Drilldown: CardReleases

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CardReleases > Subtitle: None & TwilightCost: 6 & Vitality: 2-3

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None (1) · Archer. Each time a Free Peoples character is killed, each of your [MEN] minions is strength +3 until the regroup phase. (1) · Archer. While you can spot another [MORIA] archer, add 1 to the minion archery total. (1) · Assignment: Assign this minion to an unbound companion bearing a hand weapon. (1) · Corsair. Fierce. Skirmish: If you have initiative, remove a [RAIDER] token to discard a possession borne by a character skirmishing this minion. (1) · Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) · Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) · Damage +1. Fierce. To play, spot an [ORC] minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (1) · Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (2) · Damage +1. The twilight cost of this minion is -1 for each site you control. (1) · Damage +1. This minion is strength +1 for each site you control. (1) · Damage +1. To play, remove 2 threats. (1) · Damage +1. Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1.) (1) · Degats +1. Acharne. Pour jouer, designez un seide [ORC]. Affectation : Affaiblissez ce seide pour l'affecter a un compagnon qui detient un artefact. Le joueur des Peuples Libres peut defausser un artefact en jeu pour prevenir ceci. (1) · Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) · Easterling. To play, spot an Easterling. While this minion is unwounded, he is damage +2. Skirmish: Wound 2 other [RAIDER] Men to heal this minion. (1) · For each companion over 5, this minion is damage +1. Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) · Southron. Ambush (1). While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1. (1) · Southron. Archer. Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total. (1) · Southron. Archer. While you can spot 3 twilight tokens, all [RAIDER] Men are strength +1. While you can spot 6 twilight tokens, all [RAIDER] Men are strength +1. While you can spot 9 twilight tokens, all [RAIDER] Men are strength +1. (1) · Southron. Archer. While you have initiative, the Ring-bearer cannot take wounds during the archery phase and this minion is ambush (8). (1) · Southron. Regroup: Remove (9) and spot antother Southron to make the move limit -1 for this turn ( to a minimum of 1 ). (1) · Southron. While you can spot 4 threats, this minion is damage +2. (1) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · This companion is twilight cost -1 for each [GANDALF] companion you can spot. Fellowship: Place this companion in the dead pile to remove (5). (1) · This minion is twilight cost -1 for each [MEN] minion stacked on a [MEN] possession. (1) · To play, spot 2 [MEN] Men. Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) · To play, spot 2 [MEN] Men. When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) · To play, spot 2 [MEN] Men. While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) · Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.) (1) · Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1) · When this minion wins a skirmish, discard an [ORC] minion from play. (1) · When you play Destructive Orc, you may discard a fortification for each [ORC] possession and each [ORC] artifact you can spot. (1) · When you play this, you may spot another [MEN] minion to make this minion twilight cost -1 for each wound on the Ring-bearer. While each companion is wounded, this minion is fierce. (1) · While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce. (1) · While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1. (1) · You may play this minion any time you could play a maneuver event. When you play this minion in the maneuver phase, you may discard X [MEN] minions from play to add (X). (1)
TaggedGameText:
None (1) · Archer.
While you can spot another moria archer, add 1 to the minion archery total. (1)
· Archer. Each time a Free Peoples character is killed, each of your men minions is strength +3 until the regroup phase. (1) · Assignment: Assign this minion to an unbound companion bearing a hand weapon. (1) · Corsair. Fierce.
Skirmish: If you have initiative, remove a raider token to discard a possession borne by a character skirmishing this minion. (1)
· Damage +1. Fierce. To play, spot an orc minion.
Shadow: Discard an orc condition from play to play this minion from your discard pile. (2)
· Damage +1.
The twilight cost of this minion is -1 for each site you control. (1)
· Damage +1. Fierce. To play, spot an orc minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) · Damage +1. Toil 1. (For each urukhai character you exert when playing this, its twilight cost is –1.) (1) · Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an isengard token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) · Damage +1.
Berserk Savage is strength +1 for each wound on a character in its skirmish.
Skirmish: Remove 4 isengard tokens from a machine and exert Berserk Savage twice to make it strength +8. (1)
· Damage +1.
To play, remove 2 threats. (1)
· Damage +1.
This minion is strength +1 for each site you control. (1)
· Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) · Easterling. To play, spot an Easterling.
While this minion is unwounded, he is damage +2.
Skirmish: Wound 2 other raider Men to heal this minion. (1)
· Southron.
While you can spot 4 threats, this minion is damage +2. (1)
· Southron. Ambush. twilight1
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is fierce.
While you can spot 6 burdens, this minion is damage +1. (1)
· Southron. Archer.
Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total. (1)
· Southron. Archer.
While you can spot 3 twilight tokens, all raider Men are strength +1.
While you can spot 6 twilight tokens, all raider Men are strength +1.
While you can spot 9 twilight tokens, all raider Men are strength +1. (1)
· Southron. Archer.
While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush twilight8. (1)
· Southron.
Regroup: Remove twilight9 and spot another Southron to make the move limit -1 for this turn (to a minimum of 1). (1)
· Toil 2. (For each men character you exert when playing this, its twilight cost is –2.) (1) · Tracker. Fierce.
Unbound Hobbits may not be discarded.
Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1)
· For each companion over 5, this minion is damage +1.
Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1)
· The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · This companion is twilight cost -1 for each gandalf companion you can spot.
Fellowship: Place this companion in the dead pile to remove twilight5. (1)
· This minion is twilight cost -1 for each men minion stacked on a men possession. (1) · To play, spot 2 men Men.
