Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Barbaric Uruk (1) ·
Bloodthirsty Uruk (1) ·
Brawling Uruk (2) ·
Cirith Ungol Patroller (1) ·
Cirith Ungol Sentry (1) ·
Covetous Uruk (2) ·
Following Uruk (1) ·
Mauhúr (1) ·
Merciless Berserker (1) ·
Murderous Uruk (1) ·
Ranged Commander (1) ·
Sentinel Uruk (1) ·
Uruk Aggressor (1) ·
Uruk Crossbow Troop (1) ·
Uruk Dominator (1) ·
Uruk Engineer (1) ·
Uruk Fighter (1) ·
Uruk Infantry (1) ·
Uruk Lieutenant (1) ·
Uruk Pikeman (1) ·
Uruk Regular (1) ·
Uruk Reserve (1) ·
Uruk Runner (1) ·
Uruk Shaman (1) ·
Uruk Stalker (1) ·
Uruk Stormer (1) ·
Uruk Veteran (1) ·
Uruk Village Assassin (1) ·
Uruk-hai Healer (1) ·
Uruk-hai Marauder (1) ·
Uruk-hai Scout (1) ·
Watchman Uruk (1) ·
White Hand Attacker (2) ·
White Hand Enforcer (1) ·
White Hand Invader (1) ·
White Hand Mystic (1) ·
White Hand Traveler (1) ·
White Hand Vanquisher (1)
Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Archer. When you play this minion, you may place an [ISENGARD] token on a machine. (1) ·
Damage +1. (1) ·
Damage +1. Assignment: Make the Free Peoples player assign this minion to an unwounded companion. (1) ·
Damage +1. At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot. (1) ·
Damage +1. At the start of the maneuver phase, you may spot another [URUK-HAI] minion and remove 3 [URUK-HAI] tokens to take control of a site or discard a follower. (1) ·
Damage +1. Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time your [URUK-HAI] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) ·
Damage +1. Maneuver: Remove (2) to heal an Uruk-hai. (1) ·
Damage +1. Maneuver: Spot 5 companions to make this minion fierce until the regroup phase. (1) ·
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (1) ·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound. (1) ·
Damage +1. Shadow: Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2. (1) ·
Damage +1. Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot. (1) ·
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
Damage +1. Skirmish: Spot 2 other [URUK-HAI] minions and remove (2) to make this minion strength +1 and damage +1. (1) ·
Damage +1. The twilight cost of this minion is -1 for each site you control. (1) ·
Damage +1. This minion is strength +1 for each other Uruk-hai you can spot. (1) ·
Damage +1. This minion is strength +1 for each possession you spot. (2) ·
Damage +1. When you play this minion at a battleground site, you may draw a card. (1) ·
Damage +1. When you play this minion, exert a companion for each site you control. (1) ·
Damage +1. When you play this minion, you may liberate a site to add (X) where X is the Shadow number of the liberated site. (1) ·
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (1) ·
Damage +1. When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship's current site gains that keyword until the end of the turn. (1) ·
Damage +1. When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost -2. (1) ·
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (1) ·
Damage +1. While at a battleground, this minion is strength +2. (1) ·
Damage +1. While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control. (1) ·
Damage +1. While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less). (1) ·
Damage +1. While you can spot 3 possessions, this minion is fierce. (1) ·
Damage +1. While you can spot a companion of strength 10 or more, this minion is strength +2. Regroup: Exert 4 [URUK-HAI] minions (or discard 3 [URUK-HAI] minions) to take control of a site. (1) ·
Damage +1. While you can spot an exhausted companion, this minion is strength +3. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Assignment: Exert Mauhur to assign him to a non-hunter character (except the Ring-bearer). (1) ·
Fierce. Hunter 1. Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish. (1) ·
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish. (1) ·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2. (1)
The twilight cost of each
When you play this minion, you may place an
Assignment:
Skirmish:
Each time your
Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site. (1) ·
The twilight cost of this minion is -1 for each site you control. (1) ·
While an ally is in the dead pile, this minion is strength +3 and
While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less). (1) ·
At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot. (1) ·
When you play this minion, exert a companion for each site you control. (1) ·
When you play this minion, you may liberate a site to add
When you play this minion, you may place an
When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn. (1) ·
When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2. (1) ·
While at a battleground, this minion is strength +2. (1) ·
While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control. (1) ·
This minion is strength +1 for each other Uruk-hai you can spot. (1) ·
At the start of the maneuver phase, you may spot another
This minion is strength +1 for each possession you spot. (2) ·
While you can spot a companion of strength 10 or more, this minion is strength +2.
Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish. (1) ·
This minion is damage +1 for each
During a
'''Archer.'''
The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archer is -1.
'''Archery:''' Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Archer.'''
When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (1) ·
'''Damage +1'''.
'''Shadow:''' Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2. (1) ·
'''Damage +1'''.
At the start of the maneuver phase, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and remove 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens to take control of a site or discard a follower. (1) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (2) ·
'''Damage +1'''.
While you can spot a companion of strength 10 or more, this minion is strength +2.
'''Regroup:''' Exert 4 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions (or discard 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions) to take control of a site. (1) ·
'''Damage +1'''.
'''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal an Uruk-hai. (1) ·
'''Damage +1'''.
'''Maneuver:''' Spot 5 companions to make this minion '''fierce''' until the regroup phase. (1) ·
'''Damage +1'''.
This minion is strength +1 for each other Uruk-hai you can spot. (1) ·
'''Damage +1.
Assignment:''' Make the Free Peoples player assign this minion to an unwounded companion. (1) ·
'''Damage +1.
Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
Each time your [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. (1) ·
'''Damage +1.'''
'''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that wound. (1) ·
'''Damage +1.'''
'''Skirmish:''' Spot 2 other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 and '''damage +1'''. (1) ·
'''Damage +1.'''
At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot. (1) ·
'''Damage +1.'''
When you play this minion, exert a companion for each site you control. (1) ·
'''Damage +1.'''
When you play this minion, you may liberate a site to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the Shadow number of the liberated site. (1) ·
'''Damage +1.'''
When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (1) ·
'''Damage +1.'''
When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn. (1) ·
'''Damage +1.'''
When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2. (1) ·
'''Damage +1.'''
While at a battleground, this minion is strength +2. (1) ·
'''Damage +1.'''
While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control. (1) ·
'''Damage +1.'''
'''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
'''Damage +1.'''
While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less). (1) ·
'''Damage +1.'''
'''Regroup:''' Stack this minion on a site you control.
'''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (1) ·
'''Damage +1.'''
'''Shadow:''' Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot. (1) ·
'''Damage +1.'''
Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site. (1) ·
'''Damage +1.'''
The twilight cost of this minion is -1 for each site you control. (1) ·
'''Damage +1.'''
While an ally is in the dead pile, this minion is strength +3 and '''fierce.''' (1) ·
'''Damage +1.''' (1) ·
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Response:''' If a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) ·
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
'''Damage +1.''' When you play this minion at a battleground site, you may draw a card. (1) ·
'''Damage +1.''' While you can spot 3 possessions, this minion is '''fierce.''' (1) ·
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (1) ·
'''Fierce. Hunter 1.'''
Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish. (1) ·
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
'''Assignment:''' Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer). (1) ·
'''Fierce.'''
This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish. (1) ·
'''Tracker.''' '''Fierce.'''
