Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (31)
- CardTypes (10)
- Cards (3721)
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HDG-EN30S041.0 (1) ·
HDG-EN31S053.0 (1) ·
HDG-EN32S042.0 (1) ·
LOTR-EN00S020.0 (1) ·
LOTR-EN00S077.0 (1) ·
LOTR-EN01S199.0 (1) ·
LOTR-EN02S067.0 (1) ·
LOTR-EN02S090.0 (1) ·
LOTR-EN03S057.0 (1) ·
LOTR-EN03S060.0 (1) ·
LOTR-EN05S017.0 (1) ·
LOTR-EN05S053.0 (1) ·
LOTR-EN06S022.0 (1) ·
LOTR-EN06S065.0 (1) ·
LOTR-EN08S036.0 (1) ·
LOTR-EN11A015.0 (1) ·
LOTR-EN11S122.0 (1) ·
LOTR-EN11S143.0 (1) ·
LOTR-EN11S154.0 (1) ·
LOTR-EN11S179.0 (1) ·
LOTR-EN11S201.0 (1) ·
LOTR-EN12S152.0 (1) ·
LOTR-EN12S161.0 (1) ·
LOTR-EN15S035.0 (1) ·
LOTR-EN15S094.0 (1) ·
LOTR-EN15S175.0 (1) ·
LOTR-EN15S176.0 (1) ·
LOTR-EN17S134.0 (1) ·
LOTR-EN18S128.0 (1)
HDG-EN30S041.0 (1) ·
HDG-EN31S053.0 (1) ·
HDG-EN32S042.0 (1) ·
LOTR-EN00S020.0 (1) ·
LOTR-EN00S077.0 (1) ·
LOTR-EN01S199.0 (1) ·
LOTR-EN02S067.0 (1) ·
LOTR-EN02S090.0 (1) ·
LOTR-EN03S057.0 (1) ·
LOTR-EN03S060.0 (1) ·
LOTR-EN05S017.0 (1) ·
LOTR-EN05S053.0 (1) ·
LOTR-EN06S022.0 (1) ·
LOTR-EN06S065.0 (1) ·
LOTR-EN08S036.0 (1) ·
LOTR-EN11A015.0 (1) ·
LOTR-EN11S122.0 (1) ·
LOTR-EN11S143.0 (1) ·
LOTR-EN11S154.0 (1) ·
LOTR-EN11S179.0 (1) ·
LOTR-EN11S201.0 (1) ·
LOTR-EN12S152.0 (1) ·
LOTR-EN12S161.0 (1) ·
LOTR-EN15S035.0 (1) ·
LOTR-EN15S094.0 (1) ·
LOTR-EN15S175.0 (1) ·
LOTR-EN15S176.0 (1) ·
LOTR-EN17S134.0 (1) ·
LOTR-EN18S128.0 (1)
Black Rider (2) ·
Brawling Uruk (2) ·
Forest Guardian (1) ·
Frenzied Orc (1) ·
Garrison of Gondor (1) ·
Isengard Artisan (1) ·
Isengard Retainer (1) ·
Isengard Rider (1) ·
Isengard Smith (1) ·
Moria Archer Troop (1) ·
Naith Troop (1) ·
Old Tomnoddy (1) ·
Orc Taskmaster (1) ·
Orkish Pursuer (1) ·
Riders of the Mark (2) ·
Sentinel Uruk (1) ·
Shadow of the Wood (1) ·
Troll’s Keyward (1) ·
Uruk Dominator (1) ·
Uruk Infantry (1) ·
Uruk Village Assassin (1) ·
Wandering Hillman (1) ·
Watchful Orc (2) ·
White Hand Mystic (1) ·
White Hand Vanquisher (1)
Archer. Knight. To play, spot 3 [GONDOR] companions. While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·
Archer. While you can spot another [MORIA] archer, add 1 to the minion archery total. (1) ·
Cave Troll of Moria's twilight cost is -2. (1) ·
Damage +1. At the start of the maneuver phase, you may spot another [URUK-HAI] minion and remove 3 [URUK-HAI] tokens to take control of a site or discard a follower. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) ·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound. (1) ·
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
Damage +1. While you can spot a companion of strength 10 or more, this minion is strength +2. Regroup: Exert 4 [URUK-HAI] minions (or discard 3 [URUK-HAI] minions) to take control of a site. (1) ·
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish. (1) ·
Fierce. This minion is strength +1 for each companion you can spot. (2) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) ·
Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) ·
Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) ·
Shadow: Exert this minion to add (1). (1) ·
This companion is twilight cost -1 for each [GANDALF] companion you can spot. Fellowship: Place this companion in the dead pile to remove (5). (1) ·
To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
To play, spot 3 Elf companions. Skirmish: Exert Naith Troop to discard the top card of your draw deck. If it is an [ELVEN] card, make a minion skirmishing Naith Troop strength -2. (1) ·
To play, spot a [MEN] Man. While you can spot a companion of strength 10 or more, this minion is strength +3. Maneuver: Remove 2 burdens or 2 threats to control a site. (1) ·
Unhasty. Assignment: Exert an unbound Hobbit or discard 2 cards from hand to allow this companion to skirmish. (1) ·
Warg-rider. While this minion is not exhausted, he is fierce. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot another [ORC] minion to replace the fellowship's current site with an underground site from your adventure deck. (1) ·
While this minion is at an underground site, each character skirmishing it is strength -2. While you can spot 6 companions, each character skirmishing an [ORC] minion is strength -2. (1)
While you can spot another
To play, spot 3
While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·
Skirmish:
At the start of the maneuver phase, you may spot another
While you can spot a companion of strength 10 or more, this minion is strength +2.
