Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
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Use the filters below to narrow your results.
LOTR-EN02S029.0 (1) ·
LOTR-EN07S052.0 (1) ·
LOTR-EN11S089.0 (1) ·
LOTR-EN11S130.0 (1) ·
LOTR-EN12S172.0 (1) ·
LOTR-EN15S025.0 (1) ·
LOTR-EN18A001.0 (1) ·
LOTR-EN18A002.0 (1) ·
LOTR-EN18S004.0 (1) ·
LOTR-EN18S005.0 (1) ·
LOTR-EN18S045.0 (1) ·
LOTR-EN18S061.0 (1) ·
LOTR-EN18S062.0 (1) ·
LOTR-EN19S014.0 (1) ·
LOTR-EN19S024.0 (1)
LOTR-EN02S029.0 (1) ·
LOTR-EN07S052.0 (1) ·
LOTR-EN11S089.0 (1) ·
LOTR-EN11S130.0 (1) ·
LOTR-EN12S172.0 (1) ·
LOTR-EN15S025.0 (1) ·
LOTR-EN18A001.0 (1) ·
LOTR-EN18A002.0 (1) ·
LOTR-EN18S004.0 (1) ·
LOTR-EN18S005.0 (1) ·
LOTR-EN18S045.0 (1) ·
LOTR-EN18S061.0 (1) ·
LOTR-EN18S062.0 (1) ·
LOTR-EN19S014.0 (1) ·
LOTR-EN19S024.0 (1)
Bearer must be a Nazgul. Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, you may draw 2 cards. (1) ·
Bearer must be a Wizard. Skirmish: Exert bearer twice to make a minion strength -3. (2) ·
Bearer must be a [GONDOR] Man. Each time bearer wins a skirmish, you may transfer this condition to another [GONDOR] Man. At the end of each turn, if bearer is not Aragorn, return this condition to hand. (1) ·
Bearer must be a [GONDOR] ranger. Archery: Discard 2 [GONDOR] cards from hand to make the fellowship archery total +1. (1) ·
Bearer must be a [MEN] minion. Bearer is an archer. Each time a companion is killed during the archery phase, you may control a site. (1) ·
Bearer must be a [MEN] minion. Bearer is an archer. When you play this possession, you may make the Free Peoples player exert his or her Man. (1) ·
Bearer must be a [MEN] minion. When you play this possession you may reinforce a [MEN] token twice. Each time a companion is killed during a skirmish phase, you may control a site. (1) ·
Bearer must be a [ROHAN] Man. At the start of each skirmish you may transfer this condition to a [ROHAN] Man. At the end of each turn, if bearer did not win a skirmish this turn, return this condition to hand. (1) ·
Bearer must be an Elf. Each minion skirmishing bearer is strength -1 for each wound on that minion. Skirmish: Exert bearer to exert a minion skirmishing bearer. (1) ·
Bearer must be an [ELVEN] companion. Archery: If bearer is Arwen, discard 2 [ELVEN] cards from hand to wound a minion. (2) ·
Bearer must be an [ELVEN] companion. Bearer may bear this hand weapon in addition to 1 other hand weapon. Maneuver: If bearer is Arwen, exert her to draw 2 cards. (2) ·
Bearer must be an [ORC] Orc. When you play this possession, you may exert a companion. (1)
Bearer must be a gondor Man.
Each time bearer wins a skirmish, you may transfer this condition to anothergondor Man.
At the end of each turn, if bearer is not Aragorn, return this condition to hand. (1) · Bearer must be agondor ranger.
Archery: Discard 2 gondor cards from hand to make the fellowship archery total +1. (1) ·
Bearer must be a men minion.
Bearer is anArcher. When you play this possession, you may make the Free Peoples player exert his or her man. (1) ·
Bearer must be a men minion.
Bearer is an archer.
Each time a companion is killed during the archery phase, you may control a site. (1) · Bearer must be amen minion.
When you play this possession you may reinforce amen token twice.
Each time a companion is killed during a skirmish phase, you may control a site. (1) · Bearer must be arohan Man.
At the start of each skirmish you may transfer this condition to arohan Man.
At the end of each turn, if bearer did not win a skirmish this turn, return this condition to hand. (1) · Bearer must be a Nazgûl.
