Drilldown: CardReleases

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CardReleases > Subset: A & TwilightCost: 2-4 & Strength: None

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GameText:
Aid - (2). Each time you transfer this to a companion, except a [GANDALF] companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (1) · Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1. (1) · Bearer must be a Nazgul. If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden. (1) · Bearer must be a [GANDALF] Man. While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a [GANDALF] card from your discard pile into hand. (1) · Bearer must be a [GANDALF] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. Fellowship: Add a threat to remove a burden. (1) · Bearer must be an [ELVEN] companion. Archery: If bearer is Arwen, discard 2 [ELVEN] cards from hand to wound a minion. (1) · Bearer must be an [ELVEN] companion. Bearer may bear this hand weapon in addition to 1 other hand weapon. Maneuver: If bearer is Arwen, exert her to draw 2 cards. (1) · Bearer must be Aragorn. He is damage +1. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (1) · Bearer must be Bilbo or Frodo. Regroup: Exert bearer to remove a threat. (1) · Bearer must be Faramir. He is damage +1. Each minion skirmishing Faramir at a battleground or forest site is roaming. (1) · Bearer must be Gandalf. Bearer is damage +1. Each time a companion is about to take a wound, you may discard a companion from hand to prevent that. (1) · Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a burden. (1) · c (1) · Each time you play Saruman, spot a minion. That minion is fierce until the start of the regroup phase. Each Wizard is strength +3 and damage +1. (1) · Spell. Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf?s resistance to resolve that skirmish instead of that companion?s strength. (1) · To play, spot 2 minions. While you can spot Sauron, each other minion is damage +1. While the fellowship is in the same region as Mount Doom, each companion is resistance -2. (1) · To play, spot 3 Elves. Each time you are about to draw a card, you may exert an Elf to look at the top three cards of your draw deck instead. Take a Free Peoples card into your hand and place the other cards on the bottom of your draw deck. (1) · To play, spot Aragorn, Elendil, or Isildur. Skirmish: Spot a [GONDOR] Man with 3 or more vitality and discard a [GONDOR] card from hand to make that Man strength +2. (1) · To play, spot Denethor (or 2 [GONDOR] companions). Each time a minion is killed or discarded from play during a skirmish, you may reinforce a [GONDOR] token. Skirmish: Remove 3 [GONDOR] tokens to discard a possession. (1) · To play, spot Galadriel or Celeborn. While Galadriel is the Ring-bearer, she is strength +2 and resistance +2. Each time you play an [ELVEN] skirmish event, you may reinforce an [ELVEN] token. (1) · To play, spot Theoden (or 2 [ROHAN] companions). Saruman and Grima cannot be assigned to skirmishes. Response: If a [ROHAN] Man is about to take a wound, exert another [ROHAN] Man and add (2) to prevent that. (1) · To play, spot Theoden. Skirmish: Spot a [ROHAN] Man bearing a possession and discard a [ROHAN] possession from hand to make that Man strength +2. (1)
TaggedGameText:
Aid – twilight2.
Each time you transfer this to a companion, except a gandalf companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (1)
· Spell. Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf’s resistance to resolve that skirmish instead of that companion’s strength. (1) · Bearer must be a gandalf Man.
While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a gandalf card from your discard pile into hand. (1)
· Bearer must be a gandalf Wizard.
Discard all other possessions on bearer and bearer may not bear a hand weapon.
Fellowship: Add a threat to remove a burden. (1)
· Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a dwarven token.
Skirmish: Discard a dwarven card from hand to make bearer damage +1. (1)
· Bearer must be a Nazgûl.
If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden. (1)
· Bearer must be an elven companion. Bearer may bear this hand weapon in addition to 1 other hand weapon.
Maneuver: If bearer is Arwen, exert her to draw 2 cards. (1)
· Bearer must be an elven companion.
Archery: If bearer is Arwen, discard 2 elven cards from hand to wound a minion. (1)
· Bearer must be Aragorn.
He is damage +1.
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (1)
· Bearer must be Bilbo or Frodo.
Regroup: Exert bearer to remove a threat. (1)
· Bearer must be Elendil or Isildur.
Bearer is damage +1.
Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (1)
· Bearer must be Faramir.
He is damage +1.
Each minion skirmishing Faramir at a battleground or forest site is roaming. (1)
· Bearer must be Gandalf.