This minion is strength +1 for each companion you can spot. (1) ·
This minion is strength +1 for each companion you can spot. (1) ·
This minion is damage +1 for each
While this minion is not exhausted, he is
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · To play, spot 3 Elf companions.
While you can spot a companion of strength 10 or more, this minion is strength +3.
'''Archer.'''
While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer, add 1 to the minion archery total. (1) ·
'''Archer.''' '''Knight.'''
To play, spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions.
While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·
'''Damage +1'''.
At the start of the maneuver phase, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and remove 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens to take control of a site or discard a follower. (1) ·
'''Damage +1'''.
While you can spot a companion of strength 10 or more, this minion is strength +2.
'''Regroup:''' Exert 4 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions (or discard 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions) to take control of a site. (1) ·
'''Damage +1.
Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
'''Damage +1.'''
'''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that wound. (1) ·
'''Damage +1.'''
'''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Response:''' If a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) ·
'''Fierce.'''
This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish. (1) ·
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) ·
'''Regroup:''' Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) ·
'''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (1) ·
'''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Unhasty.'''
'''Assignment:''' Exert an unbound Hobbit or discard 2 cards from hand to allow this companion to skirmish. (1) ·
'''Warg-rider.'''
While this minion is not exhausted, he is '''fierce.''' (1) ·
Cave Troll of Moria’s twilight cost is -2. (1) ·
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
This companion is twilight cost -1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion you can spot.
'''Fellowship:''' Place this companion in the dead pile to remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
To play, spot 3 Elf companions. '''Skirmish:''' Exert Naith Troop to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, make a minion skirmishing Naith Troop strength –2. (1) ·
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man.
While you can spot a companion of strength 10 or more, this minion is strength +3.
'''Maneuver:''' Remove 2 burdens or 2 threats to control a site. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to replace the fellowship's current site with an underground site from your adventure deck. (1) ·
While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength –2. (1)
None (3) ·
"'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'" (1) ·
"'They have a blasting fire, and with it they took the wall.'" (1) ·
An Orc acts when the taskmaster promises reward or the whip. (1) ·
Minions of Orthanc shared their master's fascination with machines. (1) ·
More enemies seem only to further fuel their rage. (1) ·
Most of the Goblin arrows flew harmlessly into the chasm, but there were so many! (1) ·
Now only the bow and the sword can forestall the coming of the Shadow. (1) ·
Some Orcs have learned basic tracking skills. (1) ·
The Great Orc race revels in its ability to overwhelm an enemy. (1) ·
The Hillmen are always searching for lands to conquer. (1) ·
The Uruk-hai... resilient... imposing... (1) ·
They are trained to parry the swords of their enemies. (2) ·
Though shorter than a Man, the Troll's Keyward is a deadly adversary. (1) ·
Treebeard's call to the Ent Moot could not be refused. (1) ·
Uruks are trained to safeguard their commanders. (1) ·
“But about the Gate resistance still was stout.... ” (1) ·
“March to Helm's Deep! Leave none alive!” (1) ·
“Rohan, my Lord, is ready to fall.” (1) ·
“With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) ·
“‘...the Eagles of the mountain went far and wide, and they saw many things: the gathering of wolves and the mustering of Orcs....'” (1) ·
“‘He has taken Orcs into his service, and Wolf-riders, and evil Men....'” (1) ·
“‘No other folk make such a trampling....'” (1) ·
“‘The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'” (1) ·
“‘We keep off strangers and the foolhardy; and we train and we teach, we walk and we weed.'” (1)
Showing below up to 29 results in range #1 to #29.
D
- Data:Black Rider (0P20)/Data
- Data:Black Rider (12U161)/Data
- Data:Brawling Uruk (11R179)/Data
- Data:Brawling Uruk (11RF15)/Data
- Data:Forest Guardian (5C17)/Data
- Data:Frenzied Orc (11C122)/Data
- Data:Garrison of Gondor (8R36)/Data
- Data:Isengard Artisan (6C65)/Data
- Data:Isengard Retainer (3U57)/Data
- Data:Isengard Rider (5C53)/Data
- Data:Isengard Smith (3U60)/Data
- Data:Moria Archer Troop (2U67)/Data
- Data:Naith Troop (6U22)/Data
- Data:Old Tomnoddy (31S153)/Data
- Data:Orc Taskmaster (2C90)/Data
- Data:Orkish Pursuer (32S242)/Data
- Data:Riders of the Mark (0P77)/Data
- Data:Riders of the Mark (11R154)/Data
- Data:Sentinel Uruk (11C201)/Data
- Data:Shadow of the Wood (15U35)/Data
- Data:Troll's Keyward (1R199)/Data
- Data:Uruk Dominator (12S152)/Data
- Data:Uruk Infantry (15U175)/Data
- Data:Uruk Village Assassin (15C176)/Data
- Data:Wandering Hillman (15U94)/Data
- Data:Watchful Orc (11R143)/Data
- Data:Watchful Orc (30S41)/Data
- Data:White Hand Mystic (18C128)/Data
- Data:White Hand Vanquisher (17C134)/Data