Drilldown: CardReleases
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- CardReleases (24728)
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LOTR-EN11A003.0 (1) ·
LOTR-EN11A005.0 (1) ·
LOTR-EN11A015.0 (1) ·
LOTR-EN11A016.0 (1) ·
LOTR-EN12A001.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN13A001.0 (1) ·
LOTR-EN13A003.0 (1) ·
LOTR-EN13A005.0 (1) ·
LOTR-EN13A017.0 (1) ·
LOTR-EN13A018.0 (1) ·
LOTR-EN13O001.0 (1) ·
LOTR-EN13O003.0 (1) ·
LOTR-EN13O005.0 (1) ·
LOTR-EN15A003.0 (1) ·
LOTR-EN15A006.0 (1) ·
LOTR-EN15A014.0 (1) ·
LOTR-EN15O001.0 (1) ·
LOTR-EN18A017.0 (1)
LOTR-EN11A003.0 (1) ·
LOTR-EN11A005.0 (1) ·
LOTR-EN11A015.0 (1) ·
LOTR-EN11A016.0 (1) ·
LOTR-EN12A001.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN13A001.0 (1) ·
LOTR-EN13A003.0 (1) ·
LOTR-EN13A005.0 (1) ·
LOTR-EN13A017.0 (1) ·
LOTR-EN13A018.0 (1) ·
LOTR-EN13O001.0 (1) ·
LOTR-EN13O003.0 (1) ·
LOTR-EN13O005.0 (1) ·
LOTR-EN15A003.0 (1) ·
LOTR-EN15A006.0 (1) ·
LOTR-EN15A014.0 (1) ·
LOTR-EN15O001.0 (1) ·
LOTR-EN18A017.0 (1)
Aid - (2). Each time you transfer this to a companion, except a [GANDALF] companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (1) ·
Aid-(2). Each time you transfer this to a companion, except a [GANDALF] companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (1) ·
Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (2) ·
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (1) ·
Archer. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot. (limit +3) (1) ·
Archer. Hunter 1. Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot (limit +3). (1) ·
At the start of the archery phase, you may spot another Elf to exert a minion. (1) ·
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (1) ·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (1) ·
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (1) ·
Spell. Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf?s resistance to resolve that skirmish instead of that companion?s strength. (1) ·
To play, spot an Elf. Skirmish: If Elrond is skirmishing a minion, exert him to place an [ELVEN] card from your discard pile on top of your draw deck. (1) ·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (1) ·
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (1) ·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster. Each time the fellowship moves during the regroup phase, you may take an [ELVEN] event into hand from your discard pile. (2)
None (1) ·
Aid – twilight2 .
Each time you transfer this to a companion, except agandalf companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (1) ·
Archer. Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.).
Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (2) ·
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (1) ·
Archer.
At the start of each archery phase, you may reveal the top card of your draw deck. If it is anelven card, wound a minion. (2) ·
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
While you can spot 7 possessions, Shagrat isfierce and cannot take wounds (except during skirmish phases). (1) ·
Damage +1.
Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (1) ·
Damage +1. To play, spot an urukhai minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (1) ·
Damage +1.
Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. (1) ·
Spell . Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf’s resistance to resolve that skirmish instead of that companion’s strength. (1) ·
At the start of the archery phase, you may spot another Elf to exert a minion. (1) ·
To play, spot an urukhai minion.
While the fellowship is in region 1, each Uruk-hai isdamage +1 .
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (1) · To play, spot anurukhai minion.
While you can spot a fierce minion, this minion isfierce .
While you can spot a hunter, this minion gainshunter 1 .
While you can spot a character that is damage +1, this minion isdamage +1 . (1) ·
To play, spot an Elf.
Skirmish: If Elrond is skirmishing a minion, exert him to place an elven card from your discard pile on top of your draw deck. (1) ·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster .
Each time the fellowship moves during the regroup phase, you may take anelven event into hand from your discard pile. (2)
Each time you transfer this to a companion, except a
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an
While you can spot 7 possessions, Shagrat is
Skirmish:
While the fellowship is in region 1, each Uruk-hai is
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (1) · To play, spot an
While you can spot a fierce minion, this minion is
While you can spot a hunter, this minion gains
While you can spot a character that is damage +1, this minion is
Each time the fellowship moves during the regroup phase, you may take an
None (1) ·
'''Aid –''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
Each time you transfer this to a companion, except a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (1) ·
'''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''.
'''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (2) ·
'''Archer.'''
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (2) ·
'''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (1) ·
'''Damage +1.
Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (1) ·
'''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases). (1) ·
'''Damage +1.'''
'''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (1) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Skirmish:''' Exert Gollum twice to make another minion strength +2. (1) ·
'''Spell'''. Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf’s resistance to resolve that skirmish instead of that companion’s strength. (1) ·
At the start of the archery phase, you may spot another Elf to exert a minion. (1) ·
To play, spot an Elf.
'''Skirmish:''' If Elrond is skirmishing a minion, exert him to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on top of your draw deck. (1) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each Uruk-hai is '''damage +1'''.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (1) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While you can spot a fierce minion, this minion is '''fierce'''.
While you can spot a hunter, this minion gains '''hunter 1'''.
While you can spot a character that is damage +1, this minion is '''damage +1'''. (1) ·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains '''muster'''.
Each time the fellowship moves during the regroup phase, you may take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event into hand from your discard pile. (2)
None (3) ·
"I don't take orders from stinking Morgul rats!" (1) ·
Brought as a companion by Alatar, he traveled the South and East to aid the Free Peoples. (1) ·
Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (1) ·
Some minions prefer to fight alone. (1) ·
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (1) ·
They are trained to parry the swords of their enemies. (1) ·
Traveling to the council at Imladris was only the beginning of a much greater journey for the Elven Prince. “‘Few can foresee whither their road will lead them, till they come to its end.'” (1) ·
“The dragon passed like an express train...and burst over Bywater with a deafening explosion.” (1) ·
“You would die before your stroke fell!” (2) ·
“‘I did not know that your plight was so evil.'” (2) ·
“‘I was there the day the strength of Men failed.'” (1) ·
“‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (2) ·
“‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'” (1)
Showing below up to 19 results in range #1 to #19.
D
- Data:Legolas, of the Woodland Realm (15O1)/Data
- Data:Legolas, of the Woodland Realm (15RF3)/Data
- Data:Legolas, Woodland Emissary (11RF3)/Data
- Data:Lurtz, Minion of the White Wizard (11RF16)/Data
- Data:One Last Surprise (15RF6)/Data
- Data:Pallando, Far-traveling One (13O5)/Data
- Data:Pallando, Far-travelling One (13RF5)/Data