Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN01S131.0 (1) ·
LOTR-EN01S143.0 (1) ·
LOTR-EN01S158.0 (1) ·
LOTR-EN03S066.0 (1) ·
LOTR-EN04S136.0 (1) ·
LOTR-EN04S150.0 (1) ·
LOTR-EN04S176.0 (1) ·
LOTR-EN04S186.0 (1) ·
LOTR-EN04S202.0 (1) ·
LOTR-EN04S205.0 (1) ·
LOTR-EN04S207.0 (1) ·
LOTR-EN05S045.0 (1) ·
LOTR-EN11A015.0 (1) ·
LOTR-EN11S179.0 (1) ·
LOTR-EN11S189.0 (1) ·
LOTR-EN11S201.0 (1) ·
LOTR-EN11S202.0 (1) ·
LOTR-EN12S140.0 (1) ·
LOTR-EN12S142.0 (1) ·
LOTR-EN12S149.0 (1) ·
LOTR-EN12S152.0 (1) ·
LOTR-EN12S157.0 (1) ·
LOTR-EN13S158.0 (1) ·
LOTR-EN15A014.0 (1) ·
LOTR-EN15S170.0 (1) ·
LOTR-EN15S172.0 (1) ·
LOTR-EN15S174.0 (1) ·
LOTR-EN15S175.0 (1) ·
LOTR-EN15S176.0 (1) ·
LOTR-EN17S124.0 (1) ·
LOTR-EN17S126.0 (1) ·
LOTR-EN17S134.0 (1) ·
LOTR-EN18S127.0 (1) ·
LOTR-EN18S128.0 (1)
LOTR-EN01S131.0 (1) ·
LOTR-EN01S143.0 (1) ·
LOTR-EN01S158.0 (1) ·
LOTR-EN03S066.0 (1) ·
LOTR-EN04S136.0 (1) ·
LOTR-EN04S150.0 (1) ·
LOTR-EN04S176.0 (1) ·
LOTR-EN04S186.0 (1) ·
LOTR-EN04S202.0 (1) ·
LOTR-EN04S205.0 (1) ·
LOTR-EN04S207.0 (1) ·
LOTR-EN05S045.0 (1) ·
LOTR-EN11A015.0 (1) ·
LOTR-EN11S179.0 (1) ·
LOTR-EN11S189.0 (1) ·
LOTR-EN11S201.0 (1) ·
LOTR-EN11S202.0 (1) ·
LOTR-EN12S140.0 (1) ·
LOTR-EN12S142.0 (1) ·
LOTR-EN12S149.0 (1) ·
LOTR-EN12S152.0 (1) ·
LOTR-EN12S157.0 (1) ·
LOTR-EN13S158.0 (1) ·
LOTR-EN15A014.0 (1) ·
LOTR-EN15S170.0 (1) ·
LOTR-EN15S172.0 (1) ·
LOTR-EN15S174.0 (1) ·
LOTR-EN15S175.0 (1) ·
LOTR-EN15S176.0 (1) ·
LOTR-EN17S124.0 (1) ·
LOTR-EN17S126.0 (1) ·
LOTR-EN17S134.0 (1) ·
LOTR-EN18S127.0 (1) ·
LOTR-EN18S128.0 (1)
Advance Uruk Patrol (1) ·
Assault Commander (1) ·
Berserk Rager (1) ·
Brawling Uruk (2) ·
Crushing Uruk (1) ·
Elite Crossbowmen (1) ·
Intimidating Uruk (1) ·
Merciless Uruk (1) ·
Orthanc Assassin (1) ·
Orthanc Berserker (1) ·
Sentinel Uruk (1) ·
Sentry Uruk (2) ·
Squad of Uruk-hai (1) ·
Troop of Uruk-hai (1) ·
Uglúk (2) ·
Uruk Cavern Striker (1) ·
Uruk Common (1) ·
Uruk Dominator (1) ·
Uruk Follower (1) ·
Uruk Infantry (1) ·
Uruk Village Assassin (1) ·
Uruk-hai Band (1) ·
Uruk-hai Mob (1) ·
Uruk-hai Raiding Party (2) ·
Uruk-hai Troop (1) ·
White Hand Destroyer (1) ·
White Hand Guard (1) ·
White Hand Marshal (1) ·
White Hand Mystic (1) ·
White Hand Vanquisher (1)
Archer. Damage +1. (1) ·
Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Damage +1. (2) ·
Damage +1. A character skirmishing this minion does not gain strength bonuses from weapons. (1) ·
Damage +1. At the start of the maneuver phase, you may spot another [URUK-HAI] minion and remove 3 [URUK-HAI] tokens to take control of a site or discard a follower. (1) ·
Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1) ·
Damage +1. Each character skirmishing this minion looses all strength bonuses from weapons. (1) ·
Damage +1. Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove (2) or discard this minion. (1) ·
Damage +1. Each time this minion wins a skirmish, you may control a site. (1) ·
Damage +1. Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) ·
Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) ·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound. (1) ·
Damage +1. Shadow: Exert this minion and spot a Free Peoples condition to make an unbound companion resistance -1 for each card that has the same card title as that condition. (1) ·
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
Damage +1. Skirmish: Spot a Free Peoples player?s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. (1) ·
Damage +1. The twilight cost of this minion is -1 for each site you control. (1) ·
Damage +1. This minion is strength +2 for each site you control. (1) ·
Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance -2 until the end of the turn. (1) ·
Damage +1. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +4. (1) ·
Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is damage +1. (1) ·
Damage +1. While you can spot a companion of strength 10 or more, this minion is strength +2. Regroup: Exert 4 [URUK-HAI] minions (or discard 3 [URUK-HAI] minions) to take control of a site. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Skirmish: Exert this minion to make an [URUK-HAI] hunter minion strength +2. (1) ·
Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) At the start of each skirmish involving Ugluk, each non-hunter skirmishing Ugluk must exert. (1) ·
Fierce. This minion gains hunter 3 for each site you control. (1) ·
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a companion loses a skirmish involving an [URUK-HAI] minion, exert this minion to discard a possession borne by that companion. (1) ·
