Drilldown: CardReleases

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CardReleases > Subtypes : Archery or Fellowship & TwilightCost: 1-2

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Add 3 threats to heal all [GONDOR] companions. (1) · Add a doubt to play a [Dwarven] follower from your draw deck. (1) · Choose one: spot an Ent to take a [GANDALF] companion into hand from your draw deck; or spot 2 Ents to take a [GANDALF] companion and a [GANDALF] condition into hand from your draw deck. Shuffle your draw deck. (1) · Discard 2 Shadow cards from hand to take a [GANDALF] event into hand from your discard pile. (1) · Discard a [DWARVEN] card from hand to play a [DWARVEN] possession from your draw deck on a [DWARVEN] companion who has resistance 5 or more. (1) · Exert 2 [ELVEN] companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each [ELVEN] card discarded. (1) · Exert a [GANDALF] Wizard to remove a burden (or 2 burdens, if the fellowship is at a dwelling site). (1) · Exert a [GONDOR] Man and spot 3 fortifications to make the fellowship archery total +2. (1) · Exert a [RAIDER] Man to discard a Free Peoples condition. If you spot a [ROHAN] Man, discard an additional Free Peoples condition. (1) · Exert an Elf companion and make the fellowship archery total -X (to a minimum of 0) to wound a minion X times. You cannot use archery special abilities. (1) · Exert an Elf who has resistance 4 or more to wound a minion. (2) · For each [GONDOR] companion you spot, reveal 1 card at random from a Shadow player's hand. Choose a revealed Shadow card to be discarded, then its owner draws a card. (1) · Play Gandalf or an ally (except a Dwarf) from your draw deck or discard pile. (1) · Spell. Choose one: Spot a [GANDALF] Wizard to choose an opponent who must discard one of his or her conditions from play; or spot a [GANDALF] Wizard at a battleground site to discard a condition from play. (1) · Spell. Spot a [GANDALF] Wizard to return a minion to its owner's hand from its owner's discard pile. Reveal that Shadow player's hand and discard a minion from his or her hand. (1) · Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship?s current site this turn). (1) · Spot 2 [GONDOR] companions and add a threat to discard a Shadow possession. (1) · Spot 2 [ROHAN] Men (or 1 hunter [ROHAN]?Man) to play a [ROHAN] companion or a [ROHAN]?follower?from your draw deck. (1) · Spot a Dwarf and add a threat to draw 3 cards. (1) · Spot a [GONDOR] companion to reinforce a [GONDOR] token for each possession borne by that companion. (1) · Spot a [GONDOR] companion to reveal the top 5 cards of an opponent's draw deck. For each Shadow card revealed, add a threat. For each Free Peoples card revealed, place a [GONDOR] token on one of your conditions with a [GONDOR] token on it. Shuffle that draw deck. (1) · Spot a [MEN] minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) · Spot an Elf companion and make the fellowship archery total -X (to a minimum of 0) to heal X unbound companions. You cannot use archery special abilities. (1) · Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost 2 or less that you can spot. (1) · Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) · Spot an [ELVEN] archer and add a threat to wound a minion (or add three threats to exert three minions). (1) · Spot an [ORC] lurker to wound an Elf. (1) · Spot an [ORC] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) · Spot Elrond to draw 4 cards. Then place 2 cards from hand beneath your draw deck in any order. (1) · Spot Gandalf and exert a companion to place a card of that companion?s culture from your discard pile on top of your draw deck. (1) · Spot Merry and Pippin to heal two companions with the Frodo signet. (1) · Spot Smeagol to play a Free Peoples condition from your draw deck. If that condition was a [GOLLUM] condition, you may make an opponent place a random card from his or her hand beneath his or her draw deck. Shuffle your draw deck. (1) · Spot your Wizard to exchange a companion in hand with a companion in your dead pile or discard pile. (1) · To play, exert a [GANDALF] Wizard. Discard 2 cards from hand to take a Free Peoples card and a Shadow card from your discard pile into hand. (1)
TaggedGameText:
Spell. Choose one: Spot a gandalf Wizard to choose an opponent who must discard one of his or her conditions from play; or spot a gandalf Wizard at a battleground site to discard a condition from play. (1) · Spell.
