Drilldown: CardReleases

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CardReleases > Subtitle: None & Strength: 8-10 & Vitality: 1

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GameText:
None (3) · Ambush (1). While this minion is at a plains site, it gains an additional ambush (1). (1) · Archer. While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes. (1) · Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · Each time the fellowship moves, you may spot another [DUNLAND] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (2) · Each time this minion wins a skirmish, you may spot another [DUNLAND] minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (1) · Southron. Ambush (2). Response: If a Southron is about to take a wound, remove (3) to prevent that wound. (1) · The twilight cost of this minion during a skirmish phase is -2. (1) · When this minion wins a skirmish, you may stack him on a site you control. Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · When you play this minion, you may heal a [MORIA] minion. (1) · When you play this minion, you may play a weapon from your discard pile on your [MORIA] Orc. (1) · When you play this minion, you may play an [ORC] weapon from your discard pile on your [ORC] Orc. (1) · When you play this minion, you may spot 2 other [DUNLAND] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1) · While the Ring-bearer is exhausted, this minion is strength +3, fierce and damage +1. (1)
TaggedGameText:
None (3) · Ambush twilight1. While this minion is at a plains site, it gains an additional ambush twilight1. (1) · Archer.
While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes. (1)
· Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (1) · Southron. Ambush twilight2.
Response: If a Southron is about to take a wound, remove twilight3 to prevent that wound. (1)
· Each time the fellowship moves, you may spot another dunland Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) · Each time this minion wins a skirmish, you may spot another dunland minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1)
· The twilight cost of this minion during a skirmish phase is –2. (1) · When this minion wins a skirmish, you may stack him on a site you control.
Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1)
· When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · When you play this minion, you may heal a moria minion. (1) · When you play this minion, you may play a weapon from your discard pile on your moria Orc. (1) · When you play this minion, you may play an orc weapon from your discard pile on your orc Orc. (1) · When you play this minion, you may spot 2 other dunland Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (1)
· While the Ring-bearer is exhausted, this minion is strength +3, fierce and damage +1. (1)
FormattedGameText:
None (3) · '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While this minion is at a plains site, it gains an additional ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Archer.''' While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes. (1) · '''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · '''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' '''Response:''' If a Southron is about to take a wound, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) · Each time the fellowship moves, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him strength +2 and '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · The twilight cost of this minion during a skirmish phase is –2. (1) · When this minion wins a skirmish, you may stack him on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. His twilight cost is -2. (1) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · When you play this minion, you may heal a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. (1) · When you play this minion, you may play a weapon from your discard pile on your [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. (1) · When you play this minion, you may play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] weapon from your discard pile on your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. (1) · When you play this minion, you may spot 2 other [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1) · While the Ring-bearer is exhausted, this minion is strength +3, fierce and '''damage +1'''. (1)
Lore:
None (1) · "It works for him!" (1) · As in years past, the Dunlendings marched in force to the west. (1) · In Harad, death is often swift, but seldom painless. (1) · Men of Harad were used to long journeys. (1) · The diminished Rohirrim offered little resistance to the advancing Dunland horde. (1) · The open plain affords no shelter, no defense against the Dunlendings. (1) · The relentless campaign of the hillmen drove citizens of the Westfold to the shelter of their capital. (1) · The relentless fury of the Dunlendings consumed one village after another. (1) · The strength of the hillmen was driven by passion and anger. (1) · To kill and destroy was the mission of the wild hillmen. (1) · “...a harsh laugh and the tread of many feet on the ground below.” (1) · “...a secret folk, unfriendly to the Dúnedain, hating the Rohirrim.” (1) · “...the Dunlendings raided often over the Isen.” (1) · “These were a remnant of the peoples that had dwelt in the vales of the White Mountains in ages past.” (1) · “‘By our blood... we swear to fight for you....'” (1) · “‘Not in half a thousand years have they forgotten their grievance that the lords of Gondor gave the Mark to Eorl the Young and made alliance with him.'” (1) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · “‘They bring fire... and they are burning as they come, rick, cot, and tree.'” (1) · “‘They hold the northward road; and many have passed on into Anórien.'” (1) · “‘They will not quail at the sun... the wild men of the hills.'” (1) · “‘This was a rich vale and had many homesteads. Alas for my folk!'” (1) · “‘We don't have a moment! Come nightfall these hills will swarm with Orcs!'” (1) · “‘We will fight....'” (1)
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