Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S041.0 (1) ·
HDG-EN31S053.0 (1) ·
LOTR-EN00S020.0 (1) ·
LOTR-EN00S077.0 (1) ·
LOTR-EN02S067.0 (1) ·
LOTR-EN03S057.0 (1) ·
LOTR-EN03S060.0 (1) ·
LOTR-EN03S099.0 (1) ·
LOTR-EN04S138.0 (1) ·
LOTR-EN05S063.0 (1) ·
LOTR-EN06S033.0 (1) ·
LOTR-EN06S065.0 (1) ·
LOTR-EN11S122.0 (1) ·
LOTR-EN11S143.0 (1) ·
LOTR-EN11S154.0 (1) ·
LOTR-EN11S201.0 (1) ·
LOTR-EN12S152.0 (1) ·
LOTR-EN12S161.0 (1) ·
LOTR-EN13S175.0 (1) ·
LOTR-EN15A007.0 (1) ·
LOTR-EN15O003.0 (1) ·
LOTR-EN15S034.0 (1) ·
LOTR-EN15S035.0 (1) ·
LOTR-EN17S134.0 (1) ·
LOTR-EN18S128.0 (1)
HDG-EN30S041.0 (1) ·
HDG-EN31S053.0 (1) ·
LOTR-EN00S020.0 (1) ·
LOTR-EN00S077.0 (1) ·
LOTR-EN02S067.0 (1) ·
LOTR-EN03S057.0 (1) ·
LOTR-EN03S060.0 (1) ·
LOTR-EN03S099.0 (1) ·
LOTR-EN04S138.0 (1) ·
LOTR-EN05S063.0 (1) ·
LOTR-EN06S033.0 (1) ·
LOTR-EN06S065.0 (1) ·
LOTR-EN11S122.0 (1) ·
LOTR-EN11S143.0 (1) ·
LOTR-EN11S154.0 (1) ·
LOTR-EN11S201.0 (1) ·
LOTR-EN12S152.0 (1) ·
LOTR-EN12S161.0 (1) ·
LOTR-EN13S175.0 (1) ·
LOTR-EN15A007.0 (1) ·
LOTR-EN15O003.0 (1) ·
LOTR-EN15S034.0 (1) ·
LOTR-EN15S035.0 (1) ·
LOTR-EN17S134.0 (1) ·
LOTR-EN18S128.0 (1)
Band of Uruk Bowmen (1) ·
Black Rider (2) ·
Frenzied Orc (1) ·
Isengard Artisan (1) ·
Isengard Retainer (1) ·
Isengard Smith (1) ·
Moria Archer Troop (1) ·
Old Tomnoddy (1) ·
Orc Trooper (1) ·
Quickbeam (4) ·
Riders of the Mark (2) ·
Sentinel Uruk (1) ·
Shadow of the Wood (1) ·
Uruk Dominator (1) ·
Uruk Tactician (1) ·
Uruk-hai Berserker (1) ·
Watchful Orc (2) ·
White Hand Mystic (1) ·
White Hand Vanquisher (1)
Archer. Damage +1. While you control a site, the minion archery total is +1. (1) ·
Archer. While you can spot another [MORIA] archer, add 1 to the minion archery total. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) ·
Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound. (1) ·
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2. (1) ·
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
Damage +1. This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish. (1) ·
Fierce. This minion is strength +1 for each companion you can spot. (2) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
For each card in your hand, this minion is strength +1. (1) ·
Quickbeam is twilight cost -1 for each Ent you can spot. Maneuver: Discard this companion to place another [GANDALF] companion from your discard pile on the bottom of your draw deck and reinforce a [GANDALF] token. (2) ·
Quickbeam is twilight cost -1 for each Ent you can spot. Maneuver: Discard this companion to place another [Gandalf} companion from your discard pile on the bottom of your draw deck and reinforce a [GANDALF] token. (1) ·
Quickbeam's twilight cost is -1 for each Ent and unbound Hobbit you can spot. (1) ·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) ·
Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) ·
Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) ·
This companion is twilight cost -1 for each [GANDALF] companion you can spot. Fellowship: Place this companion in the dead pile to remove (5). (1) ·
To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot another [ORC] minion to replace the fellowship's current site with an underground site from your adventure deck. (1) ·
While this minion is at an underground site, each character skirmishing it is strength -2. While you can spot 6 companions, each character skirmishing an [ORC] minion is strength -2. (1)
While you can spot another
While you control a site, the minion archery total is +1. (1) ·
Skirmish:
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Skirmish:
This minion is strength +1 for each companion you can spot. (1) ·
This minion is strength +1 for each companion you can spot. (1) ·
This minion is damage +1 for each
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot another
'''Archer.'''
While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer, add 1 to the minion archery total. (1) ·
'''Archer.''' '''Damage +1.'''
While you control a site, the minion archery total is +1. (1) ·
'''Damage +1.
Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2. (1) ·
'''Damage +1.
Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
'''Damage +1.'''
'''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that wound. (1) ·
'''Damage +1.'''
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Response:''' If a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) ·
'''Fierce.'''
This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish. (1) ·
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) ·
'''Regroup:''' Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) ·
'''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
For each card in your hand, this minion is strength +1. (1) ·
Quickbeam is twilight cost -1 for each Ent you can spot.
'''Maneuver:''' Discard this companion to place another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion from your discard pile on the bottom of your draw deck and reinforce a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] token. (3) ·
Quickbeam’s twilight cost is –1 for each Ent or unbound Hobbit you can spot. (1) ·
This companion is twilight cost -1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion you can spot.
'''Fellowship:''' Place this companion in the dead pile to remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to replace the fellowship's current site with an underground site from your adventure deck. (1) ·
While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength –2. (1)
None (2) ·
"'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'" (1) ·
"'They have a blasting fire, and with it they took the wall.'" (1) ·
Goatskins full of blood poured upon berserkers before battle instill their bloodlust. (1) ·
Minions of Orthanc shared their master's fascination with machines. (1) ·
More enemies seem only to further fuel their rage. (1) ·
Most of the Goblin arrows flew harmlessly into the chasm, but there were so many! (1) ·
Select warriors had been tasked with advancing the assault beyond the Deeping Wall. (1) ·
Some Orcs have learned basic tracking skills. (1) ·
Taking the high ground provides a better field of fire. (1) ·
The Dark Lord's power grows in unseen ways. (1) ·
The Great Orc race revels in its ability to overwhelm an enemy. (1) ·
The Uruk-hai... resilient... imposing... (1) ·
Treebeard's call to the Ent Moot could not be refused. (1) ·
Uruks are trained to safeguard their commanders. (1) ·
“With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) ·
“‘...the Eagles of the mountain went far and wide, and they saw many things: the gathering of wolves and the mustering of Orcs....'” (1) ·
“‘A punch from an Ent-fist crumples up iron...'” (3) ·
“‘But if we stayed home and did nothing, doom would find us anyway, sooner or later.'” (1) ·
“‘No other folk make such a trampling....'” (1) ·
“‘The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'” (1)
Showing below up to 25 results in range #1 to #25.
D
- Data:Orc Trooper (3R99)/Data
- Data:Quickbeam, Bregalad (6C33)/Data
- Data:Quickbeam, Hastiest of All Ents (15O3)/Data
- Data:Quickbeam, Hastiest of All Ents (15R34)/Data
- Data:Quickbeam, Hastiest of All Ents (15RF7)/Data
- Data:Riders of the Mark (0P77)/Data
- Data:Riders of the Mark (11R154)/Data
- Data:Sentinel Uruk (11C201)/Data
- Data:Shadow of the Wood (15U35)/Data