Drilldown: CardReleases

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CardReleases > Subtypes: Orc & TwilightCost: 1-2 & Strength: 7-12

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Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) · At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) · Besieger. Assignment: Spot a [SAURON] engine or a site you control to assign this minion to an unbound companion. (1) · Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck. (1) · Each time this minion is about to be killed or discarded from play, you may spot another [ORC] card to place this minion on top of your draw deck instead. (1) · Regroup: Discard this minion from play (or exert this minion if the fellowship?s next site is an underground site) and spot another [ORC] minion to return that minion to your hand. (1) · Regroup: Exert this minion to play an [ORC] Troll from your discard pile. (1) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (1) · Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) · Shadow: Exert or discard this minion to make each [SAURON] minion you spot roaming until the regroup phase. (1) · Skirmish: Discard 3 cards from hand to make this minion strength +3. (1) · Skirmish: Discard this minion to make another [SAURON] Orc strength +3. (1) · Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (1) · Skirmish: Exert this minion to wound a character he is skirmishing. (1) · To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2) · To play, spot 3 Free Peoples cultures or discard 2 [ORC] conditions from play. (1) · Warg-rider. While Sharku is not exhausted, he is fierce. Each time you play an [ISENGARD] mount, you may make the Free Peoples player exert a companion (except a Hobbit). (1) · Warg-rider. While Sharku is not exhausted, he is fierce. Regroup: Exert Sharku to add (1). (1) · Warg-rider. While this minion is not exhausted, he is fierce. (1) · When you play a weapon on this minion, add (2) (limit once per turn). (1) · When you play a [SAURON] condition, you may exert this minion and remove (2) to draw a card. (1) · When you play this minion, you may exert him and spot 6 companions to draw a card. (1) · When you play this minion, you may shuffle up to 2 [WRAITH] cards from your discard pile into your draw deck. (1) · While this minion is at an underground site, it is strength +3. (1) · While you can spot a Nazgul, this minion may only take wounds during skirmish phases. (1) · While you can spot a threat and another [SAURON] Orc, the Shadow has initiative, regardless of the Free Peoples player's hand. (1)
TaggedGameText:
Assignment: Spot another orc Orc to assign this minion to skirmish a non-shire Ring-bearer.
The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1)
· Besieger.
Assignment: Spot a sauron engine or site you control to assign this minion to an unbound companion. (1)
· Regroup: Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another orc minion to return that minion to your hand. (1) · Regroup: Exert this minion to play an orc Troll from your discard pile. (1) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (1) · Shadow: Exert or discard this minion to make each sauron minion you spot roaming until the regroup phase. (1) · Skirmish: Discard 3 cards from hand to make this minion strength +3. (1) · Skirmish: Discard this minion to make another sauron Orc strength +3. (1) · Skirmish: Exert this minion and spot another sauron minion and to add a threat. (1) · Skirmish: Exert this minion to wound a character he is skirmishing. (1) · Warg-rider.
While Sharku is not exhausted, he is fierce.
Each time you play an isengard mount, you may make the Free Peoples player exert a companion (except a Hobbit). (1)
· Warg-rider.
While this minion is not exhausted, he is fierce. (1)
· Warg-rider. While Sharku is not exhausted, he is fierce. Regroup: Exert Sharku to add twilight1. (1) · At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) · Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck. (1) · Each time this minion is about to be killed or discarded from play, you may spot another orc card to place this minion on top of your draw deck instead. (1) · Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) · To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (2)
· To play, spot 3 Free Peoples cultures or discard 2 orc conditions from play. (1) · When you play a sauron condition, you may exert this minion and remove twilight2 to draw a card. (1) · When you play a weapon on this minion, add twilight2 (limit once per turn). (1) · When you play this minion, you may exert him and spot 6 companions to draw a card. (1) · When you play this minion, you may shuffle up to 2 wraith cards from your discard pile into your draw deck. (1) · While this minion is at an underground site, it is strength +3. (1) · While you can spot a Nazgûl, this minion may only take wounds during skirmish phases. (1) · While you can spot a threat and another sauron Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand. (1)
FormattedGameText:
'''Assignment:''' Spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to assign this minion to skirmish a non-[[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) · '''Besieger.''' '''Assignment:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine or site you control to assign this minion to an unbound companion. (1) · '''Regroup:''' Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to return that minion to your hand. (1) · '''Regroup:''' Exert this minion to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll from your discard pile. (1) · '''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (1) · '''Shadow:''' Exert or discard this minion to make each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you spot roaming until the regroup phase. (1) · '''Skirmish:''' Discard 3 cards from hand to make this minion strength +3. (1) · '''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +3. (1) · '''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (1) · '''Skirmish:''' Exert this minion to wound a character he is skirmishing. (1) · '''Warg-rider'''. While Sharku is not exhausted, he is '''fierce'''. '''Regroup:''' Exert Sharku to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Warg-rider.''' While Sharku is not exhausted, he is '''fierce.''' Each time you play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount, you may make the Free Peoples player exert a companion (except a Hobbit). (1) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (1) · At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) · Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck. (1) · Each time this minion is about to be killed or discarded from play, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card to place this minion on top of your draw deck instead. (1) · Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2) · To play, spot 3 Free Peoples cultures or discard 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] conditions from play. (1) · When you play a weapon on this minion, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn). (1) · When you play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition, you may exert this minion and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card. (1) · When you play this minion, you may exert him and spot 6 companions to draw a card. (1) · When you play this minion, you may shuffle up to 2 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] cards from your discard pile into your draw deck. (1) · While this minion is at an underground site, it is strength +3. (1) · While you can spot a Nazgûl, this minion may only take wounds during skirmish phases. (1) · While you can spot a threat and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand. (1)
Lore:
None (3) · An enemy can do little worse to an Orc than what it would willingly have done to itself. (1) · Bearing cruel weapons, Orcs go forth from Mordor to serve the Eye. (1) · Neither Man nor beast can withstand the fury of the Orcs. (1) · Only Sharku commanded enough respect to control Saruman's warg-riders. (1) · Orc chieftains are the most cruel of a heartless race. Both strength and malice are needed to lead such followers. (1) · Saruman unleashed the remaining minions to ravage the countryside of Rohan. (1) · Sharku used his warg-riders to scout and defend. (1) · Sly servants of the Ringwraiths of Morgul Vale, Morgul Orcs are alert to the desires of their masters. (1) · Some remained in Isengard to propel the war machine. (1) · The Orcs attacked the Alliance, rushing across the field that separated the armies. (1) · The vast tunnels of Khazad-dûm are the veins through which a foul Orc ichor can flow unchecked. (1) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2) · “...a host of orcs lurked, ready at a signal to issue forth like black ants going to war.” (1) · “...far away he saw fires spring up....” (1) · “...the day-guards, evil-eyed and fell, were marching to their posts.” (1) · “...the vomit of the maggot-folk of Mordor.” (1) · “...they could endure the Sun, so long as the will of Sauron held sway over them.” (1) · “...towards Mordor where the first bitter assault would come....” (1) · “...while the less stout-hearted quailed and wept.” (1) · “The lines of fire became flowing torrents, file upon file of Orcs bearing flames....” (1) · “The men of the West were trapped....” (1) · “‘Sauron was diminished, but not destroyed. His Ring was lost but not unmade.'” (1) · “‘Send out your warg-riders.'” (1)
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