Drilldown: CardReleases

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CardReleases > TwilightCost: 3-4 & StrengthMod : +2 or +4

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Bearer must a warg-rider. Response: If a skirmish special abiliy is used in a skirmish involving bearer, exert bearer to cancel that action. (1) · Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin. (1) · Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) · Bearer must be a Southron. Bearer is fierce. Each time bearer overwhelms a character, you may add (5). (1) · Bearer must be a [MEN] minion. Bearer is damage +1. Shadow: Remove a companion in the dead pile from the game to control a site. (1) · Bearer must be an [ORC] Orc with strength 10 or less. Bearer is fierce. When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and damage +1. (1) · Bearer must be an [ORC] Orc with strength 9 or less. Bearer is fierce. (1) · Bearer must be an [URUK-HAI] Uruk-hai. Bearer gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) If bearer is Lurtz, he is fierce. (1) · Bearer must be Aragorn. Discard any other weapon he bears. He is damage +1 and cannot bear other weapons. Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship's next site (replacing opponent's site if necessary). (1) · Bearer must be Aragorn. He is damage +1. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) · Bearer must be Aragorn. If you cannot spot a threat, Aragorn is defender +1. (1) · Bearer must be Theoden. He is damage +1. Response: If Theoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1)
TaggedGameText:
Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin. (1) · Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) · Bearer must be a warg-rider.
Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1)
· Bearer must be a men minion.
Bearer is damage +1.
Shadow: Remove a companion in the dead pile from the game to control a site. (1)
· Bearer must be a Southron.
Bearer is fierce.
Each time bearer overwhelms a character, you may add twilight5. (1)
· Bearer must be an orc Orc with strength 10 or less.
Bearer is fierce.
When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and damage +1. (1)
· Bearer must be an orc Orc with strength 9 or less.
Bearer is fierce. (1)
· Bearer must be an urukhai Uruk-hai.
Bearer gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
If bearer is Lurtz, he is fierce. (1)
· Bearer must be Aragorn.
If you cannot spot a threat, Aragorn is defender +1. (1)
· Bearer must be Aragorn. Discard other weapons he bears. He is damage +1 and cannot bear other weapons.
Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1)
· Bearer must be Aragorn.
He is damage +1.
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2)
· Bearer must be Théoden.
He is Damage +1.
Response: If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1)
FormattedGameText:
Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin. (1) · Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) · Bearer must be a '''warg-rider.''' '''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1) · Bearer must be a Southron. Bearer is '''fierce.''' Each time bearer overwhelms a character, you may add [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. Bearer is '''damage +1'''. '''Shadow:''' Remove a companion in the dead pile from the game to control a site. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 10 or less. Bearer is '''fierce'''. When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and '''damage +1'''. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 9 or less. Bearer is fierce. (1) · Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai. Bearer gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' If bearer is Lurtz, he is '''fierce'''. (1) · Bearer must be Aragorn. He is '''damage +1'''. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) · Bearer must be Aragorn. If you cannot spot a threat, Aragorn is defender +1. (1) · Bearer must be Aragorn. Discard other weapons he bears. He is '''damage +1''' and cannot bear other weapons. '''Fellowship''' or '''Regroup:''' If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1) · Bearer must be Théoden. He is '''Damage +1.''' '''Response:''' If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1)
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