Drilldown: CardReleases
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- CardReleases (24728)
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None (10) ·
Besieger. When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (1) ·
Damage +1. To play, spot an Uruk-hai. Menace - When you play this minion, it becomes fierce. (1) ·
Damage +1. Triumph - At the start of the fellowship phase draw 4 cards. (1) ·
Dwelling. Shadow: Play a Nazgul to discard a condition from play. (1) ·
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) ·
Fierce. The fellowship archery total is -3. Each time this minion wins a skirmish, you may spot another [Dunland] Man to take control of a site and make that Man strength +6 and fierce until the regroup phase. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Fierce. To play, spot a Nazgul. Menace - When you play this minion add 2 burdens. (1) ·
Forest. No more than 1 minion can be assigned to each skirmish. (1) ·
Maneuver: Remove (5) to make this condition a fierce [Wraith] minion until the start of the regroup phase that has 10 strength and 3 vitality, and cannot bear other cards. This card is still a condition. At the start of the regroup phase, remove all tokens from here. (1) ·
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) ·
Southron. Archer. To play, spot a [RAIDER] Man. Menace - When you play this minion, add ten tokens to the twilight pool. (1) ·
Southron. At the start of a skirmish involving this minion, you may spot another [Raider] Man and 6 companions to discard an unbound companion this minion is skirmishing. (1) ·
To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1) ·
To play, spot a [SAURON] Orc. Menace - When you play this minion, make it strength +10. (1) ·
Underground. Skirmish special abilities cannot be used. (1)
None (4) ·
Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (1) ·
Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·Damage +1. Fierce. To play, spot an orc minion.
Shadow: Discard an orc condition from play to play this minion from your discard pile. (1) ·
Damage +1. Triumph - At the start of the fellowship phase you may draw 4 cards (1) ·
Damage +1
To play, spot an Uruk–Hai.
Menace - When you play this minion, it becomes fierce. (1) ·
Dwelling. Shadow: Play a Nazgûl to discard a condition from play. (1) ·
Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (1) ·
Easterling. Fierce.
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) ·Fierce.
To play, spot a Nazgûl.
Menace - When you play this minion, you may add 2 burdens. (1) ·
Fierce.
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot anotherdunland Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Forest. No more than 1 minion can be assigned to each skirmish. (1) ·
Maneuver: Remove twilight5 to make this condition a fierce wraith minion until the start of the regroup phase that has 10 strength and 3 vitality, and cannot bear other cards. This card is still a condition. At the start of the regroup phase, remove all tokens from here. (1) ·
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) ·
Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (1) ·
River. When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (1) ·
River. When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (1) ·
Southron.
At the start of a skirmish involving this minion, you may spot anotherraider Man and 6 companions to discard an unbound companion this minion is skirmishing. (1) ·
Southron. Archer.
To play, spot araider Man.
Menace - When you play this minion you may make it ambush twilight9 . (1) ·
Underground. Skirmish special abilities cannot be used. (1) ·
Underground. The twilight cost of the first hunter minion played each Shadow phase is –2. (1) ·
To play, spot a dunland Man.
Menace - When you play this minion you may discard up to 2 Free Peoples possessions. (1) ·
To play, spot a sauron Orc.
Menace - When you play this minion make it strength +10. (1)
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·
To play, spot an Uruk–Hai.
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) ·
To play, spot a Nazgûl.
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another
At the start of a skirmish involving this minion, you may spot another
To play, spot a
None (4) ·
'''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (1) ·
'''Besieger.'''
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·
'''Damage +1'''
To play, spot an Uruk–Hai.
'''Menace -''' When you play this minion, it becomes fierce. (1) ·
'''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
'''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (1) ·
'''Damage +1.''' '''Triumph -''' At the start of the fellowship phase you may draw 4 cards (1) ·
'''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (1) ·
'''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (1) ·
'''Easterling.''' '''Fierce.'''
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) ·
'''Fierce.'''
To play, spot a Nazgûl.
'''Menace -''' When you play this minion, you may add 2 burdens. (1) ·
'''Fierce.'''
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · '''Forest.''' No more than 1 minion can be assigned to each skirmish. (1) · '''Maneuver:''' Remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this condition a fierce [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion until the start of the regroup phase that has 10 strength and 3 vitality, and cannot bear other cards. This card is still a condition. At the start of the regroup phase, remove all tokens from here. (1) · '''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) · '''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (1) · '''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (1) · '''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (1) · '''Southron.''' At the start of a skirmish involving this minion, you may spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man and 6 companions to discard an unbound companion this minion is skirmishing. (1) · '''Southron.''' '''Archer.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may make it ambush [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Underground.''' Skirmish special abilities cannot be used. (1) · '''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (1) · To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) · To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. '''Menace -''' When you play this minion make it strength +10. (1)
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · '''Forest.''' No more than 1 minion can be assigned to each skirmish. (1) · '''Maneuver:''' Remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this condition a fierce [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion until the start of the regroup phase that has 10 strength and 3 vitality, and cannot bear other cards. This card is still a condition. At the start of the regroup phase, remove all tokens from here. (1) · '''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) · '''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (1) · '''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (1) · '''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (1) · '''Southron.''' At the start of a skirmish involving this minion, you may spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man and 6 companions to discard an unbound companion this minion is skirmishing. (1) · '''Southron.''' '''Archer.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may make it ambush [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Underground.''' Skirmish special abilities cannot be used. (1) · '''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (1) · To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) · To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. '''Menace -''' When you play this minion make it strength +10. (1)
None (11) ·
"... long-armed crook-legged Orcs. They had a red eye painted on their shields." (1) ·
"Against the Deeping Wall the hosts of Isengard roared like a sea." (1) ·
"So black were they that they seemed like black holes in the deep shade behind them.'" (1) ·
"The men of the South marched to war." (1) ·
Mount Doom™ Preview
King Draft Pack (3) · Only Trolls had the strength to man the siege catapults. (1) · The Lord of the Rings Online TCG
Halloween Party 2004 (1) · “...a harsh laugh and the tread of many feet on the ground below.” (1) · “...a secret folk, unfriendly to the Dúnedain, hating the Rohirrim.” (1) · “...armies that had encamped before his Gate by night and now marched in to swell his mounting power.” (1) · “There... were mustered... the wild men of the Dunland fells.” (1) · “‘And so I have been sent at last by Dáin to warn Bilbo that he is sought by the Enemy.'” (1) · “‘The nameless enemy has arisen again....'” (1)
King Draft Pack (3) · Only Trolls had the strength to man the siege catapults. (1) · The Lord of the Rings Online TCG
Halloween Party 2004 (1) · “...a harsh laugh and the tread of many feet on the ground below.” (1) · “...a secret folk, unfriendly to the Dúnedain, hating the Rohirrim.” (1) · “...armies that had encamped before his Gate by night and now marched in to swell his mounting power.” (1) · “There... were mustered... the wild men of the Dunland fells.” (1) · “‘And so I have been sent at last by Dáin to warn Bilbo that he is sought by the Enemy.'” (1) · “‘The nameless enemy has arisen again....'” (1)
Showing below up to 26 results in range #1 to #26.
D
- Data:City of Kings (0D10)/Data
- Data:Dunlending Brawler (0W14)/Data
- Data:Dunlending Brawler (0W14)/Data
- Data:Dwarven Escort (0W2)/Data
- Data:Easterling Herald (0W22)/Data
- Data:Easterling Pillager (0W29)/Data
- Data:Falls of Rauros (0D13)/Data
- Data:Far Harad Mercenary (0W27)/Data
- Data:Gorgoroth Swarm (0W28)/Data