Drilldown: CardReleases
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- CardReleases (24728)
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LOTR-EN00W022.0 (1) ·
LOTR-EN04S221.0 (1) ·
LOTR-EN04S227.0 (1) ·
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LOTR-EN04S232.0 (1) ·
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LOTR-EN07S131.0 (1) ·
LOTR-EN07S134.0 (1) ·
LOTR-EN07S137.0 (1) ·
LOTR-EN07S139.0 (1) ·
LOTR-EN07S142.0 (1) ·
LOTR-EN07S146.0 (1) ·
LOTR-EN07S160.0 (1) ·
LOTR-EN07S168.0 (1) ·
LOTR-EN08S053.0 (1) ·
LOTR-EN08S054.0 (1) ·
LOTR-EN10S049.0 (1) ·
LOTR-EN10S050.0 (1) ·
LOTR-EN11S072.0 (1) ·
LOTR-EN11S086.0 (1) ·
LOTR-EN11S101.0 (1) ·
LOTR-EN12S062.0 (1) ·
LOTR-EN12S074.0 (1) ·
LOTR-EN13S085.0 (1) ·
LOTR-EN13S089.0 (1) ·
LOTR-EN13S090.0 (1) ·
LOTR-EN13S096.0 (1) ·
LOTR-EN13S100.0 (1) ·
LOTR-EN14S010.0 (1) ·
LOTR-EN14S011.0 (1) ·
LOTR-EN15S083.0 (1) ·
LOTR-EN15S092.0 (1) ·
LOTR-EN17S042.0 (1) ·
LOTR-EN17S053.0 (1) ·
LOTR-EN17S055.0 (1) ·
LOTR-EN17S060.0 (1)
LOTR-EN00W022.0 (1) ·
LOTR-EN04S221.0 (1) ·
LOTR-EN04S227.0 (1) ·
LOTR-EN04S228.0 (1) ·
LOTR-EN04S232.0 (1) ·
LOTR-EN04S258.0 (1) ·
LOTR-EN07S131.0 (1) ·
LOTR-EN07S134.0 (1) ·
LOTR-EN07S137.0 (1) ·
LOTR-EN07S139.0 (1) ·
LOTR-EN07S142.0 (1) ·
LOTR-EN07S146.0 (1) ·
LOTR-EN07S160.0 (1) ·
LOTR-EN07S168.0 (1) ·
LOTR-EN08S053.0 (1) ·
LOTR-EN08S054.0 (1) ·
LOTR-EN10S049.0 (1) ·
LOTR-EN10S050.0 (1) ·
LOTR-EN11S072.0 (1) ·
LOTR-EN11S086.0 (1) ·
LOTR-EN11S101.0 (1) ·
LOTR-EN12S062.0 (1) ·
LOTR-EN12S074.0 (1) ·
LOTR-EN13S085.0 (1) ·
LOTR-EN13S089.0 (1) ·
LOTR-EN13S090.0 (1) ·
LOTR-EN13S096.0 (1) ·
LOTR-EN13S100.0 (1) ·
LOTR-EN14S010.0 (1) ·
LOTR-EN14S011.0 (1) ·
LOTR-EN15S083.0 (1) ·
LOTR-EN15S092.0 (1) ·
LOTR-EN17S042.0 (1) ·
LOTR-EN17S053.0 (1) ·
LOTR-EN17S055.0 (1) ·
LOTR-EN17S060.0 (1)
Column of Easterlings (1) ·
Corsair Buccaneer (1) ·
Corsair Freebooter (1) ·
Cruel Dunlending (1) ·
Desert Fighter (1) ·
Desert Scout (1) ·
Desert Spearman (2) ·
Dunlending Trapper (1) ·
Dunlending Zealot (1) ·
Easterling Aggressor (1) ·
Easterling Blademaster (1) ·
Easterling Dispatcher (1) ·
Easterling Herald (1) ·
Easterling Infantry (1) ·
Easterling Lieutenant (1) ·
Easterling Runner (1) ·
Easterling Sergeant (1) ·
Elite Archer (1) ·
Furious Hillman (1) ·
Hunting Herdsman (1) ·
Invading Haradrim (1) ·
Merciless Dunlending (1) ·
Mûmak Rider (1) ·
Savage Southron (1) ·
Southron Bandit (1) ·
Southron Fanatic (1) ·
Southron Savage (1) ·
Southron Thief (1) ·
Southron Wanderer (1) ·
Stampeding Savage (1) ·
Sunland Guard (1) ·
Sunland Warrior (1) ·
Swarming Hillman (1) ·
Swarthy Bree-lander (1) ·
Vicious Dunlending (1)
None (1) ·
Archer. When you play this minion to a battleground or plains site, you may spot another [MEN] minion to discard a possession from play. (1) ·
At the start of the maneuver phase, you may remove (2) to transfer a condition borne by a character to another eligible bearer. (1) ·
At the start of the regroup phase, if you can spot more Man characters than any other race, make the move limit -1 this turn. (1) ·
Corsair. When you play this minion, you may remove 2 culture tokens to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Corsair. When you play this minion, you may remove a threat to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Each time the Free Peoples player assigns this minion to a skirmish, add (1) for each Free Peoples character who has resistance 5 or less. (1) ·