Each time Gandalf wins a skirmish, you may remove a burden. (1)
· Bearer must be Gandalf.
Bearer is damage +1.
Each time a companion is about to take a wound, you may discard a companion from hand to prevent that. (1)
· Each time you play Saruman, spot a minion. That minion is fierce until the start of the regroup phase.
Each Wizard is strength +3 and damage +1. (1)
· To play, spot 2 minions.
While you can spot Sauron, each other minion is damage +1.
While the fellowship is in the same region as Mount Doom, each companion is resistance -2. (1)
· To play, spot 3 Elves.
Each time you are about to draw a card, you may exert an Elf to look at the top three cards of your draw deck instead. Take a Free Peoples card into your hand and place the other cards on the bottom of your draw deck. (1)
· To play, spot Aragorn, Elendil, or Isildur.
Skirmish: Spot a gondor Man with 3 or more vitality and discard a gondor card from hand to make that Man strength +2. (1)
· To play, spot Denethor (or 2 gondor companions).
Each time a minion is killed or discarded from play during a skirmish, you may reinforce a gondor token.
Skirmish: Remove 3 gondor tokens to discard a possession. (1)
· To play, spot Galadriel or Celeborn.
While Galadriel is the Ring-bearer, she is strength +2 and resistance +2.
Each time you play an elven skirmish event, you may reinforce an elven token. (1)
· To play, spot Théoden (or 2 rohan companions).
Saruman and Gríma cannot be assigned to skirmishes.
Response: If a rohan Man is about to take a wound, exert another rohan Man and add twilight2 to prevent that. (1)
· To play, spot Théoden.
Skirmish: Spot a rohan Man bearing a possession and discard a rohan possession from hand to make that Man strength +2. (1)
FormattedGameText:
'''Aid –''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. Each time you transfer this to a companion, except a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (1) · '''Spell'''. Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf’s resistance to resolve that skirmish instead of that companion’s strength. (1) · Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token. '''Skirmish:''' Discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to make bearer '''damage +1'''. (1) · Bearer must be a Nazgûl. If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden. (1) · Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Man. While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card from your discard pile into hand. (1) · Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. '''Fellowship:''' Add a threat to remove a burden. (1) · Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. '''Archery:''' If bearer is Arwen, discard 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] cards from hand to wound a minion. (1) · Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. Bearer may bear this hand weapon in addition to 1 other hand weapon. '''Maneuver:''' If bearer is Arwen, exert her to draw 2 cards. (1) · Bearer must be Aragorn. He is '''damage +1'''. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (1) · Bearer must be Bilbo or Frodo. '''Regroup:''' Exert bearer to remove a threat. (1) · Bearer must be Elendil or Isildur. Bearer is '''damage +1'''. Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (1) · Bearer must be Faramir. He is '''damage +1.''' Each minion skirmishing Faramir at a battleground or forest site is roaming. (1) · Bearer must be Gandalf. Bearer is '''damage +1'''. Each time a companion is about to take a wound, you may discard a companion from hand to prevent that. (1) · Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a burden. (1) · Each time you play Saruman, spot a minion. That minion is '''fierce''' until the start of the regroup phase. Each Wizard is strength +3 and damage +1. (1) · To play, spot 2 minions. While you can spot Sauron, each other minion is '''damage +1'''. While the fellowship is in the same region as Mount Doom, each companion is resistance -2. (1) · To play, spot 3 Elves. Each time you are about to draw a card, you may exert an Elf to look at the top three cards of your draw deck instead. Take a Free Peoples card into your hand and place the other cards on the bottom of your draw deck. (1) · To play, spot Aragorn, Elendil, or Isildur. '''Skirmish:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with 3 or more vitality and discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to make that Man strength +2. (1) · To play, spot Denethor (or 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions). Each time a minion is killed or discarded from play during a skirmish, you may reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token. '''Skirmish:''' Remove 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] tokens to discard a possession. (1) · To play, spot Galadriel or Celeborn. While Galadriel is the Ring-bearer, she is strength +2 and resistance +2. Each time you play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] skirmish event, you may reinforce an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token. (1) · To play, spot Théoden (or 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions). Saruman and Gríma cannot be assigned to skirmishes. '''Response:''' If a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is about to take a wound, exert another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that. (1) · To play, spot Théoden. '''Skirmish:''' Spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man bearing a possession and discard a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession from hand to make that Man strength +2. (1)
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