Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN32S067.0 (1) ·
LOTR-EN04S244.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN06S080.0 (1) ·
LOTR-EN06S103.0 (1) ·
LOTR-EN06S128.0 (1) ·
LOTR-EN07S152.0 (1) ·
LOTR-EN08S106.0 (1) ·
LOTR-EN11A011.0 (1) ·
LOTR-EN11S141.0 (1) ·
LOTR-EN15S104.0 (1) ·
LOTR-EN15S112.1 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN17S049.0 (1) ·
LOTR-EN17S076.0 (1)
HDG-EN32S067.0 (1) ·
LOTR-EN04S244.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN06S080.0 (1) ·
LOTR-EN06S103.0 (1) ·
LOTR-EN06S128.0 (1) ·
LOTR-EN07S152.0 (1) ·
LOTR-EN08S106.0 (1) ·
LOTR-EN11A011.0 (1) ·
LOTR-EN11S141.0 (1) ·
LOTR-EN15S104.0 (1) ·
LOTR-EN15S112.0 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN17S049.0 (1) ·
LOTR-EN17S076.0 (1)
None (1) ·
Besieger. Regroup: Exert this minion twice to take control of a site. (1) ·
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (2) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) ·
Fierce. While you can spot a Troll, Gate Troll's twilight cost is -4. For each other [SAURON] minion you can spot, this minion is strength +1. (2) ·
Southron. Archer. Archery: Remove (3) to add 1 to the minion archery total for each companion over 4 (limit +4). (1) ·
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Regiment of Haradrim twice to take control of a site. (1) ·
Southron. To play, spot a [RAIDER] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
To play, spot an [ORC] condition. Black Land Shrieker is twilight cost -1 for each threat you spot. (1) ·
To play, spot an [ORC] Orc. While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) ·
Toil 3. (For each [ORC] character you exert when playing this, its twilight cost is -3.) Assign an [ORC] minion to a companion (except the Ring-bearer). (2)
None (1) ·
Besieger.
Regroup: Exert this minion twice to take control of a site. (1) ·
Damage +1. Fierce.
If you play Stampeding Chief from your hand, removetwilight3 and spot another men minion or discard Stampeding Chief. (2) ·
Fierce. While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other sauron minion you can spot, this minion is strength +1. (2) ·
Southron.
To play, spot araider Man.
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·Southron. Archer. Archery: Remove twilight3 to add 1 to the minion archery total for each companion over 4 (limit +4). (1) ·
Southron. To play, spot a raider Man.
Regroup: Exert Regiment of Haradrim twice to take control of a site. (1) ·
Toil 3. (For each orc character you exert when playing this, its twilight cost is –3.) Assign an orc minion to a companion (except the Ring-bearer). (2) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) ·
To play, spot an orc condition.
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · To play, spot anorc Orc.
While at an underground site, this minion isfierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1)
If you play Stampeding Chief from your hand, remove
To play, spot a
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · To play, spot an
While at an underground site, this minion is
'''Besieger.'''
'''Regroup:''' Exert this minion twice to take control of a site. (1) ·
'''Damage +1. Fierce.'''
If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (2) ·
'''Fierce.''' While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you can spot, this minion is strength +1. (2) ·
'''Southron.'''
To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
'''Southron.''' '''Archer.''' '''Archery:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add 1 to the minion archery total for each companion over 4 (limit +4). (1) ·
'''Southron.'''To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Regroup:''' Exert Regiment of Haradrim twice to take control of a site. (1) ·
'''Toil 3.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –3.) Assign an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). (2) ·
Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition.
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) ·
To play, spot an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orc.
While at an underground site, this minion is '''fierce''' and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) ·
When you play this minion, you may discard 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make it strength +10 and '''fierce''' until the end of the turn.
Shadow: Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc from your discard pile. It comes into play exhausted. (1)
None (4) ·
But no more would Rohan stand against his kind. (2) ·
Dwellers of foul pits and tunnels. (1) ·
Easily caught by the heat of battle, Orc soldiers often break formation and attack where their bloodlust takes them. (2) ·
No sound from an Orc was more frightening. (1) ·
“This was Cirith Gorgor, the Haunted Pass, the entrance to the land of the Enemy.” (1) ·
“‘...what the plague did you bring us here for?'” (1) ·
“‘But I've heard tales of the big folk down away in the Sunlands.'” (1) ·
“‘One of their regiments is due by our reckoning to pass by, some time ere noon....'” (1) ·
“‘We will take their king.'” (1)
Showing below up to 15 results in range #1 to #15.