Easterling. Each time this minion is assigned to an unbound companion, you may exert him to add a burden. (1) ·
Easterling. Maneuver: If you cannot spot a burden, spot another Easterling and exert this minion to add a burden. (1) ·
Easterling. Skirmish: Exert this minion to make him damage +1. (1) ·
Easterling. Skirmish: If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling. (1) ·
Easterling. While you can spot 3 burdens, this minion is fierce and damage +1. (1) ·
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This minion is strength +3 for each follower you can spot. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Discard this minion to make a [MEN] minion strength +4. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved before any others.) To play, spot a [MEN] minion. Assignment: Discard a [MEN] card from your hand to assign this minion to an unbound companion. (1) ·
Maneuver: Discard this minion and X minions stacked on a [MEN] possession to play a [MEN] minion from your discard pile. That minion is twilight cost -X. (1) ·
Maneuver: Exert this minion to play a [MEN] minion (or 2 if you spot 6 companions) from a [MEN] possession as if from hand. (1) ·
Maneuver: If the Free People?s player has at least 1 site in his or her adventure deck, exert 2 [MEN] Men to randomly choose a site from that deck. Replace the fellowship?s current site with that site. (1) ·
Maneuver: Spot a [MEN] possession and discard this minion from play to make each [MEN] minion you spot strength +2 until the start of the regroup phase. (1) ·
Response: If the Free Peoples player plays an event, spot another [MEN] Man and discard this minion from play to cancel that event. (1) ·
Shadow: Exert this minion, spot another [MEN] minion, and remove a culture token to reinforce a [MEN] token. (1) ·
Skirmish: If this minion is not assigned to a skirmish, you may exert him to make another [MEN] minion damage +1. (1) ·
Skirmish: If this minion is not assigned to a skirmish, you may exert him to make another [MEN] minion fierce until the regroup phase. (1) ·
Southron. Ambush (1). Assignment: Exert this minion and spot 5 companions to assign this minion to the Ringbearer. The Free Peoples player may add (4) to prevent this. (1) ·
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) ·
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
Southron. Archery: Spot another [RAIDER] Man, spot 6 companions, and remove a threat to exert a companion. (1) ·
Southron. At the start of each skirmish involving this minion, you may remove (1) to add a threat. (1) ·
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (2) ·
Southron. Each time a Man is assigned to skirmish this minion, wound that Man. (1) ·
Southron. Maneuver: Exert this minion to add (5). The Free Peoples player may add a threat to prevent this. (1) ·
Southron. While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and fierce. (1) ·
When you play this minion, you may spot 2 other [MEN] Men to add (1) for each possession you spot. (1) ·
While this minion is exhausted, each unbound companion is resistance -1 (or -2 if the fellowship is at a battleground site). (1) ·
While you can spot another [MEN] minion, this minion is strength +2 for each companion assigned to a skirmish. (1)
None (1) ·
Archer.
