Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S041.0 (1) ·
HDG-EN31S023.0 (1) ·
HDG-EN31S024.0 (1) ·
HDG-EN31S037.0 (1) ·
HDG-EN32S028.0 (1) ·
HDG-EN32S035.0 (1) ·
HDG-EN32S036.0 (1) ·
LOTR-EN01S163.0 (1) ·
LOTR-EN01S256.0 (1) ·
LOTR-EN02S049.0 (1) ·
LOTR-EN02S067.0 (1) ·
LOTR-EN03S057.0 (1) ·
LOTR-EN03S060.0 (1) ·
LOTR-EN05S050.0 (1) ·
LOTR-EN05S125.0 (1) ·
LOTR-EN06S065.0 (1) ·
LOTR-EN07S200.0 (1) ·
LOTR-EN10S056.0 (1) ·
LOTR-EN10S057.0 (1) ·
LOTR-EN11S122.0 (1) ·
LOTR-EN11S143.0 (1) ·
LOTR-EN15S103.0 (1) ·
LOTR-EN17S077.0 (1) ·
LOTR-EN18S087.0 (1) ·
LOTR-EN18S090.0 (1)
HDG-EN30S041.0 (1) ·
HDG-EN31S023.0 (1) ·
HDG-EN31S024.0 (1) ·
HDG-EN31S037.0 (1) ·
HDG-EN32S028.0 (1) ·
HDG-EN32S035.0 (1) ·
HDG-EN32S036.0 (1) ·
LOTR-EN01S163.0 (1) ·
LOTR-EN01S256.0 (1) ·
LOTR-EN02S049.0 (1) ·
LOTR-EN02S067.0 (1) ·
LOTR-EN03S057.0 (1) ·
LOTR-EN03S060.0 (1) ·
LOTR-EN05S050.0 (1) ·
LOTR-EN05S125.0 (1) ·
LOTR-EN06S065.0 (1) ·
LOTR-EN07S200.0 (1) ·
LOTR-EN10S056.0 (1) ·
LOTR-EN10S057.0 (1) ·
LOTR-EN11S122.0 (1) ·
LOTR-EN11S143.0 (1) ·
LOTR-EN15S103.0 (1) ·
LOTR-EN17S077.0 (1) ·
LOTR-EN18S087.0 (1) ·
LOTR-EN18S090.0 (1)
Ancient Chieftain (1) ·
Archer Commander (1) ·
Azog (3) ·
Black Land Runner (1) ·
Bolg (3) ·
Cirith Ungol Warrior (1) ·
Cirith Ungol Watchman (1) ·
Foul Horde (2) ·
Frenzied Orc (1) ·
Isengard Artisan (1) ·
Isengard Retainer (1) ·
Isengard Smith (1) ·
Morgul Hunter (1) ·
Morgul Spawn (1) ·
Moria Archer Troop (1) ·
Orkish Breeder (1) ·
Orkish Flanker (1) ·
Orkish Skirmisher (1) ·
Watchful Orc (2)
Archer. Each other [MORIA] archer is strength +2. (1) ·
Archer. While you can spot another [MORIA] archer, add 1 to the minion archery total. (1) ·
Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2 (1) ·
Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2. (1) ·
Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase. (1) ·
Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt. (1) ·
Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion. (1) ·
Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase. (1) ·
Each companion skirmishing this minion loses all damage and strength bonuses from possessions. (1) ·
Each time this minion wins a skirmish, if it is mounted, exert a companion. Shadow: Exert 3 [ORC] minions and spot an [ORC] mount to discard a condition. (1) ·
Each time this minion wins a skirmish, you may exert him twice to wound a companion. (1) ·
For each companion you can spot, this minion is strength +1. (1) ·
For each other [MORIA] Orc you can spot, Ancient Chieftain is strength +1. (1) ·
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Shadow: Exert this minion to play an [URUK-HAI] hunter at twilight cost -2. (1) ·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) ·
Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) ·
Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) ·
Shadow: Spot a possession to make this minion fierce until the regroup phase. (1) ·
To play, spot an [ORC] Orc. While you can spot more sites on the adventure path than minions, this minion is strength +5. (1) ·
Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot another [ORC] minion to replace the fellowship's current site with an underground site from your adventure deck. (1) ·
While this minion is at an underground site, each character skirmishing it is strength -2. While you can spot 6 companions, each character skirmishing an [ORC] minion is strength -2. (1) ·
While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish. (1)
While you can spot another
Each other
While Foul Horde is not exhausted, it is
While Foul Horde has at least 3 vitality, it is
While Foul Horde has at least 4 vitality, it is
While you can spot more sites on the adventure path than minions, this minion is strength +5. (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot another
'''Archer.'''
