Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (31)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
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Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
If an opponent plays a minion, exert a Dwarf who is damage +X to exert that minion X times. (1) ·
If the fellowship moves during the regroup phase, exert your Wizard to discard each minion. (1) ·
To play, spot 3 Elf companions. Skirmish: Exert Naith Troop to discard the top card of your draw deck. If it is an [ELVEN] card, make a minion skirmishing Naith Troop strength -2. (1)
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
If an opponent plays a minion, exert a Dwarf who is damage +X to exert that minion X times (1) ·
If the fellowship moves during the regroup phase, exert your Wizard to discard each minion. (1) ·
To play, spot 3 Elf companions. Skirmish: Exert Naith Troop to discard the top card of your draw deck. If it is an elven card, make a minion skirmishing Naith Troop strength –2. (1)
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
If an opponent plays a minion, exert a Dwarf who is damage +X to exert that minion X times (1) ·
If the fellowship moves during the regroup phase, exert your Wizard to discard each minion. (1) ·
To play, spot 3 Elf companions. '''Skirmish:''' Exert Naith Troop to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, make a minion skirmishing Naith Troop strength –2. (1)
Showing below up to 4 results in range #1 to #4.