Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
Archer. Each other [MORIA] archer is strength +2. (1) ·
Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Archer. When you play this minion to a battleground or plains site, you may spot another [MEN] minion to discard a possession from play. (1) ·
Archer. When you play this minion, you may place an [ISENGARD] token on a machine. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time your [URUK-HAI] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. (1) ·
Damage +1. This minion is strength +1 for each possession you spot. (2) ·
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
To play, spot Gandalf.Each time the fellowship moves to an opponent's site, you may heal a companion with the Gandalf signet.Regroup: Discard Gwaihir to make the move limit for this turn +1; the Shadow player may take up to 2 Shadow cards into hand from their discard pile. (1)
The twilight cost of each
When you play this minion, you may place an
Each other
When you play this minion to a battleground or plains site, you may spot another
Each time your
This minion is strength +1 for each possession you spot. (2) ·
Each time the fellowship moves to an opponent's site, you may heal a companion with the Gandalf signet.
'''Archer.'''
Each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer is strength +2. (1) ·
'''Archer.'''
When you play this minion to a battleground or plains site, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to discard a possession from play. (1) ·
'''Archer.'''
The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archer is -1.
'''Archery:''' Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Archer.'''
When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (1) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (2) ·
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
Each time your [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. (1) ·
'''Southron.''' '''Archer.'''
'''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
To play, spot Gandalf.
Each time the fellowship moves to an opponent's site, you may heal a companion with the Gandalf signet.
'''Regroup''': Discard Gwaihir to make the move limit for this turn +1; the Shadow player may take up to 2 Shadow cards into hand from their discard pile. (1)
None (2) ·
Bolts from the Uruk crossbows shattered the shields of the defenders. (1) ·
Hand-picked Uruks led Saruman's crossbowmen. (1) ·
Only the best marksmen can keep their aim true as they are carried along by the great beasts of the Haradrim. (1) ·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) ·
Their commander led the Goblin bowmen to the highest rise across the gap. (1) ·
Veteran bowmen are highly valued in the kingdoms of the South. (1)
Showing below up to 9 results in range #1 to #9.