When you play this minion to a battleground or plains site, you may spot anothermen minion to discard a possession from play. (1) ·
Corsair.
When you play this minion, you may remove 2 culture tokens to add 2raider tokens to a card that already has a raider token on it. (1) ·
Corsair.
When you play this minion, you may remove a threat to add 2raider tokens to a card that already has a raider token on it. (1) ·
Easterling.
Maneuver: If you cannot spot a burden, spot another Easterling and exert this minion to add a burden. (1) ·
Easterling.
Skirmish: Exert this minion to make him damage +1 . (1) ·
Easterling.
Skirmish: If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling. (1) ·
Easterling.
Each time this minion is assigned to an unbound companion, you may exert him to add a burden. (1) ·Easterling.
While you can spot 3 burdens, this minion isfierce and damage +1. (1) ·
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
This minion is strength +3 for each follower you can spot. (1) ·Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Discard this minion to make a men minion strength +4. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved before any others.)
To play, spot amen minion.
Assignment : Discard a men card from your hand to assign this minion to an unbound companion. (1) ·
Maneuver: Discard this minion and X minions stacked on a men possession to play a men minion from your discard pile. That minion is twilight cost -X. (1) ·
Maneuver: Exert this minion to play a men minion (or 2 if you spot 6 companions) from a men possession as if from hand. (1) ·
Maneuver: If the Free People’s player has at least 1 site in his or her adventure deck, exert 2 men Men to randomly choose a site from that deck. Replace the fellowship’s current site with that site. (1) ·
Maneuver: Spot a men possession and discard this minion from play to make each men minion you spot strength +2 until the start of the regroup phase. (1) ·
Response: If the Free Peoples player plays an event, spot another men Man and discard this minion from play to cancel that event. (1) ·
Shadow: Exert this minion, spot another men minion, and remove a culture token to reinforce a men token. (1) ·
Skirmish: If this minion is not assigned to a skirmish, you may exert him to make another men minion damage +1 . (1) ·
Skirmish: If this minion is not assigned to a skirmish, you may exert him to make another men minion fierce until the regroup phase. (1) ·
Southron.
Archery: Spot another raider Man, spot 6 companions, and remove a threat to exert a companion. (1) ·
Southron.
Maneuver: Exert this minion to add twilight5 . The Free Peoples player may add a threat to prevent this. (1) ·
Southron.
At the start of each skirmish involving this minion, you may removetwilight1 to add a threat. (1) ·
Southron.
Each time a Man is assigned to skirmish this minion, wound that Man. (1) ·Southron.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 andfierce. (1) ·
Southron. Ambush twilight1 .
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) ·Southron. Ambush twilight1 .
Assignment: Exert this minion and spot 5 companions to assign this minion to the Ring-bearer.
The Free Peoples player may addtwilight4 to prevent this. (1) ·
Southron. Archer.
Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
Southron.
At the start of each skirmish involving this minion, you may removetwilight3 to wound a companion or ally he is skirmishing. (2) ·
At the start of the maneuver phase, you may remove twilight2 to transfer a condition borne by a character to another eligible bearer. (1) ·
At the start of the regroup phase, if you can spot more Man characters than any other race, make the move limit –1 this turn. (1) ·
Each time the Free Peoples player assigns this minion to a skirmish, add twilight1 for each Free Peoples character who has resistance 5 or less. (1) ·
When you play this minion, you may spot 2 other men Men to addtwilight1 for each possession you spot. (1) ·
While this minion is exhausted, each unbound companion is resistance –1 (or –2 if the fellowship is at a battleground site). (1) ·
While you can spot another men minion, this minion is strength +2 for each companion assigned to a skirmish. (1)
When you play this minion to a battleground or plains site, you may spot another
When you play this minion, you may remove 2 culture tokens to add 2
When you play this minion, you may remove a threat to add 2
Each time this minion is assigned to an unbound companion, you may exert him to add a burden. (1) ·
While you can spot 3 burdens, this minion is
This minion is strength +3 for each follower you can spot. (1) ·
To play, spot a
At the start of each skirmish involving this minion, you may remove
Each time a Man is assigned to skirmish this minion, wound that Man. (1) ·
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) ·
The Free Peoples player may add
At the start of each skirmish involving this minion, you may remove
None (1) ·
'''Archer.'''
