLLUM] condition, you may make an opponent place a random card from his or her hand beneath his or her draw deck. Shuffle your draw deck. (1) · Wound 3 [MEN] archers to exhaust a companion. (1)
TaggedGameText:
Spell. Choose one: Spot a gandalf Wizard to choose an opponent who must discard one of his or her conditions from play; or spot a gandalf Wizard at a battleground site to discard a condition from play. (1) · At sites 1 to 5, discard a [Dwarven] follower with a twilight cost of X to play X [Dwarven] cards (except events) from your draw deck. At any other site, heal Thorin twice. (1) · Discard Sméagol to play a companion from your discard pile. (1) · Exert a gandalf Wizard to remove a burden (or 2 burdens if the fellowship is at a dwelling site). (1) · Exert a gondor Man and spot 3 fortifications to make the fellowship archery total +2. (1) · Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) · Exert an Elf who has resistance 4 or more to wound a minion. (2) · For each gondor companion you spot, reveal 1 card at random from a Shadow player's hand. Choose a revealed Shadow card to be discarded, then its owner draws a card. (1) · Heal each gondor companion who has resistance 5 or more. (1) · Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) · Spot a Dwarf and add a threat to draw 3 cards. (1) · Spot an orc minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) · Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) · Spot an Elf to heal each companion who has resistance 5 or more. (1) · Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) · Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) · Spot Elrond to draw 4 cards. Then place 2 cards from hand beneath your draw deck in any order. (1) · Spot Gandalf and discard 2 cards from hand to make an opponent discard all but 2 Shadow conditions. (1) · Spot Gandalf and Frodo to draw X cards, where X is Frodo's vitality. (1) · Spot Gandalf and place a companion (except the Ring-bearer) in the dead pile to take 3 cards from that companion's culture into hand from your draw deck. Shuffle your draw deck. (1) · Spot Gandalf to heal an unbound companion twice. (1) · Spot Merry and Pippin to heal two companions with the Frodo signet. (1) · Spot Sméagol to play a condition from your draw deck. If that condition was a gollum condition, you may make an opponent place a random card from his or her hand beneath his or her draw deck. (1) · Wound 3 men archers to exhaust a companion. (1)
FormattedGameText:
'''Spell.''' Choose one: Spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard to choose an opponent who must discard one of his or her conditions from play; or spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard at a battleground site to discard a condition from play. (1) · At sites 1 to 5, discard a [Dwarven] follower with a twilight cost of X to play X [Dwarven] cards (except events) from your draw deck. At any other site, heal Thorin twice. (1) · Discard Sméagol to play a companion from your discard pile. (1) · Exert a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard to remove a burden (or 2 burdens if the fellowship is at a dwelling site). (1) · Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man and spot 3 fortifications to make the fellowship archery total +2. (1) · Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) · Exert an Elf who has resistance 4 or more to wound a minion. (2) · For each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion you spot, reveal 1 card at random from a Shadow player's hand. Choose a revealed Shadow card to be discarded, then its owner draws a card. (1) · Heal each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion who has resistance 5 or more. (1) · Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) · Spot a Dwarf and add a threat to draw 3 cards. (1) · Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) · Spot an Elf to heal each companion who has resistance 5 or more. (1) · Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) · Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) · Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) · Spot Elrond to draw 4 cards. Then place 2 cards from hand beneath your draw deck in any order. (1) · Spot Gandalf and discard 2 cards from hand to make an opponent discard all but 2 Shadow conditions. (1) · Spot Gandalf and Frodo to draw X cards, where X is Frodo's vitality. (1) · Spot Gandalf and place a companion (except the Ring-bearer) in the dead pile to take 3 cards from that companion's culture into hand from your draw deck. Shuffle your draw deck. (1) · Spot Gandalf to heal an unbound companion twice. (1) · Spot Merry and Pippin to heal two companions with the Frodo signet. (1) · Spot Sméagol to play a condition from your draw deck. If that condition was a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition, you may make an opponent place a random card from his or her hand beneath his or her draw deck. (1) · Wound 3 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] archers to exhaust a companion. (1)
Lore:
None (3) · "'We hobbits ought to stick together, and we will. I shall go, unless they chain me up.'" (1) · "'You'll keep an eye on Frodo, won't you?'" (1) · Legolas can fit an arrow to his bowstring faster than most can clear a blade from its scabbard. (2) · Southron archers know that they must press through their exhaustion to win the battle. (1) · The black fletched arrows of Sauron's armies found many targets. (1) · Welcome, Thorin, son of Thráin... I knew Thrór when he ruled Under the Mountain. (1) · “What he was chewing, they did not ask or like to think.” (1) · “‘...City of Kings of yore.'” (1) · “‘...driving them like leaves....'” (1) · “‘...full of ghosts.'” (1) · “‘...I do not know the word – yet. But we shall soon see.'” (1) · “‘...the memory of Lothlórien shall remain ever clear and unstained in your heart, and shall neither fade nor grow stale.'” (1) · “‘...we will bear Faramir, Steward of Gondor, to a place where he can sleep in peace....'” (1) · “‘A guest-house shall be made ready: there you shall sleep, when you have eaten.'” (1) · “‘Beyond the eyes of Dwarves are such fortellings....'” (1) · “‘Bilbo was meant to find the Ring. In which case, you also were meant to have it. And that is an encouraging thought.'” (1) · “‘But who can say what it hit?'” (1) · “‘I can see a darkness. There are shapes moving in it, great shapes far away upon the bank of the river; but what they are I cannot tell.'” (1) · “‘Sméagol look after Master. Sméagol serve Master well!'” (1) · “‘There never was much hope....'” (1) · “‘We cannot achieve victory by arms, but by arms we can give the Ring-bearer his only chance, frail though it be.'” (1)
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