Drilldown: CardReleases

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CardReleases > Subtypes: Uruk-hai & Strength: 8-11 & Vitality: 3-4

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Archer. Damage +1. (1) · Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) · Damage +1. (2) · Damage +1. A character skirmishing this minion does not gain strength bonuses from weapons. (1) · Damage +1. At the start of the maneuver phase, you may spot another [URUK-HAI] minion and remove 3 [URUK-HAI] tokens to take control of a site or discard a follower. (1) · Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1) · Damage +1. Each character skirmishing this minion looses all strength bonuses from weapons. (1) · Damage +1. Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove (2) or discard this minion. (1) · Damage +1. Each time this minion wins a skirmish, you may control a site. (1) · Damage +1. Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. (1) · Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) · Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) · Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound. (1) · Damage +1. Shadow: Exert this minion and spot a Free Peoples condition to make an unbound companion resistance -1 for each card that has the same card title as that condition. (1) · Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) · Damage +1. Skirmish: Spot a Free Peoples player?s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. (1) · Damage +1. The twilight cost of this minion is -1 for each site you control. (1) · Damage +1. This minion is strength +2 for each site you control. (1) · Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance -2 until the end of the turn. (1) · Damage +1. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +4. (1) · Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is damage +1. (1) · Damage +1. While you can spot a companion of strength 10 or more, this minion is strength +2. Regroup: Exert 4 [URUK-HAI] minions (or discard 3 [URUK-HAI] minions) to take control of a site. (1) · Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Skirmish: Exert this minion to make an [URUK-HAI] hunter minion strength +2. (1) · Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) At the start of each skirmish involving Ugluk, each non-hunter skirmishing Ugluk must exert. (1) · Fierce. This minion gains hunter 3 for each site you control. (1) · Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a companion loses a skirmish involving an [URUK-HAI] minion, exert this minion to discard a possession borne by that companion. (1) · To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2) · Tracker. Fierce. The roaming penalty for each [ISENGARD] tracker you play is -2. While you can spot 2 [ISENGARD] trackers, Ugluk is strength +3. While you can spot 3 [ISENGARD] trackers, Ugluk is damage +1. (1) · Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to add a burden. (1)
TaggedGameText:
Archer. Damage +1.
Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1)
· Archer. Damage +1. (1) · Damage +1. (1) · Damage +1.
The twilight cost of this minion is -1 for each site you control. (1)
· Damage +1.
Skirmish:
Exert this minion to make it strength +1 for each urukhai Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1)
· Damage +1.
Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1)
· Damage +1.
This minion is strength +2 for each site you control. (1)
· Damage +1.
While at a battleground, this minion is fierce.
While you control a battleground, this minion is strength +4. (1)
· Damage +1.
Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
· Damage +1.
Each character skirmishing this minion loses all strength bonuses from weapons. (1)
· Damage +1.
Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove twilight2 or discard this minion. (1)
· Damage +1.
Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. (1)
· Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Response: If a urukhai minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1)
· Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn. (1) · Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is Damage +1. (1) · Damage +1.
Response: If an urukhai minion is about to take a wound, exert this minion to prevent that wound. (1)
· Damage +1.
Berserk Rager is strength +1 for each wound on a character in its skirmish.
Skirmish: Remove 3 isengard tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1)
· Damage +1.
Each time this minion wins a skirmish, you may control a site. (1)
· Damage +1.
Shadow:
Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition. (1)
· Damage +1.
(When this minion wins a skirmish, add 1 extra wound to the defender.) (1)
· Damage +1.
A character skirmishing this minion does not gain strength bonuses from weapons. (1)
· Damage +1.
Skirmish: Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. (1)
· Damage +1.
At the start of the maneuver phase, you may spot another urukhai minion and remove 3 urukhai tokens to take control of a site or discard a follower. (1)
· Damage +1.
While you can spot a companion of strength 10 or more, this minion is strength +2.
Regroup: Exert 4 urukhai minions (or discard 3 urukhai minions) to take control of a site. (1)
· Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Skirmish: Exert this minion to make an urukhai hunter minion strength +2. (1)
· Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.)
At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert. (1)
· Fierce.
This minion gains hunter 3 for each site you control. (1)
· Fierce.
This minion is damage +1 for each urukhai hunter assigned to a skirmish. (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Response: If a companion loses a skirmish involving an urukhai minion, exert this minion to discard a possession borne by that companion. (1)
· Tracker. Fierce.
The roaming penalty for each isengard tracker you play is -2.
While you can spot 2 isengard trackers, Uglúk is strength +3.
