Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S041.0 (1) ·
HDG-EN31S053.0 (1) ·
LOTR-EN00S121.0 (1) ·
LOTR-EN02S049.0 (1) ·
LOTR-EN03S057.0 (1) ·
LOTR-EN03S060.0 (1) ·
LOTR-EN03S099.0 (1) ·
LOTR-EN04S169.0 (1) ·
LOTR-EN04S182.0 (1) ·
LOTR-EN04S232.0 (1) ·
LOTR-EN05S063.0 (1) ·
LOTR-EN06S033.0 (1) ·
LOTR-EN06S065.0 (1) ·
LOTR-EN11S122.0 (1) ·
LOTR-EN11S143.0 (1) ·
LOTR-EN11S201.0 (1) ·
LOTR-EN12S074.0 (1) ·
LOTR-EN12S152.0 (1) ·
LOTR-EN13S173.0 (1) ·
LOTR-EN13S175.0 (1) ·
LOTR-EN15A007.0 (1) ·
LOTR-EN15O003.0 (1) ·
LOTR-EN15S034.0 (1) ·
LOTR-EN15S158.0 (1) ·
LOTR-EN17S134.0 (1) ·
LOTR-EN18S128.0 (1) ·
LOTR-ENV1S015.0 (1)
HDG-EN30S041.0 (1) ·
HDG-EN31S053.0 (1) ·
LOTR-EN00S121.0 (1) ·
LOTR-EN02S049.0 (1) ·
LOTR-EN03S057.0 (1) ·
LOTR-EN03S060.0 (1) ·
LOTR-EN03S099.0 (1) ·
LOTR-EN04S169.0 (1) ·
LOTR-EN04S182.0 (1) ·
LOTR-EN04S232.0 (1) ·
LOTR-EN05S063.0 (1) ·
LOTR-EN06S033.0 (1) ·
LOTR-EN06S065.0 (1) ·
LOTR-EN11S122.0 (1) ·
LOTR-EN11S143.0 (1) ·
LOTR-EN11S201.0 (1) ·
LOTR-EN12S074.0 (1) ·
LOTR-EN12S152.0 (1) ·
LOTR-EN13S173.0 (1) ·
LOTR-EN13S175.0 (1) ·
LOTR-EN15A007.0 (1) ·
LOTR-EN15O003.0 (1) ·
LOTR-EN15S034.0 (1) ·
LOTR-EN15S158.0 (1) ·
LOTR-EN17S134.0 (1) ·
LOTR-EN18S128.0 (1) ·
LOTR-ENV1S015.0 (1)
Archer Commander (1) ·
Covetous Uruk (2) ·
Elite Archer (1) ·
Frenzied Orc (1) ·
Gwaihir (1) ·
Isengard Artisan (1) ·
Isengard Retainer (1) ·
Isengard Smith (1) ·
Mûmak Rider (1) ·
Old Tomnoddy (1) ·
Orc Trooper (1) ·
Quickbeam (4) ·
Ranged Commander (1) ·
Sentinel Uruk (1) ·
Uruk Crossbow Troop (1) ·
Uruk Dominator (1) ·
Uruk Reserve (1) ·
Uruk Tactician (1) ·
Uruk-hai Berserker (1) ·
Watchful Orc (2) ·
White Hand Mystic (1) ·
White Hand Vanquisher (1)
Archer. Each other [MORIA] archer is strength +2. (1) ·
Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Archer. When you play this minion to a battleground or plains site, you may spot another [MEN] minion to discard a possession from play. (1) ·
Archer. When you play this minion, you may place an [ISENGARD] token on a machine. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time your [URUK-HAI] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) ·
Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound. (1) ·
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2. (1) ·
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
Damage +1. This minion is strength +1 for each possession you spot. (2) ·
Damage +1. This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
For each card in your hand, this minion is strength +1. (1) ·
Quickbeam is twilight cost -1 for each Ent you can spot. Maneuver: Discard this companion to place another [GANDALF] companion from your discard pile on the bottom of your draw deck and reinforce a [GANDALF] token. (2) ·
Quickbeam is twilight cost -1 for each Ent you can spot. Maneuver: Discard this companion to place another [Gandalf} companion from your discard pile on the bottom of your draw deck and reinforce a [GANDALF] token. (1) ·
Quickbeam's twilight cost is -1 for each Ent and unbound Hobbit you can spot. (1) ·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) ·
Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) ·
Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) ·
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
To play, spot Gandalf.Each time the fellowship moves to an opponent's site, you may heal a companion with the Gandalf signet.Regroup: Discard Gwaihir to make the move limit for this turn +1; the Shadow player may take up to 2 Shadow cards into hand from their discard pile. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot another [ORC] minion to replace the fellowship's current site with an underground site from your adventure deck. (1) ·
While this minion is at an underground site, each character skirmishing it is strength -2. While you can spot 6 companions, each character skirmishing an [ORC] minion is strength -2. (1)
The twilight cost of each
When you play this minion, you may place an
Each other
When you play this minion to a battleground or plains site, you may spot another
Skirmish:
Each time your
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Skirmish:
This minion is strength +1 for each possession you spot. (2) ·
This minion is damage +1 for each
Each time the fellowship moves to an opponent's site, you may heal a companion with the Gandalf signet.
