Drilldown: CardReleases
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Subtitle:
Revived (6) ·
Thrall of the One (6) ·
Seventh of the Nine Riders (4) ·
Ringwraith in Twilight (4) ·
Captain of the Nine Riders (3) ·
Desirous of Power (3) ·
Lieutenant of Morgul (3) ·
Lord of the Nazgul (3) ·
Second of the Nine Riders (3) ·
None (3) ·
Black Threat (3) ·
Third of the Nine Riders (3) ·
Black Predator (3) ·
Black Lord (3) ·
Black Assassin (3) ·
Fell Rider (3)
GameText:
Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot. (3) ·
Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (3) ·
Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3. (3) ·
Fierce. Shadow: Exert Ulaire Nelya to replace the fellowship's current site with a site from your adventure deck. (3) ·
Fierce. Assignment: Assign Ulaire Cantea to a companion who has resistance 0. Skirmish: Spot 6 companions and another [WRAITH] card to kill a companion Ulaire Cantea is skirmishing. (3) ·
Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition. (3) ·
Fierce. This minion is strength +1 for each companion you can spot. (2) ·
Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (2) ·
Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
Fierce.Toil 1. (For each [WRAITH] character you exert when playing this, its twilight cost is -1) Response: If you are playing a [WRAITH] event that has toil X, exert Ulaire Enquea to reduce that event's twilight cost by X. (2) ·
Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) ·
Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site. (2) ·
While Ulaire Cantea is at a forest or dwelling site, he is strength +2 and fierce. (2) ·
Fierce. Each time Ulaire Nelya wins a skirmish, you may draw a card. (2) ·
Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (2) ·
When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [RINGWRAITH] card revealed this way into hand. (2) ·
Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1. (2)
TaggedGameText:
When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each wraith card revealed this way into hand. (4) ·
Twilight.
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·Fierce.
Shadow: Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (3) ·
Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) ·
Fierce.
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) ·Fierce. Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) ·
Fierce.
Assignment: Assign Úlairë Cantëa to a companion who has resistance 0.
Skirmish: Spot 6 companions and another wraith card to kill a companion Úlairë Cantëa is skirmishing. (3) ·
Fierce.
Skirmish: Remove twilight2 and discard a wraith card from hand to make Úlairë Attëa strength +3. (3) ·
Fierce. Toil 1. (For each wraith character you exert when playing this, its twilight cost is –1.)
Response: If you are playing a wraith event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (3) ·
Fierce.
While you can spot 6 companions,wraith minions cannot take wounds (except during skirmish phases).
Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a wraith condition. (3) ·
Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·Fierce. Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (2) ·
Fierce.
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·Fierce.
When you play Úlairë Toldëa, you may exert him to take awraith event from your discard pile into hand. (2) ·
Shadow: Exert Úlairë Otsëa and discard a wraith condition from hand to discard a Free Peoples condition from play. (2) ·
Fierce.
Each time Úlairë Nelya wins a skirmish, you may draw a card. (2) · While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 andFierce. (2) ·
Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·Twilight.
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya isfierce and damage +1 (2)
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) ·
Assignment:
Skirmish:
While you can spot 6 companions,
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
When you play Úlairë Toldëa, you may exert him to take a
Each time Úlairë Nelya wins a skirmish, you may draw a card. (2) · While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is
FormattedGameText:
When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card revealed this way into hand. (4) ·
'''Twilight.'''
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
'''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) ·
'''Fierce.
Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to make Úlairë Attëa strength +3. (3) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
'''Response:''' If you are playing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (3) ·
'''Fierce.'''
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
'''Fierce.'''
'''Shadow:''' Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (3) ·
'''Fierce.'''
While you can spot 6 companions, [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions cannot take wounds (except during skirmish phases).
'''Skirmish:''' If this minion is mounted, exert him twice to wound a companion bearing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition. (3) ·
'''Fierce.'''
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) ·
While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and '''Fierce.''' (2) ·
'''Fierce.'''
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
'''Twilight.'''
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is '''fierce''' and '''damage +1''' (2) ·
'''Shadow:''' Exert Úlairë Otsëa and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition from hand to discard a Free Peoples condition from play. (2) ·
'''Fierce.''' Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (2) ·
'''Fierce.'''
Each time Úlairë Nelya wins a skirmish, you may draw a card. (2) ·
'''Fierce.'''
When you play Úlairë Toldëa, you may exert him to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event from your discard pile into hand. (2) ·
'''Fierce.
Assignment:''' Assign Úlairë Cantëa to a companion who has resistance 0.
'''Skirmish:''' Spot 6 companions and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card to kill a companion Úlairë Cantëa is skirmishing. (2) ·
'''Enduring.'''
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2)
Lore:
None (19) ·
Nine Riders Collection (7) ·
“‘Flee them! Speak no words to them! They are deadly.'” (3) ·
“‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) ·
“‘...the Shire is no longer any protection to you.'” (3) ·
“He sprang forward and bore down on Frodo.” (3) ·
The Nazgûl were strongest, and most terrifying, at night. (3) ·
“Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.” (3) ·
“‘We can feel their presence – it troubled our hearts, as soon as we came here, and before we saw them; they feel ours more keenly.'” (2) ·
Those that knew the most power as kings were placed in particular ways for the will of Sauron. (2) ·
“‘...peril is now both before you and behind you, and upon either side.'” (2) ·
“The riding figure sat quite still with its head bowed, as if listening.” (2) ·
“‘Open, in the name of Mordor!' said a voice thin and menacing.” (2) ·
“...a shape, black-mantled, huge and threatening.” (2) ·
“So black were they that they seemed like black holes in the deep shade behind them.” (2) ·
“‘There's been a strange customer asking for Mr. Baggins of Bag End, and he's only just gone.'” (2) ·
The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (2) ·
DGMA Premier Series Qualifier (2)
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