Spot a gandalf Wizard to return a minion to its owner's hand from its owner's discard pile. Reveal that Shadow player's hand and discard a minion from his or her hand. (1)
· Add 3 threats to heal all gondor companions. (1) · Add a doubt to play a [Dwarven] follower from your draw deck. (1) · Choose one: spot an Ent to take a gandalf companion into hand from your draw deck; or spot 2 Ents to take a gandalf companion and a gandalf condition into hand from your draw deck. Shuffle your draw deck. (1) · Discard 2 Shadow cards from hand to take a gandalf event into hand from your discard pile. (1) · Discard a dwarven card from hand to play a dwarven possession from your draw deck on a dwarven companion who has resistance 5 or more. (1) · Exert 2 elven companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each elven card discarded. (1) · Exert a gandalf Wizard to remove a burden (or 2 burdens if the fellowship is at a dwelling site). (1) · Exert a gondor Man and spot 3 fortifications to make the fellowship archery total +2. (1) · Exert a raider Man to discard a Free Peoples condition. If you spot a rohan Man, discard an additional Free Peoples condition. (1) · Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) · Exert an Elf who has resistance 4 or more to wound a minion. (2) · For each gondor companion you spot, reveal 1 card at random from a Shadow player's hand. Choose a revealed Shadow card to be discarded, then its owner draws a card. (1) · Play Gandalf or an ally (except a Dwarf) from your draw deck or discard pile. (1) · Spot 2 gondor companions and add a threat to discard a shadow possession. (1) · Spot 2 rohan Men (or 1 hunter rohan Man) to play a rohan companion or a rohan follower from your draw deck. (1) · Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) · Spot a gondor companion to reinforce a gondor token for each possession borne by that companion. (1) · Spot a gondor companion to reveal the top 5 cards of an opponent’s draw deck. For each Shadow card revealed, add a threat. For each Free Peoples card revealed, place a gondor token on one of your conditions with a gondor token on it. Shuffle that draw deck. (1) · Spot a men minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) · Spot a Dwarf and add a threat to draw 3 cards. (1) · Spot an elven archer and add a threat to wound a minion (or add 3 threats to exert 3 minions). (1) · Spot an orc lurker to wound an Elf. (1) · Spot an orc minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) · Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) · Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) · Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) · Spot Elrond to draw 4 cards. Then place 2 cards from hand beneath your draw deck in any order. (1) · Spot Gandalf and exert a companion to place a card of that companion’s culture from your discard pile on top of your draw deck. (1) · Spot Merry and Pippin to heal two companions with the Frodo signet. (1) · Spot Sméagol to play a condition from your draw deck. If that condition was a gollum condition, you may make an opponent place a random card from his or her hand beneath his or her draw deck. (1) · Spot your Wizard to exchange a companion in hand with a companion in your dead pile or discard pile. (1) · To play, exert a gandalf Wizard.
