Drilldown: CardReleases
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- CardReleases (24728)
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Besieger. When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is fierce. (1) ·
Fierce. Maneuver: Spot 6 companions (or 5 burdens) and exert Ulaire Enquea to wound a companion (except the Ring-bearer). (1) ·
Fierce. Shadow: Exert Ulaire Nelya and spot an opponent's site to replace it with your site of the same number. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each fellowship phase, you may add (1) to heal a ranger. (1) ·
Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (3) ·
Shadow: Exert Ulaire Otsea to make a [WRAITH] minion fierce until the regroup phase. (1)
When you play Gothmog, the Free Peoples player must wound a companion for each site you control.
While you control a site, Gothmog is
Skirmish:
At the start of each fellowship phase, you may add
'''Besieger.'''
When you play Gothmog, the Free Peoples player must wound a companion for each site you control.
While you control a site, Gothmog is '''fierce.''' (1) ·
'''Fierce.'''
'''Maneuver:''' Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer). (1) ·
'''Fierce.'''
'''Shadow:''' Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number. (1) ·
'''Ranger'''.
'''Skirmish:''' Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (1) ·
'''Ranger.
Skirmish:''' Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (2) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
At the start of each fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal a ranger. (1) ·
'''Shadow:''' Exert Úlairë Otsëa to make a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion '''fierce''' until the regroup phase. (1)
Many of the Nine were princes of majesty and power. (1) ·
The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (1) ·
“...under their mantles were long grey robes; upon their grey hairs were helms of silver; in their haggard hands were swords of steel.” (1) ·
“‘Curse the Southrons!'” (1) ·
“‘Move into the City. Kill all in your path.'” (1) ·
“‘We do not want the escapes of Mirkwood in Ithilien.'” (3)
Showing below up to 8 results in range #1 to #8.