When you play this minion to a battleground or plains site, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to discard a possession from play. (1) ·
'''Corsair.'''
When you play this minion, you may remove 2 culture tokens to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) ·
'''Corsair.'''
When you play this minion, you may remove a threat to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) ·
'''Easterling.'''
While you can spot 3 burdens, this minion is '''fierce''' and '''damage +1.''' (1) ·
'''Easterling.'''
'''Maneuver:''' If you cannot spot a burden, spot another Easterling and exert this minion to add a burden. (1) ·
'''Easterling.'''
'''Skirmish:''' Exert this minion to make him '''damage +1'''. (1) ·
'''Easterling.'''
'''Skirmish:''' If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling. (1) ·
'''Easterling.'''
Each time this minion is assigned to an unbound companion, you may exert him to add a burden. (1) ·
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
This minion is strength +3 for each follower you can spot. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved before any others.)''
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
'''Assignment''': Discard a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card from your hand to assign this minion to an unbound companion. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Skirmish:''' Discard this minion to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +4. (1) ·
'''Maneuver:''' Discard this minion and X minions stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is twilight cost -X. (1) ·
'''Maneuver:''' Exert this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion (or 2 if you spot 6 companions) from a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand. (1) ·
'''Maneuver:''' If the Free People’s player has at least 1 site in his or her adventure deck, exert 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to randomly choose a site from that deck. Replace the fellowship’s current site with that site. (1) ·
'''Maneuver:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession and discard this minion from play to make each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion you spot strength +2 until the start of the regroup phase. (1) ·
'''Response:''' If the Free Peoples player plays an event, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and discard this minion from play to cancel that event. (1) ·
'''Shadow:''' Exert this minion, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, and remove a culture token to reinforce a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token. (1) ·
'''Skirmish:''' If this minion is not assigned to a skirmish, you may exert him to make another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion '''damage +1'''. (1) ·
'''Skirmish:''' If this minion is not assigned to a skirmish, you may exert him to make another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion '''fierce''' until the regroup phase. (1) ·
'''Southron.'''
At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) ·
'''Southron.'''
'''Archery:''' Spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, spot 6 companions, and remove a threat to exert a companion. (1) ·
'''Southron.'''
'''Maneuver:''' Exert this minion to add [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. The Free Peoples player may add a threat to prevent this. (1) ·
'''Southron.'''
At the start of each skirmish involving this minion, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat. (1) ·
'''Southron.'''
Each time a Man is assigned to skirmish this minion, wound that Man. (1) ·
'''Southron.'''
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and '''fierce.''' (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Assignment:''' Exert this minion and spot 5 companions to assign this minion to the Ring-bearer.
The Free Peoples player may add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) ·
'''Southron.''' '''Archer.'''
