Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S061.0 (1) ·
HDG-EN31S025.0 (1) ·
HDG-EN31S026.0 (1) ·
HDG-EN31S061.0 (1) ·
LOTR-EN05S064.0 (1) ·
LOTR-EN05S065.0 (1) ·
LOTR-EN05S078.0 (1) ·
LOTR-EN07S079.0 (1) ·
LOTR-EN07S080.0 (1) ·
LOTR-EN07S236.0 (1) ·
LOTR-EN08S064.0 (1) ·
LOTR-EN15S007.0 (1) ·
LOTR-EN15S058.0 (1) ·
LOTR-EN15S067.0 (1) ·
LOTR-EN15S163.0 (1) ·
LOTR-EN17A005.0 (1) ·
LOTR-EN17A007.0 (1) ·
LOTR-EN17S027.0 (1) ·
LOTR-EN17S031.0 (1) ·
LOTR-EN17S040.0 (1) ·
LOTR-EN17S089.0 (1) ·
LOTR-EN17S092.0 (1) ·
LOTR-EN18S063.0 (1)
HDG-EN30S061.0 (1) ·
HDG-EN31S025.0 (1) ·
HDG-EN31S026.0 (1) ·
HDG-EN31S061.0 (1) ·
LOTR-EN05S064.0 (1) ·
LOTR-EN05S065.0 (1) ·
LOTR-EN05S078.0 (1) ·
LOTR-EN07S079.0 (1) ·
LOTR-EN07S080.0 (1) ·
LOTR-EN07S236.0 (1) ·
LOTR-EN08S064.0 (1) ·
LOTR-EN15S007.0 (1) ·
LOTR-EN15S058.0 (1) ·
LOTR-EN15S067.0 (1) ·
LOTR-EN15S163.0 (1) ·
LOTR-EN17A005.0 (1) ·
LOTR-EN17A007.0 (1) ·
LOTR-EN17S027.0 (1) ·
LOTR-EN17S031.0 (1) ·
LOTR-EN17S040.0 (1) ·
LOTR-EN17S089.0 (1) ·
LOTR-EN17S092.0 (1) ·
LOTR-EN18S063.0 (1)
Bearer must a warg-rider. Response: If a skirmish special abiliy is used in a skirmish involving bearer, exert bearer to cancel that action. (2) ·
Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin. (1) ·
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion. (1) ·
Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) ·
Bearer must be a Dwarf. This is twilight cost -1 for each [DWARVEN] card that has a culture token on it. Skirmish: Remove a [DWARVEN] token to make bearer strength +1. (1) ·
Bearer must be a Southron. Bearer is fierce. Each time bearer overwhelms a character, you may add (5). (1) ·
Bearer must be a Southron. Bearer is fierce. While you have initiative or can spot 4 threats, bearer is damage +1. (1) ·
Bearer must be a [MEN] Man. While you can spot a threat, bearer is fierce. While you can spot 3 threats, bearer is damage +1. While you can spot 5 threats, you may play this from your discard pile. (1) ·
Bearer must be a [MEN] minion. Bearer is damage +1. Shadow: Remove a companion in the dead pile from the game to control a site. (1) ·
Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9) (1) ·
Bearer must be an [ORC] Orc with strength 10 or less. Bearer is fierce. When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and damage +1. (1) ·
Bearer must be an [ORC] Orc with strength 9 or less. Bearer is fierce. (1) ·
Bearer must be an [URUK-HAI] Uruk-hai. Bearer gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) If bearer is Lurtz, he is fierce. (1) ·
Bearer must be Aragorn. Discard any other weapon he bears. He is damage +1 and cannot bear other weapons. Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship's next site (replacing opponent's site if necessary). (1) ·
Bearer must be Aragorn. He is damage +1. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) ·
Bearer must be Aragorn. If you cannot spot a threat, Aragorn is defender +1. (1) ·
Bearer must be Elendil or Isildur. Bearer is damage +1. Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (1) ·
Bearer must be Theoden. He is damage +1. Response: If Theoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1) ·
c (1) ·
Fortification. This condition is twilight cost -1 for each [GONDOR] ranger you spot. Skirmish: Exert 2 [GONDOR] Men to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. (1) ·
Fortification. This condition is twilight cost -1 for each [GONDOR] ranger you spot. Skirmish: Exert a [GONDOR] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. (1)
Bearer is fierce.
