Drilldown: CardReleases

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CardReleases > Subtypes: Orc & TwilightCost: 4-20 & Strength: 8-9

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Archer. Each other [MORIA] archer is strength +2. (1) · Archer. While you can spot another [MORIA] archer, add 1 to the minion archery total. (1) · Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2 (1) · Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2. (1) · Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase. (1) · Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt. (1) · Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion. (1) · Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase. (1) · Each companion skirmishing this minion loses all damage and strength bonuses from possessions. (1) · Each time this minion wins a skirmish, if it is mounted, exert a companion. Shadow: Exert 3 [ORC] minions and spot an [ORC] mount to discard a condition. (1) · Each time this minion wins a skirmish, you may exert him twice to wound a companion. (1) · For each companion you can spot, this minion is strength +1. (1) · For each other [MORIA] Orc you can spot, Ancient Chieftain is strength +1. (1) · Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Shadow: Exert this minion to play an [URUK-HAI] hunter at twilight cost -2. (1) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) · Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (1) · To play, spot an [ORC] Orc. While you can spot more sites on the adventure path than minions, this minion is strength +5. (1) · Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot another [ORC] minion to replace the fellowship's current site with an underground site from your adventure deck. (1) · While this minion is at an underground site, each character skirmishing it is strength -2. While you can spot 6 companions, each character skirmishing an [ORC] minion is strength -2. (1) · While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish. (1)
TaggedGameText:
Archer.
While you can spot another moria archer, add 1 to the minion archery total. (1)
· Archer.
Each other moria archer is strength +2. (1)
· Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Shadow: Exert this minion to play an urukhai hunter at twilight cost -2. (1)
· Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (1) · Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (1) · Warg-rider.
While Foul Horde is not exhausted, it is fierce.
While Foul Horde has at least 3 vitality, it is Ambush twilight1.
While Foul Horde has at least 4 vitality, it is damage +1. (2)
· Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2 (1) · Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2. (1) · Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase. (1) · Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt. (1) · Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion. (1) · Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase. (1) · Each companion skirmishing this minion loses all damage and strength bonuses from possessions. (1) · Each time this minion wins a skirmish, if it is mounted, exert a companion.
Shadow: Exert 3 orc minions and spot an orc mount to discard a condition. (1)
· Each time this minion wins a skirmish, you may exert him twice to wound a companion. (1) · For each companion you can spot, this minion is strength +1. (1) · For each other moria Orc you can spot, Ancient Chieftain is strength +1. (1) · To play, spot an orc Orc.
While you can spot more sites on the adventure path than minions, this minion is strength +5. (1)
· When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot another orc minion to replace the fellowship's current site with an underground site from your adventure deck. (1) · While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an orc minion is strength –2. (1) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (1)
FormattedGameText:
'''Archer.''' Each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer is strength +2. (1) · '''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer, add 1 to the minion archery total. (1) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Shadow:''' Exert this minion to play an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter at twilight cost -2. (1) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) · '''Regroup:''' Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (1) · '''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (1) · '''Warg-rider.''' While Foul Horde is not exhausted, it is '''fierce.''' While Foul Horde has at least 3 vitality, it is '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While Foul Horde has at least 4 vitality, it is '''damage +1.''' (2) · Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2 (1) · Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2. (1) · Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase. (1) · Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt. (1) · Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion. (1) · Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase. (1) · Each companion skirmishing this minion loses all damage and strength bonuses from possessions. (1) · Each time this minion wins a skirmish, if it is mounted, exert a companion. '''Shadow:''' Exert 3 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions and spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount to discard a condition. (1) · Each time this minion wins a skirmish, you may exert him twice to wound a companion. (1) · For each companion you can spot, this minion is strength +1. (1) · For each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you can spot, Ancient Chieftain is strength +1. (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. While you can spot more sites on the adventure path than minions, this minion is strength +5. (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to replace the fellowship's current site with an underground site from your adventure deck. (1) · While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength –2. (1) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (1)
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