While you can spot 3 isengard trackers, Uglúk is damage +1. (1)
· Tracker. Fierce.
Unbound Hobbits may not be discarded.
Response: If an unbound Hobbit is killed, exert this minion to add a burden. (1)
· To play, spot an urukhai minion.
While you can spot a fierce minion, this minion is fierce.
While you can spot a hunter, this minion gains hunter 1.
While you can spot a character that is damage +1, this minion is damage +1. (2)
FormattedGameText:
'''Archer.''' '''Damage +1'''. (1) · '''Archer.''' '''Damage +1.''' '''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) · '''Damage +1'''. '''Skirmish:''' Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. (1) · '''Damage +1'''. At the start of the maneuver phase, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and remove 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens to take control of a site or discard a follower. (1) · '''Damage +1'''. While you can spot a companion of strength 10 or more, this minion is strength +2. '''Regroup:''' Exert 4 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions (or discard 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions) to take control of a site. (1) · '''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.) (1) · '''Damage +1'''. A character skirmishing this minion does not gain strength bonuses from weapons. (1) · '''Damage +1. Shadow:''' Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition. (1) · '''Damage +1. Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) · '''Damage +1. ''' The twilight cost of this minion is -1 for each site you control. (1) · '''Damage +1. ''' (1) · '''Damage +1.''' '''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that wound. (1) · '''Damage +1.''' Berserk Rager is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1) · '''Damage +1.''' Each time this minion wins a skirmish, you may control a site. (1) · '''Damage +1.''' '''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · '''Damage +1.''' Each character skirmishing this minion loses all strength bonuses from weapons. (1) · '''Damage +1.''' Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion. (1) · '''Damage +1.''' Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. (1) · '''Damage +1.''' '''Maneuver:''' Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) · '''Damage +1.''' This minion is strength +2 for each site you control. (1) · '''Damage +1.''' While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +4. (1) · '''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Response:''' If a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) · '''Damage +1.''' When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn. (1) · '''Damage +1.''' While this minion is skirmishing a character who has resistance 4 or less, this minion is '''Damage +1.''' (1) · '''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert this minion to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter minion strength +2. (1) · '''Fierce. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert. (1) · '''Fierce.''' This minion gains '''hunter 3''' for each site you control. (1) · '''Fierce.''' This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish. (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Response:''' If a companion loses a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, exert this minion to discard a possession borne by that companion. (1) · '''Tracker.''' '''Fierce.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker you play is -2. While you can spot 2 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is strength +3. While you can spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is '''damage +1.''' (1) · '''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to add a burden. (1) · To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While you can spot a fierce minion, this minion is '''fierce'''. While you can spot a hunter, this minion gains '''hunter 1'''. While you can spot a character that is damage +1, this minion is '''damage +1'''. (2)
Lore:
None (2) · "'They have a blasting fire, and with it they took the wall.'" (1) · "'This is no parley. You have nothing to say.'" (1) · 'I am Ugl?k. I command.' (1) · Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) · Bands of Uruks crossed the plains of Rohan. (1) · Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies. (1) · Casualties of war were neither honored nor remembered by the White Hand. (1) · Fear is a potent weapon in the hands of an Uruk-hai. (1) · Fighting in packs, the Uruk-hai feast on the weak. (1) · In battle, the Uruk-hai inspire terror in even the bravest of their enemies. (1) · The best archers were held in reserve, awaiting the final assault. (1) · The Great Orc race revels in its ability to overwhelm an enemy. (1) · The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army. (1) · The Uruk-hai... resilient... imposing... (1) · The voice of Saruman compels his minions to stop at nothing to earn his favor. (1) · Their mission at Helm's Deep was to clear the walls. (1) · They are trained to parry the swords of their enemies. (2) · Under the banner of the white hand, they came in great numbers. (1) · Uruks are trained to safeguard their commanders. (1) · Uruks strike with crippling force. (1) · “But at the moment Uglúk was not engaged in sport. He needed speed and had to humour unwilling followers.” (1) · “Get them into the caves.” (1) · “March to Helm's Deep! Leave none alive!” (1) · “Rohan, my Lord, is ready to fall.” (1) · “There were four... of greater stature, swart, slant-eyed, with thick legs and broad hands.” (1) · “They reached the summit of the rock; they drove towards the gates.” (1) · “‘...let's have no more nonsense!'” (1) · “‘Imagine, Gandalf, an army – born from the earth of Isengard.'” (1) · “‘Let the fighting Uruk-hai do the work, as usual.'” (1) · “‘This is no rabble of mindless Orcs.'” (1)
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