Drilldown: CardReleases

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CardReleases > Subtitle: None & TwilightCost: 1-3 & Strength: 8-10

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Morgul Tormentor (2) · Fletcher of Harad (2) · White Hand Attacker (2) · Brawling Uruk (2) · Desert Spearman (2)
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None (5) · While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer. (2) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (2) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (2) · Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · Damage +1. (2)
TaggedGameText:
None (5) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · Damage +1. (2) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (2)
· While this minion is at a plains site, it is an Archer. While you can spot 6 companions, each men minion is an Archer. (2) · Damage +1.
Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
· Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (2)
FormattedGameText:
None (5) · While this minion is at a plains site, it is an '''Archer.''' While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''Archer.''' (2) · '''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · '''Damage +1.''' '''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · '''Damage +1.''' (2)
Lore:
None (25) · They are trained to parry the swords of their enemies. (2) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · Makers of bows and arrows have a strong trade for the raiders of Harad. (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2)
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