Drilldown: CardReleases

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CardReleases > Subtitle : The Ruling Ring or None & Strength: 8 & Vitality: 3

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Archer. Knight. To play, spot 3 [GONDOR] companions. While you can spot a fortification, Garrison of Gondor is defender +1. (1) · Archer. While you can spot another [MORIA] archer, add 1 to the minion archery total. (1) · Cave Troll of Moria's twilight cost is -2. (1) · Damage +1. At the start of the maneuver phase, you may spot another [URUK-HAI] minion and remove 3 [URUK-HAI] tokens to take control of a site or discard a follower. (1) · Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) · Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound. (1) · Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) · Damage +1. While you can spot a companion of strength 10 or more, this minion is strength +2. Regroup: Exert 4 [URUK-HAI] minions (or discard 3 [URUK-HAI] minions) to take control of a site. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish. (1) · Fierce. This minion is strength +1 for each companion you can spot. (2) · Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) · Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) · Shadow: Exert this minion to add (1). (1) · This companion is twilight cost -1 for each [GANDALF] companion you can spot. Fellowship: Place this companion in the dead pile to remove (5). (1) · To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · To play, spot 3 Elf companions. Skirmish: Exert Naith Troop to discard the top card of your draw deck. If it is an [ELVEN] card, make a minion skirmishing Naith Troop strength -2. (1) · To play, spot a [MEN] Man. While you can spot a companion of strength 10 or more, this minion is strength +3. Maneuver: Remove 2 burdens or 2 threats to control a site. (1) · Unhasty. Assignment: Exert an unbound Hobbit or discard 2 cards from hand to allow this companion to skirmish. (1) · Warg-rider. While this minion is not exhausted, he is fierce. (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot another [ORC] minion to replace the fellowship's current site with an underground site from your adventure deck. (1) · While this minion is at an underground site, each character skirmishing it is strength -2. While you can spot 6 companions, each character skirmishing an [ORC] minion is strength -2. (1)
TaggedGameText:
Archer.
While you can spot another moria archer, add 1 to the minion archery total. (1)
· Archer. Knight.
To play, spot 3 gondor companions.
While you can spot a fortification, Garrison of Gondor is defender +1. (1)
· Damage +1.
Skirmish:
Exert this minion to make it strength +1 for each urukhai Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1)
· Damage +1.
Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
· Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Response: If a urukhai minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1)
· Damage +1.
Response: If an urukhai minion is about to take a wound, exert this minion to prevent that wound. (1)
· Damage +1.
At the start of the maneuver phase, you may spot another urukhai minion and remove 3 urukhai tokens to take control of a site or discard a follower. (1)
· Damage +1.
While you can spot a companion of strength 10 or more, this minion is strength +2.
Regroup: Exert 4 urukhai minions (or discard 3 urukhai minions) to take control of a site. (1)
· Fierce.
This minion is strength +1 for each companion you can spot. (1)
· Fierce.
This minion is strength +1 for each companion you can spot. (1)
· Fierce.
This minion is damage +1 for each urukhai hunter assigned to a skirmish. (1)
· Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (1) · Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) · Shadow: Exert this minion to add twilight1. (1) · Unhasty.
Assignment: Exert an unbound Hobbit or discard 2 cards from hand to allow this companion to skirmish. (1)
· Warg-rider.
While this minion is not exhausted, he is fierce. (1)
· Cave Troll of Moria’s twilight cost is -2. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) · This companion is twilight cost -1 for each gandalf companion you can spot.
Fellowship: Place this companion in the dead pile to remove twilight5. (1)
· To play, spot 2 rohan companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2)
· To play, spot 3 Elf companions. Skirmish: Exert Naith Troop to discard the top card of your draw deck. If it is an elven card, make a minion skirmishing Naith Troop strength –2. (1) · To play, spot a men Man.
While you can spot a companion of strength 10 or more, this minion is strength +3.
Maneuver: Remove 2 burdens or 2 threats to control a site. (1)
· When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot another orc minion to replace the fellowship's current site with an underground site from your adventure deck. (1) · While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an orc minion is strength –2. (1)
FormattedGameText:
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer, add 1 to the minion archery total. (1) · '''Archer.''' '''Knight.''' To play, spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions. While you can spot a fortification, Garrison of Gondor is defender +1. (1) · '''Damage +1'''. At the start of the maneuver phase, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and remove 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens to take control of a site or discard a follower. (1) · '''Damage +1'''. While you can spot a companion of strength 10 or more, this minion is strength +2. '''Regroup:''' Exert 4 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions (or discard 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions) to take control of a site. (1) · '''Damage +1. Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) · '''Damage +1.''' '''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that wound. (1) · '''Damage +1.''' '''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · '''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Response:''' If a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) · '''Fierce.''' This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish. (1) · '''Fierce.''' This minion is strength +1 for each companion you can spot. (1) · '''Fierce.''' This minion is strength +1 for each companion you can spot. (1) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) · '''Regroup:''' Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (1) · '''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Unhasty.''' '''Assignment:''' Exert an unbound Hobbit or discard 2 cards from hand to allow this companion to skirmish. (1) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (1) · Cave Troll of Moria’s twilight cost is -2. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) · This companion is twilight cost -1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion you can spot. '''Fellowship:''' Place this companion in the dead pile to remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · To play, spot 3 Elf companions. '''Skirmish:''' Exert Naith Troop to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, make a minion skirmishing Naith Troop strength –2. (1) · To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man. While you can spot a companion of strength 10 or more, this minion is strength +3. '''Maneuver:''' Remove 2 burdens or 2 threats to control a site. (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to replace the fellowship's current site with an underground site from your adventure deck. (1) · While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength –2. (1)
Lore:
None (3) · "'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'" (1) · "'They have a blasting fire, and with it they took the wall.'" (1) · An Orc acts when the taskmaster promises reward or the whip. (1) · Minions of Orthanc shared their master's fascination with machines. (1) · More enemies seem only to further fuel their rage. (1) · Most of the Goblin arrows flew harmlessly into the chasm, but there were so many! (1) · Now only the bow and the sword can forestall the coming of the Shadow. (1) · Some Orcs have learned basic tracking skills. (1) · The Great Orc race revels in its ability to overwhelm an enemy. (1) · The Hillmen are always searching for lands to conquer. (1) · The Uruk-hai... resilient... imposing... (1) · They are trained to parry the swords of their enemies. (2) · Though shorter than a Man, the Troll's Keyward is a deadly adversary. (1) · Treebeard's call to the Ent Moot could not be refused. (1) · Uruks are trained to safeguard their commanders. (1) · “But about the Gate resistance still was stout.... ” (1) · “March to Helm's Deep! Leave none alive!” (1) · “Rohan, my Lord, is ready to fall.” (1) · “With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) · “‘...the Eagles of the mountain went far and wide, and they saw many things: the gathering of wolves and the mustering of Orcs....'” (1) · “‘He has taken Orcs into his service, and Wolf-riders, and evil Men....'” (1) · “‘No other folk make such a trampling....'” (1) · “‘The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'” (1) · “‘We keep off strangers and the foolhardy; and we train and we teach, we walk and we weed.'” (1)
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