Each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer is strength +2. (1) ·
'''Archer.'''
While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer, add 1 to the minion archery total. (1) ·
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
'''Shadow:''' Exert this minion to play an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter at twilight cost -2. (1) ·
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) ·
'''Regroup:''' Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) ·
'''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (1) ·
'''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (1) ·
'''Warg-rider.'''
While Foul Horde is not exhausted, it is '''fierce.'''
While Foul Horde has at least 3 vitality, it is '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
While Foul Horde has at least 4 vitality, it is '''damage +1.''' (2) ·
Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2 (1) ·
Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2. (1) ·
Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase. (1) ·
Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt. (1) ·
Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion. (1) ·
Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase. (1) ·
Each companion skirmishing this minion loses all damage and strength bonuses from possessions. (1) ·
Each time this minion wins a skirmish, if it is mounted, exert a companion.
'''Shadow:''' Exert 3 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions and spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount to discard a condition. (1) ·
Each time this minion wins a skirmish, you may exert him twice to wound a companion. (1) ·
For each companion you can spot, this minion is strength +1. (1) ·
For each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you can spot, Ancient Chieftain is strength +1. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
While you can spot more sites on the adventure path than minions, this minion is strength +5. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to replace the fellowship's current site with an underground site from your adventure deck. (1) ·
While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength –2. (1) ·
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (1)
None (9) ·
Deep in the Isengard pits, Orcs tended the mud from which the Uruk-hai were pulled from. (1) ·
Minions of Orthanc shared their master's fascination with machines. (1) ·
More enemies seem only to further fuel their rage. (1) ·
Most of the Goblin arrows flew harmlessly into the chasm, but there were so many! (1) ·
Pain. Pain was part of each Orc's life. (1) ·
Quick to contain their fleeing victims, the Orkish riders were always feared. (1) ·
Sauron's hatred lives in the hearts of his minions. (1) ·
Some Orcs have learned basic tracking skills. (1) ·
Their commander led the Goblin bowmen to the highest rise across the gap. (1) ·
When commanded to, Orcs could travel great distances with great speed. (1) ·
“...a huge orc-chieftain, almost man-high, clad in black mail from head to foot, leaped into the chamber; behind him his followers clustered in the doorway.” (1) ·
“...deafening, roaring in his ears, the crash of the feet and the rending clamour of the Orcs before him.” (1) ·
“Sam looked up towards the orc-tower, and suddenly from its narrow windows lights stared out like small red eyes.” (1) ·
“‘...the Eagles of the mountain went far and wide, and they saw many things: the gathering of wolves and the mustering of Orcs....'” (1) ·
“‘...the fear of him has passed before him over the River.'” (1) ·
“‘No other folk make such a trampling....'” (1)
Showing below up to 25 results in range #1 to #25.
D
- Data:Ancient Chieftain (1R163)/Data
- Data:Archer Commander (2R49)/Data
- Data:Azog, Commander of the Wolves Army (32S228)/Data
- Data:Azog, Servant of Sauron (32HF35)/Data
- Data:Azog, The Defiler (31B123)/Data
- Data:Black Land Runner (15C103)/Data
- Data:Bolg, Captain of the Goblin Army (32S236)/Data
- Data:Bolg, Servant of Sauron (31HD37)/Data
- Data:Bolg, Son of Azog (31B124)/Data
- Data:Cirith Ungol Warrior (10C56)/Data
- Data:Cirith Ungol Watchman (10U57)/Data
- Data:Foul Horde (5R50)/Data
- Data:Foul Horde (AI) (5R125)/Data
- Data:Frenzied Orc (11C122)/Data
- Data:Isengard Artisan (6C65)/Data
- Data:Isengard Retainer (3U57)/Data
- Data:Isengard Smith (3U60)/Data
- Data:Morgul Hunter (1R256)/Data