Drilldown: CardReleases

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CardReleases > Subtypes : Orc or Uruk-hai & Strength: 8-10

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Azog (3) · Bolg (3) · Watchful Orc (2) · White Hand Attacker (2) · Uruk-hai Raiding Party (2) · Morgul Tormentor (2) · Orkish Invader (2) · Sentry Uruk (2) · Mauhúr (2) · Foul Horde (2) · Troll’s Keyward (2) · Covetous Uruk (2) · Uglúk (2) · Brawling Uruk (2)
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Damage +1. (4) · None (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2) · Damage +1. This minion is strength +1 for each possession you spot. (2) · Damage +1. The twilight cost of this minion is -1 for each site you control. (2) · Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2. (2) · While this minion is at an underground site, it is strength +2. (2) · To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2)
TaggedGameText:
None (2) · Damage +1.
Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
· Damage +1. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Warg-rider.
While Foul Horde is not exhausted, it is fierce.
While Foul Horde has at least 3 vitality, it is ambush twilight1.
While Foul Horde has at least 4 vitality, it is damage +1. (2)
· While this minion is at an underground site, it is strength +2. (2) · Damage +1.
This minion is strength +1 for each possession you spot. (2)
· At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · To play, spot an urukhai minion.
While you can spot a fierce minion, this minion is fierce.
While you can spot a hunter, this minion gains hunter 1.
While you can spot a character that is damage +1, this minion is damage +1. (2)
· Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2)
FormattedGameText:
None (2) · At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · '''Damage +1.''' (2) · '''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (2) · '''Damage +1.''' '''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · While this minion is at an underground site, it is strength +2. (2) · '''Warg-rider.''' While Foul Horde is not exhausted, it is '''fierce.''' While Foul Horde has at least 3 vitality, it is '''ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While Foul Horde has at least 4 vitality, it is '''damage +1.''' (2) · To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While you can spot a fierce minion, this minion is '''fierce'''. While you can spot a hunter, this minion gains '''hunter 1'''. While you can spot a character that is damage +1, this minion is '''damage +1'''. (2) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (2) · '''Damage +1'''. This minion is strength +1 for each possession you spot. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2)
Lore:
None (34) · They are trained to parry the swords of their enemies. (2) · Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · “...new foes came swirling behind....” (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2)
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