Discard 2 cards from hand to take a Free Peoples card and a Shadow card from your discard pile into hand. (1)
FormattedGameText:
'''Spell.''' Spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard to return a minion to its owner's hand from its owner's discard pile. Reveal that Shadow player's hand and discard a minion from his or her hand. (1) · '''Spell.''' Choose one: Spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard to choose an opponent who must discard one of his or her conditions from play; or spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard at a battleground site to discard a condition from play. (1) · Add 3 threats to heal all [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions. (1) · Add a doubt to play a [Dwarven] follower from your draw deck. (1) · Choose one: spot an Ent to take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion into hand from your draw deck; or spot 2 Ents to take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion and a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] condition into hand from your draw deck. Shuffle your draw deck. (1) · Discard 2 Shadow cards from hand to take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] event into hand from your discard pile. (1) · Discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possession from your draw deck on a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] companion who has resistance 5 or more. (1) · Exert 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card discarded. (1) · Exert a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard to remove a burden (or 2 burdens if the fellowship is at a dwelling site). (1) · Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man and spot 3 fortifications to make the fellowship archery total +2. (1) · Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to discard a Free Peoples condition. If you spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, discard an additional Free Peoples condition. (1) · Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) · Exert an Elf who has resistance 4 or more to wound a minion. (2) · For each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion you spot, reveal 1 card at random from a Shadow player's hand. Choose a revealed Shadow card to be discarded, then its owner draws a card. (1) · Play Gandalf or an ally (except a Dwarf) from your draw deck or discard pile. (1) · Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) · Spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions and add a threat to discard a shadow possession. (1) · Spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men (or 1 hunter [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man) to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion or a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] follower from your draw deck. (1) · Spot a Dwarf and add a threat to draw 3 cards. (1) · Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion to reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token for each possession borne by that companion. (1) · Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion to reveal the top 5 cards of an opponent’s draw deck. For each Shadow card revealed, add a threat. For each Free Peoples card revealed, place a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token on one of your conditions with a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token on it. Shuffle that draw deck. (1) · Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) · Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) · Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) · Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) · Spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] archer and add a threat to wound a minion (or add 3 threats to exert 3 minions). (1) · Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker to wound an Elf. (1) · Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) · Spot Elrond to draw 4 cards. Then place 2 cards from hand beneath your draw deck in any order. (1) · Spot Gandalf and exert a companion to place a card of that companion’s culture from your discard pile on top of your draw deck. (1) · Spot Merry and Pippin to heal two companions with the Frodo signet. (1) · Spot Sméagol to play a condition from your draw deck. If that condition was a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition, you may make an opponent place a random card from his or her hand beneath his or her draw deck. (1) · Spot your Wizard to exchange a companion in hand with a companion in your dead pile or discard pile. (1) · To play, exert a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Discard 2 cards from hand to take a Free Peoples card and a Shadow card from your discard pile into hand. (1)
Lore:
None (4) · "'I once knew every spell in all the tongues of Men or Elves or Orcs...'" (1) · "'We hobbits ought to stick together, and we will. I shall go, unless they chain me up.'" (1) · "'We shall be pursued as soon as news of our deed reaches the Enemy...'" (1) · "Gandalf lifted it carefully, but the leaves crackled and broke as he laid it on the slab." (1) · "Leithio i philinn!" (1) · Against the great mounts of the Southron army, Rohirrim steeds could not easily prevail. (1) · Arrows fired in volleys will never be as effective as one loosed by a skilled archer. (1) · Legolas can fit an arrow to his bowstring faster than most can clear a blade from its scabbard. (2) · Orcs will eagerly spill any blood, but Elven is the sweetest of all. (1) · Stout and unmindful of the most ample load, Dwarven warriors laden themselves with heavy armor and myriad weaponry. (1) · The black fletched arrows of Sauron's armies found many targets. (1) · Welcome, Thorin, son of Thráin... I knew Thrór when he ruled Under the Mountain. (1) · “...so strong and old that it seemed to have been not builded but carven by giants out of the bones of the earth.” (1) · “...the wanderers were lifted up and borne far away out of the darkness and the fire.” (1) · “No parent should have to bury their child.” (1) · “What he was chewing, they did not ask or like to think.” (1) · “‘...City of Kings of yore.'” (1) · “‘...driving them like leaves....'” (1) · “‘...for himself, and for the one that will not return.'” (1) · “‘...full of ghosts.'” (1) · “‘...I do not know the word – yet. But we shall soon see.'” (1) · “‘...I have managed to make a fair number promise to come.'” (1) · “‘Beyond the eyes of Dwarves are such fortellings....'” (1) · “‘Bilbo was meant to find the Ring. In which case, you also were meant to have it. And that is an encouraging thought.'” (1) · “‘But who can say what it hit?'” (1) · “‘I can see a darkness. There are shapes moving in it, great shapes far away upon the bank of the river; but what they are I cannot tell.'” (1) · “‘Lord Denethor is a Steward only.'” (1) · “‘Thus we passed over Gilrain, driving the allies of Mordor in rout before us....'” (1) · “‘We cannot achieve victory by arms, but by arms we can give the Ring-bearer his only chance, frail though it be.'” (1) · “‘Yes, that was the name. I was Gandalf.'” (1)
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