Bearer gainsmuster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Each time bearer wins a skirmish, you may draw 2 cards. (1) · Bearer must be a Wizard.
Skirmish: Exert bearer twice to make a minion strength -3. (1) ·
Bearer must be a Wizard.
Skirmish: Exert bearer twice to make a minion strength –3. (1) ·
Bearer must be an elven companion. Bearer may bear this hand weapon in addition to 1 other hand weapon.
Maneuver: If bearer is Arwen, exert her to draw 2 cards. (2) ·
Bearer must be an elven companion.
Archery: If bearer is Arwen, discard 2 elven cards from hand to wound a minion. (2) ·
Bearer must be an orc Orc.
When you play this possession, you may exert a companion. (1) · Bearer must be an Elf.
Each minion skirmishing bearer is strength -1 for each wound on that minion.
Skirmish: Exert bearer to exert a minion skirmishing bearer. (1)
Each time bearer wins a skirmish, you may transfer this condition to another
At the end of each turn, if bearer is not Aragorn, return this condition to hand. (1) · Bearer must be a
Bearer is an
Bearer is an archer.
Each time a companion is killed during the archery phase, you may control a site. (1) · Bearer must be a
When you play this possession you may reinforce a
Each time a companion is killed during a skirmish phase, you may control a site. (1) · Bearer must be a
At the start of each skirmish you may transfer this condition to a
At the end of each turn, if bearer did not win a skirmish this turn, return this condition to hand. (1) · Bearer must be a Nazgûl.
Bearer gains
Each time bearer wins a skirmish, you may draw 2 cards. (1) · Bearer must be a Wizard.
When you play this possession, you may exert a companion. (1) · Bearer must be an Elf.
Each minion skirmishing bearer is strength -1 for each wound on that minion.
Bearer must be a Nazgûl.
Bearer gains '''muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)''
Each time bearer wins a skirmish, you may draw 2 cards. (1) ·
Bearer must be a Wizard.
'''Skirmish:''' Exert bearer twice to make a minion strength –3. (1) ·
Bearer must be a Wizard.
'''Skirmish:''' Exert bearer twice to make a minion strength -3. (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
Each time bearer wins a skirmish, you may transfer this condition to another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
At the end of each turn, if bearer is not Aragorn, return this condition to hand. (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger.
'''Archery:''' Discard 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] cards from hand to make the fellowship archery total +1. (1) ·
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
Bearer is an '''Archer.''' When you play this possession, you may make the Free Peoples player exert his or her man. (1) ·
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
Bearer is an archer.
Each time a companion is killed during the archery phase, you may control a site. (1) ·
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
When you play this possession you may reinforce a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token twice.
Each time a companion is killed during a skirmish phase, you may control a site. (1) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
At the start of each skirmish you may transfer this condition to a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
At the end of each turn, if bearer did not win a skirmish this turn, return this condition to hand. (1) ·
Bearer must be an Elf.
Each minion skirmishing bearer is strength -1 for each wound on that minion.
'''Skirmish:''' Exert bearer to exert a minion skirmishing bearer. (1) ·
Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion.
'''Archery:''' If bearer is Arwen, discard 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] cards from hand to wound a minion. (2) ·
Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. Bearer may bear this hand weapon in addition to 1 other hand weapon.
'''Maneuver:''' If bearer is Arwen, exert her to draw 2 cards. (2) ·
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
When you play this possession, you may exert a companion. (1)
None (1) ·
A tool equally useful in times of peace and in times of war. (1) ·
Arwen had skill with a bow matched only by her beauty. (2) ·
Elven weapons remain in use for centuries. (1) ·
Not nearly as ornate or as accurate as the Gondorian bows, the short-bows of the Corsairs killed just as well. (1) ·
Southron accuracy with bows is legendary. (1) ·
The strongest members of an Orc tribe often wield hammers rather than blades. (1) ·
Well trained and deadly accurate, a ranger's bow was more an extension of himself than a weapon of wood. (1) ·
Woe be to any against whom she wielded it. (2) ·
“...the Black Riders rode like a gale....” (1) ·
“Bring it down! Bring it down! Bring it down!” (1) ·
“Your time will come. You will face the same evil...” (1) ·
“‘We must have power – power to order things as we will for that Good which only the Wise can see.'” (1)
Showing below up to 15 results in range #1 to #15.