During a '''fierce''' skirmish involving this minion, it is strength +2. (1)
None (2) ·
"'They have a blasting fire, and with it they took the wall.'" (1) ·
"There will be no dawn for men." (1) ·
"You will taste man flesh." (1) ·
Advanced Uruk scouts search for enemy weaknesses. (1) ·
Bolts from the Uruk crossbows shattered the shields of the defenders. (1) ·
Bred for endurance, the Uruk-hai pursue their foes tirelessly. (1) ·
Hand-picked Uruks led Saruman's crossbowmen. (1) ·
Like a machine of Saruman, his minions are created for one purpose – killing. (1) ·
Not stealth or cunning, but strength and ferocity are the weapons of Saruman's army of abominations. (1) ·
Restoratives were in short supply within the ranks of the White Hand. (1) ·
The defenses of the Hornburg were exploited, exposing their weakest points. (1) ·
The Great Orc race revels in its ability to overwhelm an enemy. (1) ·
The Uruk-hai army stopped and growled in anticipation of the upcoming battle. (1) ·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) ·
The Uruk-hai troop snuck along through the forest following the three boats carrying the Fellowship. (1) ·
The Uruk-hai... resilient... imposing... (1) ·
The Uruks were tireless in the pursuit of their prey. (1) ·
Their lust for Man-flesh allowed Saruman to bend the Uruk-hai to his will. (1) ·
They are trained to parry the swords of their enemies. (2) ·
Trained Uruk-hai operated Saruman's siege engines at Helm's Deep. (1) ·
Uruk shamans know the arts of healing as well as those of battle. (1) ·
Uruk-hai leaders gain savagery from their following hordes to maintain the rule of the strong. (1) ·
Uruks are trained to safeguard their commanders. (1) ·
“...swart, slant-eyed, with thick legs and large hands.” (1) ·
“...treachery had yielded up the Tower to the Lord of the Ringwraiths, and now for long years it had been held by evil things.” (1) ·
“A moment they hesitated, and then on they came.” (1) ·
“March to Helm's Deep! Leave none alive!” (1) ·
“Rohan, my Lord, is ready to fall.” (1) ·
“The dark tide flowed up to the walls from cliff to cliff.” (1) ·
“The hobbits were left with the Isengarders: a grim dark band...of large, swart, slant-eyed Orcs with great bows and short broad-bladed swords.” (1) ·
“These are Uruk-hai. Their armor is thick and their shields broad.” (1) ·
“They wavered, broke, and fled back; and then charged again, broke and charged again; and each time, like the incoming sea, they halted at a higher point.” (1) ·
“‘A message came: “Nazgûl uneasy. Spies feared on stairs. Double vigiliance. Patrol to head of Stairs.'”” (1) ·
“‘Run, curse you! Run while night lasts!'” (1) ·
“‘We are the Uruk-hai; we do not stop the fight for night or day, for fair weather or for storm.'” (1) ·
“‘We come to kill, by sun or moon.'” (1) ·
“‘We shall have some fun later.'” (1)
Showing below up to 41 results in range #1 to #41.
D
- Data:Barbaric Uruk (12U135)/Data
- Data:Bloodthirsty Uruk (11S178)/Data
- Data:Brawling Uruk (11R179)/Data
- Data:Brawling Uruk (11RF15)/Data
- Data:Cirith Ungol Patroller (10U82)/Data
- Data:Cirith Ungol Sentry (10C84)/Data
- Data:Covetous Uruk (0P121)/Data
- Data:Covetous Uruk (15C158)/Data
- Data:Following Uruk (15U160)/Data
- Data:Mauhur, Relentless Hunter (15S164)/Data
- Data:Merciless Berserker (15R165)/Data
- Data:Murderous Uruk (11C195)/Data
- Data:Ranged Commander (4R169)/Data
- Data:Sentinel Uruk (11C201)/Data
- Data:Uruk Aggressor (13C168)/Data
- Data:Uruk Crossbow Troop (4U182)/Data
- Data:Uruk Dominator (12S152)/Data
- Data:Uruk Engineer (5C61)/Data
- Data:Uruk Fighter (1C146)/Data
- Data:Uruk Infantry (15U175)/Data
- Data:Uruk Lieutenant (1R148)/Data
- Data:Uruk Pikeman (12C153)/Data
- Data:Uruk Regular (4C192)/Data
- Data:Uruk Reserve (13C173)/Data
- Data:Uruk Runner (4C193)/Data
- Data:Uruk Shaman (1C152)/Data
- Data:Uruk Stalker (4C197)/Data
- Data:Uruk Stormer (4C198)/Data
- Data:Uruk Veteran (4U201)/Data
- Data:Uruk Village Assassin (15C176)/Data
- Data:Uruk-hai Healer (14R14)/Data
- Data:Uruk-hai Marauder (4C204)/Data
- Data:Uruk-hai Scout (14R15)/Data
- Data:Watchman Uruk (11C206)/Data
- Data:White Hand Attacker (17C120)/Data
- Data:White Hand Attacker (18C124)/Data
- Data:White Hand Enforcer (17C125)/Data
- Data:White Hand Invader (17C128)/Data
- Data:White Hand Mystic (18C128)/Data
- Data:White Hand Traveler (18U130)/Data
- Data:White Hand Vanquisher (17C134)/Data