Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
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None (1) ·
Ambush (1). While this minion is at a plains site, it gains an additional ambush (1). (1) ·
Each time the fellowship moves from a site, add a burden. Skirmish: Exert another [GONDOR] Man to make him of her strength +1 and damage +1. (1) ·
Fellowship: Play a [GONDOR] knight. That knight's twilight cost is -2. Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat. (1) ·
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (1) ·
To play, spot 2 [GONDOR] Men. Fellowship: If at a sanctuary, exert Denethor to take a [GONDOR] card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1)
None (1) ·
Ambush twilight1 . While this minion is at a plains site, it gains an additional ambush twilight1 . (1) ·
Fellowship: Play a gondor knight. That knight’s twilight cost is –2.
Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat. (1) ·Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (1) ·
Each time the fellowship moves from a site, add a burden.
Skirmish: Exert another gondor Man to make him or her strength +1 and damage +1 . (1) ·
To play, spot 2 gondor Men.
Fellowship: If at a sanctuary, exert Denethor to take a gondor card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1)
Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat. (1) ·
None (1) ·
'''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While this minion is at a plains site, it gains an additional ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Fellowship:''' Play a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knight. That knight’s twilight cost is –2.
Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat. (1) ·
'''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (1) ·
Each time the fellowship moves from a site, add a burden.
'''Skirmish:''' Exert another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to make him or her strength +1 and '''damage +1'''. (1) ·
To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men.
'''Fellowship:''' If at a sanctuary, exert Denethor to take a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1)
None (1) ·
"No tomb for Denethor and Faramir. No long, slow sleep of death embalmed." (1) ·
The open plain affords no shelter, no defense against the Dunlendings. (1) ·
The strength of the hillmen was driven by passion and anger. (1) ·
“There Denethor sat in a grey gloom, like an old patient spider....” (1) ·
“‘They hold the northward road; and many have passed on into Anórien.'” (1) ·
“‘This was a rich vale and had many homesteads. Alas for my folk!'” (1)
Showing below up to 7 results in range #1 to #7.