'''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
At the start of the maneuver phase, you may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to transfer a condition borne by a character to another eligible bearer. (1) ·
At the start of the regroup phase, if you can spot more Man characters than any other race, make the move limit –1 this turn. (1) ·
Each time the Free Peoples player assigns this minion to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples character who has resistance 5 or less. (1) ·
When you play this minion, you may spot 2 other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to add[[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each possession you spot. (1) ·
While this minion is exhausted, each unbound companion is resistance –1 (or –2 if the fellowship is at a battleground site). (1) ·
While you can spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, this minion is strength +2 for each companion assigned to a skirmish. (1)
None (8) ·
"We will fight for you!" (1) ·
A swath of terror cut across the fields of Rohan. (1) ·
Burning with a rage stoked by Saruman, the Wild Hillmen made the Rohirrim villagers suffer. (1) ·
His traps catch men as well as beasts. (1) ·
Hunters are valuable members of Dunlending tribes. (1) ·
Long spears are used by Southrons to attack while riding desert beasts. (1) ·
No village pitchfork could provide defense against the rages of the Wild Men. (1) ·
Only the best marksmen can keep their aim true as they are carried along by the great beasts of the Haradrim. (1) ·
Roving in mindless mobs, the Dunlendings destroyed many Rohirrim homesteads. (1) ·
Some desert warriors have no allegiance and work for any faction that will pay them. (1) ·
Sometimes called the Men of Rhûn, the Easterlings hated Gondor for her riches. (1) ·
Stirred by the Dark Lord, the fullness of Southron cruelty was leveled at the people of Gondor. (1) ·
The cruel Men of Harad slaughter the weak and infirm during their raids on Gondor. (1) ·
The key to coordinating the columns of the Easterling army is their use of swift couriers. (1) ·
The men of Rhûn's preparation for battle was second to none. (1) ·
The merciless deserts of Haradwaith breed equally merciless fighters. (1) ·
The military training of the Easterlings is evident in their marching formations. (1) ·
The Southrons are skilled at fighting in many different kinds of terrain. (1) ·
They prepare for the last war. (1) ·
They were wicked men. (1) ·
Veteran bowmen are highly valued in the kingdoms of the South. (1) ·
Victims of the Dunlendings receive no quarter. (1) ·
“...armies that had encamped before his Gate by night and now marched in to swell his mounting power.” (1) ·
“...the strength of the rebels in Umbar was a great peril to Gondor....” (1) ·
“...unfriendly to the Dúnedain, hating the Rohirrim.” (1) ·
“But there was one... who stood looking at them with a knowing and half-mocking expression that made them feel very uncomfortable.” (1) ·
“‘...a great fleet drawing near to the mouths of Anduin....'” (1) ·
“‘Easterlings... have passed through the Black Gate....'” (1)
Showing below up to 36 results in range #1 to #36.
D
- Data:Column of Easterlings (11C72)/Data
- Data:Corsair Buccaneer (8C53)/Data
- Data:Corsair Freebooter (8C54)/Data
- Data:Cruel Dunlending (13S85)/Data
- Data:Desert Fighter (7C131)/Data
- Data:Desert Scout (7U134)/Data
- Data:Desert Spearman (4C221)/Data
- Data:Desert Spearman (7C137)/Data
- Data:Dunlending Trapper (13U89)/Data
- Data:Dunlending Zealot (12U62)/Data
- Data:Easterling Aggressor (7C139)/Data
- Data:Easterling Blademaster (7C142)/Data
- Data:Easterling Dispatcher (17U42)/Data
- Data:Easterling Herald (0W22)/Data
- Data:Easterling Infantry (4C227)/Data
- Data:Easterling Lieutenant (4C228)/Data
- Data:Easterling Runner (13C90)/Data
- Data:Easterling Sergeant (7U146)/Data
- Data:Elite Archer (4U232)/Data
- Data:Furious Hillman (14R10)/Data
- Data:Hunting Herdsman (15C83)/Data
- Data:Invading Haradrim (11C86)/Data
- Data:Merciless Dunlending (13C96)/Data
- Data:Mumak Rider (12R74)/Data
- Data:Savage Southron (15U92)/Data
- Data:Southron Bandit (7U160)/Data
- Data:Southron Fanatic (10C49)/Data
- Data:Southron Savage (10C50)/Data
- Data:Southron Thief (7U168)/Data
- Data:Southron Wanderer (4C258)/Data
- Data:Stampeding Savage (17C53)/Data
- Data:Sunland Guard (17C55)/Data
- Data:Sunland Warrior (17C60)/Data
- Data:Swarming Hillman (14R11)/Data
- Data:Swarthy Bree-lander (11C101)/Data
- Data:Vicious Dunlending (13S100)/Data