'''Archer.'''
Each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer is strength +2. (1) ·
'''Archer.'''
When you play this minion to a battleground or plains site, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to discard a possession from play. (1) ·
'''Archer.'''
The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archer is -1.
'''Archery:''' Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Archer.'''
When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (1) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (2) ·
'''Damage +1.
Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2. (1) ·
'''Damage +1.
Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
Each time your [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. (1) ·
'''Damage +1.'''
'''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that wound. (1) ·
'''Damage +1.'''
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Response:''' If a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) ·
'''Fierce.'''
This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish. (1) ·
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) ·
'''Regroup:''' Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) ·
'''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (1) ·
'''Southron.''' '''Archer.'''
'''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
For each card in your hand, this minion is strength +1. (1) ·
Quickbeam is twilight cost -1 for each Ent you can spot.
'''Maneuver:''' Discard this companion to place another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion from your discard pile on the bottom of your draw deck and reinforce a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] token. (3) ·
Quickbeam’s twilight cost is –1 for each Ent or unbound Hobbit you can spot. (1) ·
To play, spot Gandalf.
Each time the fellowship moves to an opponent's site, you may heal a companion with the Gandalf signet.
'''Regroup''': Discard Gwaihir to make the move limit for this turn +1; the Shadow player may take up to 2 Shadow cards into hand from their discard pile. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to replace the fellowship's current site with an underground site from your adventure deck. (1) ·
While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength –2. (1)
None (4) ·
"'They have a blasting fire, and with it they took the wall.'" (1) ·
Bolts from the Uruk crossbows shattered the shields of the defenders. (1) ·
Goatskins full of blood poured upon berserkers before battle instill their bloodlust. (1) ·
Hand-picked Uruks led Saruman's crossbowmen. (1) ·
Minions of Orthanc shared their master's fascination with machines. (1) ·
More enemies seem only to further fuel their rage. (1) ·
Only the best marksmen can keep their aim true as they are carried along by the great beasts of the Haradrim. (1) ·
Select warriors had been tasked with advancing the assault beyond the Deeping Wall. (1) ·
Some Orcs have learned basic tracking skills. (1) ·
The Dark Lord's power grows in unseen ways. (1) ·
The Great Orc race revels in its ability to overwhelm an enemy. (1) ·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) ·
The Uruk-hai... resilient... imposing... (1) ·
Their commander led the Goblin bowmen to the highest rise across the gap. (1) ·
Uruks are trained to safeguard their commanders. (1) ·
Veteran bowmen are highly valued in the kingdoms of the South. (1) ·
“‘...the Eagles of the mountain went far and wide, and they saw many things: the gathering of wolves and the mustering of Orcs....'” (1) ·
“‘A punch from an Ent-fist crumples up iron...'” (3) ·
“‘But if we stayed home and did nothing, doom would find us anyway, sooner or later.'” (1) ·
“‘No other folk make such a trampling....'” (1)
Showing below up to 27 results in range #1 to #27.
D
- Data:Archer Commander (2R49)/Data
- Data:Covetous Uruk (0P121)/Data
- Data:Covetous Uruk (15C158)/Data
- Data:Elite Archer (4U232)/Data
- Data:Frenzied Orc (11C122)/Data
- Data:Gwaihir, Lord of Eagles (V1 15)/Data
- Data:Isengard Artisan (6C65)/Data
- Data:Isengard Retainer (3U57)/Data
- Data:Isengard Smith (3U60)/Data
- Data:Mumak Rider (12R74)/Data
- Data:Old Tomnoddy (31S153)/Data
- Data:Orc Trooper (3R99)/Data
- Data:Quickbeam, Bregalad (6C33)/Data
- Data:Quickbeam, Hastiest of All Ents (15O3)/Data
- Data:Quickbeam, Hastiest of All Ents (15R34)/Data
- Data:Quickbeam, Hastiest of All Ents (15RF7)/Data
- Data:Ranged Commander (4R169)/Data
- Data:Sentinel Uruk (11C201)/Data
- Data:Uruk Crossbow Troop (4U182)/Data
- Data:Uruk Dominator (12S152)/Data
- Data:Uruk Reserve (13C173)/Data
- Data:Uruk Tactician (13C175)/Data
- Data:Uruk-hai Berserker (5U63)/Data
- Data:Watchful Orc (11R143)/Data
- Data:Watchful Orc (30S41)/Data
- Data:White Hand Mystic (18C128)/Data
- Data:White Hand Vanquisher (17C134)/Data