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2) ·
Tracker. Fierce. The roaming penalty for each [ISENGARD] tracker you play is -2. While you can spot 2 [ISENGARD] trackers, Ugluk is strength +3. While you can spot 3 [ISENGARD] trackers, Ugluk is damage +1. (1) ·
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to add a burden. (1)
The twilight cost of this minion is -1 for each site you control. (1) ·
Skirmish:
This minion is strength +2 for each site you control. (1) ·
While at a battleground, this minion is
While you control a battleground, this minion is strength +4. (1) ·
Each character skirmishing this minion loses all strength bonuses from weapons. (1) ·
Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove
Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. (1) ·
Berserk Rager is strength +1 for each wound on a character in its skirmish.
Each time this minion wins a skirmish, you may control a site. (1) ·
Shadow:
(When this minion wins a skirmish, add 1 extra wound to the defender.) (1) ·
A character skirmishing this minion does not gain strength bonuses from weapons. (1) ·
At the start of the maneuver phase, you may spot another
While you can spot a companion of strength 10 or more, this minion is strength +2.
At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert. (1) ·
This minion gains
This minion is damage +1 for each
The roaming penalty for each
While you can spot 2
While you can spot 3
Unbound Hobbits may not be discarded.
While you can spot a fierce minion, this minion is
While you can spot a hunter, this minion gains
While you can spot a character that is damage +1, this minion is
'''Archer.''' '''Damage +1'''. (1) ·
'''Archer.''' '''Damage +1.'''
'''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Damage +1'''.
'''Skirmish:''' Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. (1) ·
'''Damage +1'''.
At the start of the maneuver phase, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and remove 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens to take control of a site or discard a follower. (1) ·
'''Damage +1'''.
While you can spot a companion of strength 10 or more, this minion is strength +2.
'''Regroup:''' Exert 4 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions (or discard 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions) to take control of a site. (1) ·
'''Damage +1'''.
(When this minion wins a skirmish, add 1 extra wound to the defender.) (1) ·
'''Damage +1'''.
A character skirmishing this minion does not gain strength bonuses from weapons. (1) ·
'''Damage +1.
Shadow:''' Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition. (1) ·
'''Damage +1.
Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
'''Damage +1. '''
The twilight cost of this minion is -1 for each site you control. (1) ·
'''Damage +1. ''' (1) ·
'''Damage +1.'''
'''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that wound. (1) ·
'''Damage +1.'''
Berserk Rager is strength +1 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1) ·
'''Damage +1.'''
Each time this minion wins a skirmish, you may control a site. (1) ·
'''Damage +1.'''
'''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
'''Damage +1.'''
Each character skirmishing this minion loses all strength bonuses from weapons. (1) ·
'''Damage +1.'''
Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion. (1) ·
'''Damage +1.'''
Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. (1) ·
'''Damage +1.'''
'''Maneuver:''' Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) ·
'''Damage +1.'''
This minion is strength +2 for each site you control. (1) ·
'''Damage +1.'''
While at a battleground, this minion is '''fierce.'''
While you control a battleground, this minion is strength +4. (1) ·
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Response:''' If a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) ·
'''Damage +1.''' When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn. (1) ·
'''Damage +1.''' While this minion is skirmishing a character who has resistance 4 or less, this minion is '''Damage +1.''' (1) ·
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
'''Skirmish:''' Exert this minion to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter minion strength +2. (1) ·
'''Fierce. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)''
At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert. (1) ·
'''Fierce.'''
