Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
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CardReleases > Subtitle :
Ringwraith in Twilight or
The Ruling Ring or
None
& Subtypes:
Man
& Strength:
8-9
& Vitality:
3
Use the filters below to narrow your results.
Archer. Knight. To play, spot 3 [GONDOR] companions. While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a [MEN] minion is about to take a wound in a skirmish, exert this minion and remove (1) to prevent that. (1) ·
This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2. (1) ·
To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
To play, spot 3 [ROHAN] companions. You may play Rohirrim Army any time you could play a regroup event. When you play Rohirrim Army, you may discard a minion. (1) ·
To play, spot a [MEN] Man. While you can spot a companion of strength 10 or more, this minion is strength +3. Maneuver: Remove 2 burdens or 2 threats to control a site. (1)
To play, spot 3
While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · To play, spot 3
You may play Rohirrim Army any time you could play a regroup event.
When you play Rohirrim Army, you may discard a minion. (1) · To play, spot a
While you can spot a companion of strength 10 or more, this minion is strength +3.
'''Archer.''' '''Knight.'''
To play, spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions.
While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Response:''' If a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert this minion and remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that. (1) ·
This minion is strength +2 and '''damage +1''' for each Free Peoples culture that you can spot over 2. (1) ·
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
To play, spot 3 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions.
You may play Rohirrim Army any time you could play a regroup event.
When you play Rohirrim Army, you may discard a minion. (1) ·
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man.
While you can spot a companion of strength 10 or more, this minion is strength +3.
'''Maneuver:''' Remove 2 burdens or 2 threats to control a site. (1)
The Hillmen are always searching for lands to conquer. (1) ·
Tight columns allow Easterlings to protect each other. (1) ·
“But about the Gate resistance still was stout.... ” (1) ·
“With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) ·
“‘Begone, foul dwimmerlaik, lord of carrion!'” (1) ·
“‘How long is it since Saruman bought you?'” (1)
Showing below up to 7 results in range #1 to #7.