Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN01S154.0 (1) ·
LOTR-EN04S010.0 (1) ·
LOTR-EN04S012.0 (1) ·
LOTR-EN04S014.0 (1) ·
LOTR-EN04S189.0 (1) ·
LOTR-EN05S001.0 (1) ·
LOTR-EN05S002.0 (1) ·
LOTR-EN06S002.0 (1) ·
LOTR-EN07S198.0 (1) ·
LOTR-EN11S103.0 (1) ·
LOTR-EN11S116.0 (1) ·
LOTR-EN11S134.0 (1) ·
LOTR-EN12S060.0 (1) ·
LOTR-EN15S073.0 (1) ·
LOTR-EN15S093.0 (1) ·
LOTR-EN17S050.0 (1) ·
LOTR-EN18S091.0 (1)
LOTR-EN01S154.0 (1) ·
LOTR-EN04S010.0 (1) ·
LOTR-EN04S012.0 (1) ·
LOTR-EN04S014.0 (1) ·
LOTR-EN04S189.0 (1) ·
LOTR-EN05S001.0 (1) ·
LOTR-EN05S002.0 (1) ·
LOTR-EN06S002.0 (1) ·
LOTR-EN07S198.0 (1) ·
LOTR-EN11S103.0 (1) ·
LOTR-EN11S116.0 (1) ·
LOTR-EN11S134.0 (1) ·
LOTR-EN12S060.0 (1) ·
LOTR-EN15S073.0 (1) ·
LOTR-EN15S093.0 (1) ·
LOTR-EN17S050.0 (1) ·
LOTR-EN18S091.0 (1)
Bold Easterling (1) ·
Crazed Hillman (1) ·
Denizen of Moria (1) ·
Dunlending Brigand (1) ·
Dunlending Elder (1) ·
Dunlending Madman (1) ·
Dunlending Rampager (1) ·
Dunlending Ransacker (1) ·
Dunlending Renegade (1) ·
Morgul Ruffian (1) ·
Orkish Sneak (1) ·
Persistent Orc (1) ·
Stampeding Hillsman (1) ·
Swarthy Hillman (1) ·
Uruk Plains Runner (1) ·
Uruk Soldier (1) ·
Warrior of Dunland (1)
None (1) ·
Ambush (1). While this minion is at a plains site, it gains an additional ambush (1). (1) ·
Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) ·
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck. (1) ·
Each time this minion is about to be killed or discarded from play, you may spot another [ORC] card to place this minion on top of your draw deck instead. (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may spot another [DUNLAND] Man to take control of a site. (1) ·
Fierce. While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·
Regroup: Spot a [MEN] minion in your discard pile and discard this minion to place that minion on your [MEN] support area possession. (1) ·
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (1) ·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) ·
While this minion is at an underground site, it is strength +3. (1) ·
While you can spot a Nazgul, this minion may only take wounds during skirmish phases. (1) ·
While you control 2 sites, this minion is strength +5, fierce and damage +1. (1) ·
While you control a site, this minion is an archer. (1)
None (1) ·
Ambush twilight1 . While this minion is at a plains site, it gains an additional ambush twilight1 . (1) ·
Assignment: Spot another orc Orc to assign this minion to skirmish a non-shire Ring-bearer.
The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) ·Damage +1 .
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) ·Fierce.
While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·Regroup: Spot a men minion in your discard pile and discard this minion to place that minion on your men support area possession. (1) ·
Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (1) ·
Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +3 anddamage +1. (1) ·
Each time this minion is about to be killed or discarded from play, you may spot another orc card to place this minion on top of your draw deck instead. (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may spot another dunland Man to take control of a site. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) ·
While this minion is at an underground site, it is strength +3. (1) ·
While you can spot a Nazgûl, this minion may only take wounds during skirmish phases. (1) ·
While you control 2 sites, this minion is strength +5, fierce and damage +1 . (1) ·
While you control a site, this minion is an archer . (1)
The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) ·
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) ·
While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·
During a fierce skirmish involving this minion, it is strength +3 and
None (1) ·
'''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While this minion is at a plains site, it gains an additional ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Assignment:''' Spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to assign this minion to skirmish a non-[[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer.
The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) ·
'''Damage +1'''.
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) ·
'''Fierce.'''
While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) ·
'''Regroup:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion in your discard pile and discard this minion to place that minion on your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] support area possession. (1) ·
'''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (1) ·
'''Tracker.''' '''Fierce.'''
During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (1) ·
Each time this minion is about to be killed or discarded from play, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card to place this minion on top of your draw deck instead. (1) ·
Each time this minion wins a skirmish, you may make him '''strength +2''' and '''fierce''' until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) ·
While this minion is at an underground site, it is strength +3. (1) ·
While you can spot a Nazgûl, this minion may only take wounds during skirmish phases. (1) ·
While you control 2 sites, this minion is strength +5, fierce and '''damage +1'''. (1) ·
While you control a site, this minion is an '''archer'''. (1)
"Argh!!" (1) ·
Already given to fierce passions, a warrior of Dunland quickly frenzies in the heat of battle. (1) ·
An enemy can do little worse to an Orc than what it would willingly have done to itself. (1) ·
Hatred of the Rohirrim is passed from generation to generation. (1) ·
Saruman's Uruk-hai band together as an extremely effective fighting unit. (1) ·
The open plain affords no shelter, no defense against the Dunlendings. (1) ·
The Orcs attacked the Alliance, rushing across the field that separated the armies. (1) ·
The strength of the hillmen was driven by passion and anger. (1) ·
The vast tunnels of Khazad-dûm are the veins through which a foul Orc ichor can flow unchecked. (1) ·
The Wild Men will defend their territories at all costs. (1) ·
To kill and destroy was the mission of the wild hillmen. (1) ·
“...while the less stout-hearted quailed and wept.” (1) ·
“‘Run! Or you'll never see your beloved holes again!'” (1) ·
“‘They hate us, and they are glad; for our doom seems certain to them.'” (1) ·
“‘They hold the northward road; and many have passed on into Anórien.'” (1) ·
“‘This was a rich vale and had many homesteads. Alas for my folk!'” (1) ·
“‘Yet there are many that cry in the Dunland tongue.'” (1)
Showing below up to 17 results in range #1 to #17.