Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (29)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > Subtitle :
Der Weise or
Luogotenente Di Morgul or
None
& Subtypes :
Dwarf or
Elf or
Response or
Standard
Use the filters below to narrow your results.
ID:
BaseCardID:
GameText:
None (6) ·
Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) ·
Underground. Skirmish special abilities cannot be used. (2) ·
Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) ·
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) ·
Forest. No more than 1 minion can be assigned to each skirmish. (2) ·
Fellowship: Add a burden to play Aragorn from your draw deck. (2) ·
Dwelling. Shadow: Play a Nazgul to discard a condition from play. (2) ·
Wounds cannot be prevented or healed. Burdens cannot be removed. (2)
TaggedGameText:
Wounds cannot be prevented or healed. Burdens cannot be removed. (2) ·
Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) ·
Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) ·
River. When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2) ·
River. When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2) ·
Underground. Skirmish special abilities cannot be used. (2) ·
Underground. The twilight cost of the first hunter minion played each Shadow phase is –2. (2) ·
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) ·
Forest. No more than 1 minion can be assigned to each skirmish. (2) ·
Fellowship: Add a burden to play Aragorn from your draw deck. (2) ·
Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) ·
Dwelling. Shadow: Play a Nazgûl to discard a condition from play. (2) ·
Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2)
FormattedGameText:
Wounds cannot be prevented or healed. Burdens cannot be removed. (2) ·
'''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) ·
'''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced. (2) ·
'''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2) ·
'''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2) ·
'''Underground.''' Skirmish special abilities cannot be used. (2) ·
'''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (2) ·
'''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) ·
'''Forest.''' No more than 1 minion can be assigned to each skirmish. (2) ·
'''Fellowship:''' Add a burden to play Aragorn from your draw deck. (2) ·
'''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) ·
'''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (2) ·
'''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2)
Lore:
Showing below up to 250 results in range #1 to #250.