While you have initiative or can spot 4 threats, bearer is
While you can spot a threat, bearer is
While you can spot 3 threats, bearer is
While you can spot 5 threats, you may play this from your discard pile. (1) · Bearer must be a
Bearer is
This is twilight cost -1 for each
Bearer is
Each time bearer overwhelms a character, you may add
Bearer is
When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and
Bearer is fierce. (1) · Bearer must be an
Bearer gains
If bearer is Lurtz, he is
If you cannot spot a threat, Aragorn is defender +1. (1) · Bearer must be Aragorn. Discard other weapons he bears. He is
He is
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) · Bearer must be Elendil or Isildur.
Bearer is
Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (2) · Bearer must be Théoden.
He is
'''Fortification'''. This condition is twilight cost -1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger you spot.
'''Skirmish:''' Exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. (1) ·
'''Fortification'''. This condition is twilight cost -1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger you spot.
'''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. (1) ·
Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin. (1) ·
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion. (1) ·
Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) ·
Bearer must be a '''Southron.'''
Bearer is fierce.
While you have initiative or can spot 4 threats, bearer is '''damage +1'''. (1) ·
Bearer must be a '''warg-rider.'''
'''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2) ·
Bearer must be a Dwarf.
This is twilight cost -1 for each [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card that has a culture token on it.
'''Skirmish:''' Remove a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token to make bearer strength +1. (1) ·
Bearer must be a Southron.
Bearer is '''fierce.'''
Each time bearer overwhelms a character, you may add [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man.
While you can spot a threat, bearer is '''fierce'''.
While you can spot 3 threats, bearer is '''damage +1'''.
While you can spot 5 threats, you may play this from your discard pile. (1) ·
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
Bearer is '''damage +1'''.
'''Shadow:''' Remove a companion in the dead pile from the game to control a site. (1) ·
Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9) (1) ·
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 10 or less.
Bearer is '''fierce'''.
When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and '''damage +1'''. (1) ·
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 9 or less.
Bearer is fierce. (1) ·
Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai.
Bearer gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
If bearer is Lurtz, he is '''fierce'''. (1) ·
Bearer must be Aragorn.
He is '''damage +1'''.
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) ·
Bearer must be Aragorn.
If you cannot spot a threat, Aragorn is defender +1. (1) ·
Bearer must be Aragorn. Discard other weapons he bears. He is '''damage +1''' and cannot bear other weapons.
'''Fellowship''' or '''Regroup:''' If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1) ·
Bearer must be Elendil or Isildur.
Bearer is '''damage +1'''.
Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (2) ·
Bearer must be Théoden.
He is '''Damage +1.'''
'''Response:''' If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1)
None (6) ·
"'...where the warg howls, there also the orc prowls.'" (1) ·
"...and the sword of Elendil filled Orcs and Men with fear...." (2) ·
"...mûmakil were bellowing as they were goaded to war." (1) ·
"It has been Remade." (2) ·
"The Sword of Elendil was forged anew by Elvish smiths... for Aragorn son of Arathorn was going to war upon the marches of Morder." (1) ·
"The wolves of Isengard will return." (1) ·
Bigger and stronger wargs were ridden into battle. (1) ·
Defeating an Uruk with a broad-bladed sword is not easily done. (1) ·
Dwarven smiths created weaponry of all sizes and styles. (1) ·
In times of war, the beauty of the walls matters little. (1) ·
Long handled and heavy, a single powerful swing of this weapon could cleave through even some of the thickest armor. (1) ·
The doors of Minas Tirith were meant to keep out more than Orcs. (1) ·
“Big as a house, much bigger than a house, it looked to him, a grey-clad moving hill.” (1) ·
“But wherever the mûmakil came there the horses would not go, but blenched and swerved away....” (1) ·
“‘Tell him there is no hope ahead. He should return to Edoras before the wolves of Isengard come there.'” (1)
Showing below up to 23 results in range #1 to #23.
D
- Data:Anduril, Flame of the West (7R79)/Data
- Data:Anduril, King's Blade (7R80)/Data
- Data:Anduril, Sword That Was Broken (17R27)/Data
- Data:Anduril, Sword That Was Broken (17RF5)/Data
- Data:Beast of War (17U40)/Data
- Data:Corsair Halberd (18U63)/Data
- Data:Decorated Barricade (15R58)/Data
- Data:Heavy Axe (15U7)/Data
- Data:Herugrim, Sword of the Mark (7R236)/Data
- Data:Lurtz's Sword, Mighty Longsword (15R163)/Data
- Data:Mumakil (8U64)/Data
- Data:Narsil, Forged by Telchar (17R31)/Data
- Data:Narsil, Forged by Telchar (17RF7)/Data
- Data:Portico (15U67)/Data
- Data:Relentless Warg (17R89)/Data
- Data:Savage Warg (31HH25)/Data