Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Title:
None (40) ·
Agent of the Dark Lord (2) ·
Black Traitor (1) ·
Coldly Still (1) ·
Curunir (1) ·
Instigator of Insurrection (2) ·
Keeper of Isengard (1) ·
Many-coloured Wizard (1) ·
Master of Foul Folk (1) ·
Master of the White Hand (1) ·
Of Many Colours (2) ·
Powerful Guide (4) ·
Rabble-rouser (1) ·
Relentless Hunter (1) ·
Servant of the Eye (2) ·
The Brown (3) ·
The White (1) ·
Wise Guide (1)
GameText:
To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (3) ·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Damage +1. This minion is strength +1 for each possession you spot. (2) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2)
TaggedGameText:
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) ·Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) · The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) ·Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Damage +1 .
This minion is strength +1 for each possession you spot. (2) ·Damage +1.
Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) ·
Each time a companion is killed, you may heal Saruman. (2) · The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) ·
This minion is strength +1 for each possession you spot. (2) ·
FormattedGameText:
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) ·
The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
'''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
'''Damage +1.'''
'''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2)
Lore:
None (12) ·
“Let the Ring-bearer decide.” (3) ·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) ·
“‘There will be no dawn for Men.'” (2) ·
“‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'” (2) ·
They are trained to parry the swords of their enemies. (2) ·
“‘“White!” he sneered. “It serves as a beginning.”'” (2)
Showing below up to 66 results in range #1 to #66.
D
- Data:Barbaric Uruk (12U135)/Data
- Data:Bloodthirsty Uruk (11S178)/Data
- Data:Brawling Uruk (11R179)/Data
- Data:Brawling Uruk (11RF15)/Data
- Data:Cirith Ungol Patroller (10U82)/Data
- Data:Cirith Ungol Sentry (10C84)/Data
- Data:Covetous Uruk (0P121)/Data
- Data:Covetous Uruk (15C158)/Data
- Data:Following Uruk (15U160)/Data
- Data:Gandalf, Powerful Guide (0W38)/Data
- Data:Gandalf, Powerful Guide (15O2)/Data
- Data:Gandalf, Powerful Guide (15R29)/Data
- Data:Gandalf, Powerful Guide (15RF5)/Data
- Data:Gandalf, Wise Guide (19P8)/Data
- Data:Mauhur, Relentless Hunter (15S164)/Data
- Data:Merciless Berserker (15R165)/Data
- Data:Murderous Uruk (11C195)/Data
- Data:Radagast, The Brown (0P51)/Data
- Data:Radagast, The Brown (31HH17)/Data
- Data:Radagast, The Brown (9R+26)/Data
- Data:Ranged Commander (4R169)/Data
- Data:Saruman, Agent of the Dark Lord (0P95)/Data
- Data:Saruman, Agent of the Dark Lord (12S144)/Data
- Data:Saruman, Black Traitor (4R173)/Data
- Data:Saruman, Coldly Still (17S48)/Data
- Data:Saruman, Curunir (17S115)/Data
- Data:Saruman, Instigator of Insurrection (0W36)/Data
- Data:Saruman, Instigator of Insurrection (17R37)/Data
- Data:Saruman, Keeper of Isengard (3R68)/Data
- Data:Saruman, Many-coloured Wizard (0W20)/Data
- Data:Saruman, Master of Foul Folk (5R56)/Data
- Data:Saruman, Master of the White Hand (17R116)/Data
- Data:Saruman, Of Many Colours (0P104)/Data
- Data:Saruman, Of Many Colours (12R54)/Data
- Data:Saruman, Rabble-rouser (4R33)/Data
- Data:Saruman, Servant of the Eye (0P11)/Data
- Data:Saruman, Servant of the Eye (3C69)/Data
- Data:Saruman, The White (32HG24)/Data
- Data:Sentinel Uruk (11C201)/Data
- Data:Uruk Aggressor (13C168)/Data
- Data:Uruk Crossbow Troop (4U182)/Data
- Data:Uruk Dominator (12S152)/Data
- Data:Uruk Engineer (5C61)/Data
- Data:Uruk Fighter (1C146)/Data
- Data:Uruk Infantry (15U175)/Data
- Data:Uruk Lieutenant (1R148)/Data
- Data:Uruk Pikeman (12C153)/Data
- Data:Uruk Regular (4C192)/Data
- Data:Uruk Reserve (13C173)/Data
- Data:Uruk Runner (4C193)/Data
- Data:Uruk Shaman (1C152)/Data
- Data:Uruk Stalker (4C197)/Data
- Data:Uruk Stormer (4C198)/Data
- Data:Uruk Veteran (4U201)/Data
- Data:Uruk Village Assassin (15C176)/Data
- Data:Uruk-hai Healer (14R14)/Data
- Data:Uruk-hai Marauder (4C204)/Data
- Data:Uruk-hai Scout (14R15)/Data
- Data:Watchman Uruk (11C206)/Data
- Data:White Hand Attacker (17C120)/Data
- Data:White Hand Attacker (18C124)/Data
- Data:White Hand Enforcer (17C125)/Data
- Data:White Hand Invader (17C128)/Data
- Data:White Hand Mystic (18C128)/Data
- Data:White Hand Traveler (18U130)/Data
- Data:White Hand Vanquisher (17C134)/Data