Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (31)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
None (1) ·
Ambush (1). While this minion is at a plains site, it gains an additional ambush (1). (1) ·
Archer. While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes. (1) ·
Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1. (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may spot another [DUNLAND] Man to take control of a site. (1) ·
Fierce. While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·
Regroup: Spot a [MEN] minion in your discard pile and discard this minion to place that minion on your [MEN] support area possession. (1) ·
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (1) ·
Southron. Ambush (2). Response: If a Southron is about to take a wound, remove (3) to prevent that wound. (1) ·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1) ·
While you control 2 sites, this minion is strength +5, fierce and damage +1. (1) ·
While you control a site, this minion is an archer. (1)
None (1) ·
Ambush twilight1 . While this minion is at a plains site, it gains an additional ambush twilight1 . (1) ·
Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1. (1) ·
Archer.
While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes. (1) ·Fierce.
While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·Regroup: Spot a men minion in your discard pile and discard this minion to place that minion on your men support area possession. (1) ·
Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (1) ·
Southron. Ambush twilight2 .
Response: If a Southron is about to take a wound, remove twilight3 to prevent that wound. (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may spot another dunland Man to take control of a site. (1) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (1) · While you control 2 sites, this minion is strength +5, fierce anddamage +1 . (1) ·
While you control a site, this minion is an archer . (1)
While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes. (1) ·
While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·
While the fellowship is in region 2, this minion is strength +2. (1) · While you control 2 sites, this minion is strength +5, fierce and
None (1) ·
'''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While this minion is at a plains site, it gains an additional ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Archer.'''
While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes. (1) ·
'''Archer.''' While you can spot a companion who has resistance 4 or less, the minion archery total is +1. (1) ·
'''Fierce.'''
While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·
'''Regroup:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion in your discard pile and discard this minion to place that minion on your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] support area possession. (1) ·
'''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.'''
'''Response:''' If a Southron is about to take a wound, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) ·
Each time this minion wins a skirmish, you may make him '''strength +2''' and '''fierce''' until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (1) ·
While you control 2 sites, this minion is strength +5, fierce and '''damage +1'''. (1) ·
While you control a site, this minion is an '''archer'''. (1)
"Argh!!" (1) ·
"It works for him!" (1) ·
Already given to fierce passions, a warrior of Dunland quickly frenzies in the heat of battle. (1) ·
Haradrim bowmen pick off stragglers who rout after losing a battle. (1) ·
Hatred of the Rohirrim is passed from generation to generation. (1) ·
In Harad, death is often swift, but seldom painless. (1) ·
Men of Harad were used to long journeys. (1) ·
The open plain affords no shelter, no defense against the Dunlendings. (1) ·
The Wild Men will defend their territories at all costs. (1) ·
“‘They hate us, and they are glad; for our doom seems certain to them.'” (1) ·
“‘They hold the northward road; and many have passed on into Anórien.'” (1) ·
“‘This was a rich vale and had many homesteads. Alas for my folk!'” (1) ·
“‘Yet there are many that cry in the Dunland tongue.'” (1)
Showing below up to 13 results in range #1 to #13.