Drilldown: CardReleases

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CardReleases > Subtypes: Orc & TwilightCost: 4 & Strength: 8-10

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GameText:
At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2)
TaggedGameText:
At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Warg-rider.
While Foul Horde is not exhausted, it is fierce.
While Foul Horde has at least 3 vitality, it is Ambush twilight1.
While Foul Horde has at least 4 vitality, it is damage +1. (2)
FormattedGameText:
At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · '''Warg-rider.''' While Foul Horde is not exhausted, it is '''fierce.''' While Foul Horde has at least 3 vitality, it is '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While Foul Horde has at least 4 vitality, it is '''damage +1.''' (2)
Lore:
None (14) · Deep in the Isengard pits, Orcs tended the mud from which the Uruk-hai were pulled from. (1) · Minions of Orthanc shared their master's fascination with machines. (1) · More enemies seem only to further fuel their rage. (1) · Pain. Pain was part of each Orc's life. (1) · Quick to contain their fleeing victims, the Orkish riders were always feared. (1) · Sauron has countless armies of Orcs at his disposal. (1) · Sauron shows favour to those in his dungeons with the ambition to squeeze the information he needs from those caught spying out his borders. (1) · Some Orcs have learned basic tracking skills. (1) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · The great Dwarf mansion of Khazad-dûm is now more commonly known by other, darker names. (1) · Their commander led the Goblin bowmen to the highest rise across the gap. (1) · Weapons of the West are often powerless against the threat of Sauron. (1) · When commanded to, Orcs could travel great distances with great speed. (1) · “...a huge orc-chieftain, almost man-high, clad in black mail from head to foot, leaped into the chamber; behind him his followers clustered in the doorway.” (1) · “...deafening, roaring in his ears, the crash of the feet and the rending clamour of the Orcs before him.” (1) · “...filled with malice, hating even their own kind....” (1) · “...he watched the enemy come charging to the assault.” (1) · “...hurrying orcs were digging... just out of bowshot from the walls....” (1) · “...new foes came swirling behind....” (1) · “All about the hills the hosts of Mordor raged.” (1) · “Sam looked up towards the orc-tower, and suddenly from its narrow windows lights stared out like small red eyes.” (1) · “The Captains of the West were foundering in a gathering sea.” (1) · “The plain was dark with their marching companies....” (1) · “‘...I'll stick you, if you don't shut it down, see?'” (1) · “‘...the Eagles of the mountain went far and wide, and they saw many things: the gathering of wolves and the mustering of Orcs....'” (1) · “‘...the fear of him has passed before him over the River.'” (1) · “‘No other folk make such a trampling....'” (1) · “‘There was war, and the land was laid waste....'” (1)
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