Drilldown: CardReleases

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CardReleases > Subtitle : Lugarteniente de Morgul or None & Subtypes : Man or Standard or Uruk-hai & Vitality: 3-6

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Uruk Zealot (2) · Brawling Uruk (2) · Elite Rider (2) · Uruk Rogue (2) · Easterling Pillager (2) · Army of Haradrim (2) · Stampeding Chief (2) · Sentry Uruk (2) · Riders of the Mark (2) · Guard of the White Tree (2) · Uruk-hai Raiding Party (2)
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Damage +1. (3) · When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (2) · Knight. Skirmish: Discard a [GONDOR] condition from your support area to make this companion strength +2. (2) · Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) · Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2) · While this minion is at a battleground site, it is fierce. (2) · Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) · Skirmish: Remove (2) to make a lurker strength +1. Skirmish: Remove (2) to make a lurker fierce until the regroup phase. Skirmish: Remove (2) to make a lurker damage +1. (2) · Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) · To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (2) · Damage +1. The twilight cost of this minion is -1 for each site you control. (2)
TaggedGameText:
Damage +1.
Skirmish:
If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2)
· To play, spot an urukhai minion.
While you can spot a fierce minion, this minion is fierce.
While you can spot a hunter, this minion gains hunter 1.
While you can spot a character that is damage +1, this minion is damage +1. (2)
· Damage +1. To play, spot an urukhai minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) · Knight.
Skirmish:
Discard a gondor condition from your support area to make this companion strength +2. (2)
· Damage +1.
Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
· To play, spot 2 rohan companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2)
· Southron.
Skirmish: Remove twilight3 to play a raider mount from your discard pile. (2)
· While this minion is at a battleground site, it is Fierce. (2) · Damage +1. Fierce.
If you play Stampeding Chief from your hand, remove twilight3 and spot another men minion or discard Stampeding Chief. (2)
· Easterling. Fierce.
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (2)
· Skirmish: Remove twilight2 to make a lurker strength +1.
Skirmish: Remove twilight2 to make a lurker fierce until the regroup phase.
Skirmish: Remove twilight2 to make a lurker Damage +1. (2)
FormattedGameText:
'''Damage +1. Fierce.''' If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (2) · '''Easterling.''' '''Fierce.''' When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (2) · To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · '''Damage +1. Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2) · '''Damage +1.''' '''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · '''Knight. Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition from your support area to make this companion strength +2. (2) · While this minion is at a battleground site, it is '''Fierce.''' (2) · To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While you can spot a fierce minion, this minion is '''fierce'''. While you can spot a hunter, this minion gains '''hunter 1'''. While you can spot a character that is damage +1, this minion is '''damage +1'''. (2) · '''Southron.''' '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2) · '''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) · '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker strength +1. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker fierce until the regroup phase. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker '''Damage +1.''' (2)
Lore:
None (29) · Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) · The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) · The Men of the East were well-equipped. (2) · Some minions prefer to fight alone. (2) · Mount Doom™ Preview
King Draft Pack (2)
· “With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) · But no more would Rohan stand against his kind. (2) · They are trained to parry the swords of their enemies. (2)
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