This minion gains '''hunter 3''' for each site you control. (1) ·
'''Fierce.'''
This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Response:''' If a companion loses a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, exert this minion to discard a possession borne by that companion. (1) ·
'''Tracker.''' '''Fierce.'''
The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker you play is -2.
While you can spot 2 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is strength +3.
While you can spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is '''damage +1.''' (1) ·
'''Tracker.''' '''Fierce.'''
Unbound Hobbits may not be discarded.
'''Response:''' If an unbound Hobbit is killed, exert this minion to add a burden. (1) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While you can spot a fierce minion, this minion is '''fierce'''.
While you can spot a hunter, this minion gains '''hunter 1'''.
While you can spot a character that is damage +1, this minion is '''damage +1'''. (2)
None (2) ·
"'They have a blasting fire, and with it they took the wall.'" (1) ·
"'This is no parley. You have nothing to say.'" (1) ·
'I am Ugl?k. I command.' (1) ·
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) ·
Bands of Uruks crossed the plains of Rohan. (1) ·
Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies. (1) ·
Casualties of war were neither honored nor remembered by the White Hand. (1) ·
Fear is a potent weapon in the hands of an Uruk-hai. (1) ·
Fighting in packs, the Uruk-hai feast on the weak. (1) ·
In battle, the Uruk-hai inspire terror in even the bravest of their enemies. (1) ·
The best archers were held in reserve, awaiting the final assault. (1) ·
The Great Orc race revels in its ability to overwhelm an enemy. (1) ·
The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army. (1) ·
The Uruk-hai... resilient... imposing... (1) ·
The voice of Saruman compels his minions to stop at nothing to earn his favor. (1) ·
Their mission at Helm's Deep was to clear the walls. (1) ·
They are trained to parry the swords of their enemies. (2) ·
Under the banner of the white hand, they came in great numbers. (1) ·
Uruks are trained to safeguard their commanders. (1) ·
Uruks strike with crippling force. (1) ·
“But at the moment Uglúk was not engaged in sport. He needed speed and had to humour unwilling followers.” (1) ·
“Get them into the caves.” (1) ·
“March to Helm's Deep! Leave none alive!” (1) ·
“Rohan, my Lord, is ready to fall.” (1) ·
“There were four... of greater stature, swart, slant-eyed, with thick legs and broad hands.” (1) ·
“They reached the summit of the rock; they drove towards the gates.” (1) ·
“‘...let's have no more nonsense!'” (1) ·
“‘Imagine, Gandalf, an army – born from the earth of Isengard.'” (1) ·
“‘Let the fighting Uruk-hai do the work, as usual.'” (1) ·
“‘This is no rabble of mindless Orcs.'” (1)
Showing below up to 34 results in range #1 to #34.
D
- Data:Advance Uruk Patrol (4U136)/Data
- Data:Assault Commander (13R158)/Data
- Data:Berserk Rager (5U45)/Data
- Data:Brawling Uruk (11R179)/Data
- Data:Brawling Uruk (11RF15)/Data
- Data:Crushing Uruk (12U140)/Data
- Data:Elite Crossbowmen (4R150)/Data
- Data:Intimidating Uruk (11U189)/Data
- Data:Merciless Uruk (12C142)/Data
- Data:Orthanc Assassin (1R131)/Data
- Data:Orthanc Berserker (3R66)/Data
- Data:Sentinel Uruk (11C201)/Data
- Data:Sentry Uruk (15R170)/Data
- Data:Sentry Uruk (15RF14)/Data
- Data:Squad of Uruk-hai (11C202)/Data
- Data:Troop of Uruk-hai (1R143)/Data
- Data:Ugluk, Servant of Saruman (4R176)/Data
- Data:Ugluk, Ugly Fellow (15R172)/Data
- Data:Uruk Cavern Striker (15R174)/Data
- Data:Uruk Common (12C149)/Data
- Data:Uruk Dominator (12S152)/Data
- Data:Uruk Follower (4R186)/Data
- Data:Uruk Infantry (15U175)/Data
- Data:Uruk Village Assassin (15C176)/Data
- Data:Uruk-hai Band (4U202)/Data
- Data:Uruk-hai Mob (4U205)/Data
- Data:Uruk-hai Raiding Party (1C158)/Data
- Data:Uruk-hai Raiding Party (4C207)/Data
- Data:Uruk-hai Troop (12R157)/Data
- Data:White Hand Destroyer (17R124)/Data
- Data:White Hand Guard (17C126)/Data
- Data:White Hand Marshal (18R127)/Data
- Data:White Hand Mystic (18C128)/Data
- Data:White Hand Vanquisher (17C134)/Data