Drilldown: CardReleases

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CardReleases > TwilightCost: 2-3 & Strength: 7-8 & Vitality: 1

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None (2) · Ambush (1). While this minion is at a plains site, it gains an additional ambush (1). (1) · Archer. (1) · Archer. While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes. (1) · Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1. (1) · Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) · Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck. (1) · Damage +1. While the fellowship is at a forest site, the fellowship archery total is -1. Each [ELVEN] companion skirmishing this minion is strength -2. (1) · Each time this minion is about to be killed or discarded from play, you may spot another [ORC] card to place this minion on top of your draw deck instead. (1) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may spot another [DUNLAND] Man to take control of a site. (1) · Fierce. While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) · Regroup: Spot a [MEN] minion in your discard pile and discard this minion to place that minion on your [MEN] support area possession. (1) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (1) · Southron. Ambush (2). Response: If a Southron is about to take a wound, remove (3) to prevent that wound. (1) · Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (1) · When you play this minion, you may heal a [MORIA] minion. (1) · When you play this minion, you may play a weapon from your discard pile on your [MORIA] Orc. (1) · When you play this minion, you may play an [ORC] weapon from your discard pile on your [ORC] Orc. (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1) · While this minion is at an underground site, it is strength +3. (1) · While you can spot a Nazgul, this minion may only take wounds during skirmish phases. (1) · While you control 2 sites, this minion is strength +5, fierce and damage +1. (1) · While you control a site, this minion is an archer. (1)
TaggedGameText:
None (2) · Ambush twilight1. While this minion is at a plains site, it gains an additional ambush twilight1. (1) · Archer. (Add 1 to the minion archery total.) (1) · Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1. (1) · Archer.
While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes. (1)
· Assignment: Spot another orc Orc to assign this minion to skirmish a non-shire Ring-bearer.
The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1)
· Damage +1.
While the fellowship is at a forest site, the fellowship archery total is –1.
Each elven companion skirmishing this minion is strength –2. (1)
· Damage +1.
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1)
· Fierce.
While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1)
· Regroup: Spot a men minion in your discard pile and discard this minion to place that minion on your men support area possession. (1) · Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (1) · Southron. Ambush twilight2.
Response: If a Southron is about to take a wound, remove twilight3 to prevent that wound. (1)
· Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +3 and damage +1. (1)
· Each time this minion is about to be killed or discarded from play, you may spot another orc card to place this minion on top of your draw deck instead. (1) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may spot another dunland Man to take control of a site. (1) · When you play this minion, you may heal a moria minion. (1) · When you play this minion, you may play a weapon from your discard pile on your moria Orc. (1) · When you play this minion, you may play an orc weapon from your discard pile on your orc Orc. (1) · While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (1)
· While this minion is at an underground site, it is strength +3. (1) · While you can spot a Nazgûl, this minion may only take wounds during skirmish phases. (1) · While you control 2 sites, this minion is strength +5, fierce and damage +1. (1) · While you control a site, this minion is an archer. (1)
FormattedGameText:
None (2) · '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While this minion is at a plains site, it gains an additional ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Archer.''' While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes. (1) · '''Archer.''' (Add 1 to the minion archery total.) (1) · '''Archer.''' While you can spot a companion who has resistance 4 or less, the minion archery total is +1. (1) · '''Assignment:''' Spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to assign this minion to skirmish a non-[[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) · '''Damage +1'''. When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) · '''Damage +1.''' While the fellowship is at a forest site, the fellowship archery total is –1. Each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion skirmishing this minion is strength –2. (1) · '''Fierce.''' While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) · '''Regroup:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion in your discard pile and discard this minion to place that minion on your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] support area possession. (1) · '''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' '''Response:''' If a Southron is about to take a wound, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) · '''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (1) · Each time this minion is about to be killed or discarded from play, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card to place this minion on top of your draw deck instead. (1) · Each time this minion wins a skirmish, you may make him '''strength +2''' and '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) · When you play this minion, you may heal a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. (1) · When you play this minion, you may play a weapon from your discard pile on your [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. (1) · When you play this minion, you may play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] weapon from your discard pile on your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1) · While this minion is at an underground site, it is strength +3. (1) · While you can spot a Nazgûl, this minion may only take wounds during skirmish phases. (1) · While you control 2 sites, this minion is strength +5, fierce and '''damage +1'''. (1) · While you control a site, this minion is an '''archer'''. (1)
Lore:
"Argh!!" (1) · "It works for him!" (1) · Already given to fierce passions, a warrior of Dunland quickly frenzies in the heat of battle. (1) · An enemy can do little worse to an Orc than what it would willingly have done to itself. (1) · Haradrim bowmen pick off stragglers who rout after losing a battle. (1) · Hatred of the Rohirrim is passed from generation to generation. (1) · In Harad, death is often swift, but seldom painless. (1) · Men of Harad were used to long journeys. (1) · Saruman's Uruk-hai band together as an extremely effective fighting unit. (1) · The open plain affords no shelter, no defense against the Dunlendings. (1) · The Orcs attacked the Alliance, rushing across the field that separated the armies. (1) · The Uruk-hai trained to engage the enemy in its own territory. (1) · The vast tunnels of Khazad-dûm are the veins through which a foul Orc ichor can flow unchecked. (1) · The Wild Men will defend their territories at all costs. (1) · “...a harsh laugh and the tread of many feet on the ground below.” (1) · “...while the less stout-hearted quailed and wept.” (1) · “Arrows fell among them. One struck Frodo and sprang back. Another pierced Gandalf's hat and stuck there like a black feather.” (1) · “‘Run! Or you'll never see your beloved holes again!'” (1) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · “‘They hate us, and they are glad; for our doom seems certain to them.'” (1) · “‘They hold the northward road; and many have passed on into Anórien.'” (1) · “‘This was a rich vale and had many homesteads. Alas for my folk!'” (1) · “‘We don't have a moment! Come nightfall these hills will swarm with Orcs!'” (1) · “‘Yet there are many that cry in the Dunland tongue.'” (1)
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