Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN01S143.0 (1) ·
LOTR-EN01S256.0 (1) ·
LOTR-EN03S064.0 (1) ·
LOTR-EN03S065.0 (1) ·
LOTR-EN04S191.0 (1) ·
LOTR-EN06S068.0 (1) ·
LOTR-EN06S127.0 (1) ·
LOTR-EN07S279.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12S155.0 (1) ·
LOTR-EN12S157.0 (1) ·
LOTR-EN15S036.0 (1) ·
LOTR-EN16S001.0 (1)
LOTR-EN01S143.0 (1) ·
LOTR-EN01S256.0 (1) ·
LOTR-EN03S064.0 (1) ·
LOTR-EN03S065.0 (1) ·
LOTR-EN04S191.0 (1) ·
LOTR-EN06S068.0 (1) ·
LOTR-EN06S127.0 (1) ·
LOTR-EN07S279.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12S155.0 (1) ·
LOTR-EN12S157.0 (1) ·
LOTR-EN15S036.0 (1) ·
LOTR-EN16S001.0 (1)
Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
Damage +1. A character skirmishing this minion does not gain strength bonuses from weapons. (1) ·
Damage +1. Each character skirmishing this minion looses all strength bonuses from weapons. (1) ·
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
Each other [ISENGARD] Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion. (1) ·
Enduring. Each [WRAITH] Wraith cannot take wounds (except during skirmishes). Shadow: Remove a burden to play a [WRAITH] Wraith. That minion's twilight cost is -2. (1) ·
For each companion you can spot, this minion is strength +1. (1) ·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3). (2) ·
Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) ·
While you can spot 4 Ents, this companion is strength +3. Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a [GANDALF] character, you may play it. (1)
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
Each character skirmishing this minion loses all strength bonuses from weapons. (1) ·
A character skirmishing this minion does not gain strength bonuses from weapons. (1) ·
Each
'''Archer.'''
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
'''Besieger.'''
'''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
'''Damage +1'''.
A character skirmishing this minion does not gain strength bonuses from weapons. (1) ·
'''Damage +1.'''
'''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +1. (1) ·
'''Damage +1.'''
Each character skirmishing this minion loses all strength bonuses from weapons. (1) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
'''Enduring.'''
Each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith cannot take wounds (except during skirmishes).
'''Shadow:''' Remove a burden to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith. That minion’s twilight cost is –2. (1) ·
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) ·
'''Regroup:''' Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) ·
Each other [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is strength +1.
'''Regroup:''' Exert Orc Commander to make the Free Peoples player wound a companion. (1) ·
For each companion you can spot, this minion is strength +1. (1) ·
While you can spot 4 Ents, this companion is strength +3.
'''Maneuver:''' Exert this companion to reveal the bottom card of your draw deck. If it is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] character, you may play it. (1)
None (4) ·
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) ·
Ents rarely interacted with Men, but Saruman's devilry demanded action. (1) ·
Promised a fair share of plunder, they defended against possible reinforcements. (1) ·
Sauron's hatred lives in the hearts of his minions. (1) ·
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) ·
“The icy touch froze his bones, and he remembered no more.” (1) ·
“‘It seems their delight to slash and beat down growing things that are not even in their way.'” (1) ·
“‘What orders from Mordor, my Lord? What does the Eye command?'” (1)
Showing below up to 14 results in range #1 to #14.