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1)
· To play, spot 2 men Men.
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1)
· To play, spot 2 men Men.
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1)
· When this minion wins a skirmish, discard an orc minion from play. (1) · When you play Destructive Orc, you may discard a fortification for each orc possession and each orc artifact you can spot. (1) · When you play this, you may spot another men minion to make this minion twilight cost –1 for each wound on the Ring-bearer.
While each companion is wounded, this minion is fierce. (1)
· While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each men minion is strength +1 and fierce. (1) · While you control 2 sites, skip the archery phase.
While you control 3 sites, each of your dunland Men is fierce.
While you control 4 sites, each of your dunland Men is damage +1. (1)
· You may play this minion any time you could play a maneuver event.
When you play this minion in the maneuver phase, you may discard X men minions from play to add twilightX. (1)
FormattedGameText:
None (1) · '''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer, add 1 to the minion archery total. (1) · '''Archer.''' Each time a Free Peoples character is killed, each of your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions is strength +3 until the regroup phase. (1) · '''Assignment:''' Assign this minion to an unbound companion bearing a hand weapon. (1) · '''Corsair.''' '''Fierce.''' '''Skirmish:''' If you have initiative, remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to discard a possession borne by a character skirmishing this minion. (1) · '''Damage +1'''. This minion is strength +1 for each site you control. (1) · '''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (2) · '''Damage +1.''' Berserk Savage is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) · '''Damage +1.''' To play, remove 2 threats. (1) · '''Damage +1.''' The twilight cost of this minion is -1 for each site you control. (1) · '''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) · '''Damage +1.''' '''Toil 1.''' (For each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –1.) (1) · '''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) · '''Easterling.''' '''Fierce.''' '''Skirmish:''' Spot 2 burdens and exert this minion to make an Easterling strength +1. '''Skirmish:''' Spot 4 burdens and exert this minion to make an Easterling strength +2. '''Skirmish:''' Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) · '''Easterling.''' To play, spot an Easterling. While this minion is unwounded, he is '''damage +2'''. '''Skirmish:''' Wound 2 other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men to heal this minion. (1) · '''Southron.''' '''Regroup:''' Remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another Southron to make the move limit -1 for this turn (to a minimum of 1). (1) · '''Southron.''' While you can spot 4 threats, this minion is damage +2. (1) · '''Southron.''' '''Ambush.''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is '''fierce.''' While you can spot 6 burdens, this minion is '''damage +1.''' (1) · '''Southron.''' '''Archer.''' '''Archery:''' Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total. (1) · '''Southron.''' '''Archer.''' While you can spot 3 twilight tokens, all [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are strength +1. While you can spot 6 twilight tokens, all [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are strength +1. While you can spot 9 twilight tokens, all [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are strength +1. (1) · '''Southron.''' '''Archer.''' While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush [[Image:Twilight_8.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Toil 2.''' (For each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (1) · '''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1) · For each companion over 5, this minion is '''damage +1'''. '''Assignment:''' Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · This companion is twilight cost -1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion you can spot. '''Fellowship:''' Place this companion in the dead pile to remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · This minion is twilight cost -1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. (1) · To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men. Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) · To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men. When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) · To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men. While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) · When this minion wins a skirmish, discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from play. (1) · When you play Destructive Orc, you may discard a fortification for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession and each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] artifact you can spot. (1) · When you play this, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make this minion twilight cost –1 for each wound on the Ring-bearer. While each companion is wounded, this minion is '''fierce'''. (1) · While you control 2 sites, Easterling Sneak is '''fierce'''. While you control 4 sites, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +1 and '''fierce'''. (1) · While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.''' While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1) · You may play this minion any time you could play a maneuver event. When you play this minion in the maneuver phase, you may discard X [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions from play to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1)
Lore:
None (7) · "'"Death to the Forgoil!"'" (1) · "'"Death to the robbers of the North!"'" (1) · "The dark is gathering all armies to him." (1) · "The Orcs yelled and jeered." (1) · "War will make corpses of us all." (1) · At Minas Tirith, some Orcs chose to attack the city before it's inhabitants. (1) · Huge, terrifying Uruks become tribal leaders. (1) · Incited by Saruman, they created pandemonium in the land of Rohan. (1) · Most of the Goblin arrows flew harmlessly into the chasm, but there were so many! (1) · Only Trolls had the strength to man the siege catapults. (2) · Skull-like helmets are distinctive to the Berserkers. (1) · Southron legends tell of powerful warrior leaders and the kingdoms they have conquered. (1) · Southron men were always ready for war. (1) · The bellicose families of Harad cannot often agree, but when they do, they form a formidable army. (1) · The killing frenzy of the Southrons is in stark contrast to the cool efficiency of Easterling columns. (1) · The quick movements of Southron soldiers cut off all paths of retreat. (1) · The swarm of Dunlendings destroyed everything in its path. (1) · The wisdom of Dunland is passed from elder to youth. (1) · These Orcs were fearsome warriors. (1) · Treebeard's call to the Ent Moot could not be refused. (1) · “...corrupted by Sauron, and who hated above all the followers of Elendil.” (1) · “...from nearby there marched up an army of Easterlings that had waited for the signal....” (1) · “As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel.” (1) · “Some held that they were not Trolls, but giant Orcs...” (2) · “The rumour of war grew behind them.” (1) · “To war!” (1) · “‘...soon the host of Morgul will enter in at many points.'” (1) · “‘They are fierce folk when roused.'” (1) · “‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'” (1)
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