Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
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CardReleases > Subtitle :
Ringwraith in Twilight or
None
& Strength:
7
& StrengthMod:
None
& Vitality:
3-4
Use the filters below to narrow your results.
HDG-EN31S008.0 (1) ·
LOTR-EN00S107.0 (1) ·
LOTR-EN03S058.0 (1) ·
LOTR-EN03S061.0 (1) ·
LOTR-EN03S099.0 (1) ·
LOTR-EN04S138.0 (1) ·
LOTR-EN05S063.0 (1) ·
LOTR-EN06S066.0 (1) ·
LOTR-EN06S069.0 (1) ·
LOTR-EN08S045.0 (1) ·
LOTR-EN10S026.0 (1) ·
LOTR-EN11S082.0 (1) ·
LOTR-EN11S131.0 (1) ·
LOTR-EN13S067.0 (1) ·
LOTR-EN13S175.0 (1) ·
LOTR-EN15S036.0 (1) ·
LOTR-EN15S156.0 (1) ·
LOTR-EN17S026.0 (1) ·
LOTR-EN17S086.0 (1) ·
LOTR-EN17S104.0 (1)
HDG-EN31S008.0 (1) ·
LOTR-EN00S107.0 (1) ·
LOTR-EN03S058.0 (1) ·
LOTR-EN03S061.0 (1) ·
LOTR-EN03S099.0 (1) ·
LOTR-EN04S138.0 (1) ·
LOTR-EN05S063.0 (1) ·
LOTR-EN06S066.0 (1) ·
LOTR-EN06S069.0 (1) ·
LOTR-EN08S045.0 (1) ·
LOTR-EN10S026.0 (1) ·
LOTR-EN11S082.0 (1) ·
LOTR-EN11S131.0 (1) ·
LOTR-EN13S067.0 (1) ·
LOTR-EN13S175.0 (1) ·
LOTR-EN15S036.0 (1) ·
LOTR-EN15S156.0 (1) ·
LOTR-EN17S026.0 (1) ·
LOTR-EN17S086.0 (1) ·
LOTR-EN17S104.0 (1)
Band of Uruk Bowmen (1) ·
Charging Uruk (1) ·
Cursed of Erech (1) ·
Elf Army (1) ·
Footman of Dunland (1) ·
Guard of the White Tree (2) ·
Isengard Builder (1) ·
Isengard Plodder (1) ·
Isengard Servant (1) ·
Isengard Warrior (1) ·
Orc Miscreant (1) ·
Orc Trooper (1) ·
Orkish Veteran (1) ·
Shepherd of the Trees (1) ·
Sleepless Dead (1) ·
Uruk Tactician (1) ·
Uruk-hai Berserker (1) ·
Warrior of Rohan (1) ·
Woodland Onod (1)
Archer. Damage +1. While you control a site, the minion archery total is +1. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2. (1) ·
Damage +1. This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Each time you play an [ORC] mount, you may reinforce an [ORC] token. Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion. (1) ·
Enduring. To play, add a threat. Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing. (1) ·
Enduring. To play, add a threat. When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another [GONDOR] Wraith to make Cursed of Erech defender +1 until the regroup phase. (1) ·
Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) (1) ·
For each card in your hand, this minion is strength +1. (1) ·
Knight. Skirmish: Discard a [GONDOR] condition from your support area to make this companion strength +2. (2) ·
Possessions cannot be transferred from this companion to another character. Fellowship: Play a possession on this companion to liberate a site. (1) ·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) ·
Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) ·
Regroup: If stacked on an [ISENGARD] card, discard this card to add (2). (1) ·
Skirmish: Discard a companion from hand to make an Ent strength +2. (1) ·
The fellowship's current site gains plains. (1) ·
To play, spot an [ORC] minion. Regroup: Exert this minion to add a burden. (1) ·
While you can spot 4 Ents, this companion is strength +3. Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a [GANDALF] character, you may play it. (1) ·
While you can spot another [ISENGARD] Orc, no player may use archery special abilities. Regroup:Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion. (1)
While you control a site, the minion archery total is +1. (1) ·
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Skirmish:
Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing. (1) ·
When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another
During a fierce skirmish involving this minion, it is strength +3 and gains
Skirmish:
'''Archer.''' '''Damage +1.'''
While you control a site, the minion archery total is +1. (1) ·
'''Damage +1.
Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2. (1) ·
'''Damage +1.'''
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
'''Enduring.''' To play, add a threat.
Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing. (1) ·
'''Enduring.''' To play, add a threat.
When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraith to make Cursed of Erech '''defender +1''' until the regroup phase. (1) ·
'''Fierce'''.
During a fierce skirmish involving this minion, it is strength +3 and gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''. (1) ·
'''Knight.
Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition from your support area to make this companion strength +2. (2) ·
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) ·
'''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (1) ·
'''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Skirmish:''' Discard a companion from hand to make an Ent strength +2. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount, you may reinforce an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] token.
'''Regroup:''' Exert Orkish Veteran to make the Free Peoples player wound a companion. (1) ·
For each card in your hand, this minion is strength +1. (1) ·
Possessions cannot be transferred from this companion to another character.
'''Fellowship:''' Play a possession on this companion to liberate a site. (1) ·
The fellowship's current site gains plains. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
'''Regroup:''' Exert this minion to add a burden. (1) ·
While you can spot 4 Ents, this companion is strength +3.
'''Maneuver:''' Exert this companion to reveal the bottom card of your draw deck. If it is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] character, you may play it. (1) ·
While you can spot another [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc, no player may use archery special abilities.
'''Regroup:''' Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion. (1)
None (1) ·
"'Ents are earthborn, old as mountains...'" (1) ·
Ents rarely interacted with Men, but Saruman's devilry demanded action. (1) ·
Goatskins full of blood poured upon berserkers before battle instill their bloodlust. (1) ·
Online Bloodlines Release Event
June 2005 (1) · Rohirrim territories are not easily taken. (1) · Saruman dispatched his trusted Orcs to aid in the sack of Rohan. (1) · Select warriors had been tasked with advancing the assault beyond the Deeping Wall. (1) · Skin as dark as wood that has been charred by flame. (1) · Taking the high ground provides a better field of fire. (1) · The Dark Lord's power grows in unseen ways. (1) · The servants of Isengard worked tirelessly to spread the influence of their master. (1) · Their savage war bands move swiftly across flat terrain. (1) · “...a black dread fell on them....” (1) · “They kept no order... yet their speed was very great.” (1) · “This was the livery of the heirs of Elendil, and none wore it now in all Gondor, save the Guards of the Citadel....” (1) · “‘...for the Dead needed no longer any weapon but fear. None would withstand them.'” (1) · “‘Some of the trees they just cut down and leave to rot – orc-mischief that....'” (1) · “‘There is evil afoot in Isengard, and the West is no longer safe.'” (1) · “‘They were all singing with harsh voices, and laughing, making a hideous din.'” (1)
June 2005 (1) · Rohirrim territories are not easily taken. (1) · Saruman dispatched his trusted Orcs to aid in the sack of Rohan. (1) · Select warriors had been tasked with advancing the assault beyond the Deeping Wall. (1) · Skin as dark as wood that has been charred by flame. (1) · Taking the high ground provides a better field of fire. (1) · The Dark Lord's power grows in unseen ways. (1) · The servants of Isengard worked tirelessly to spread the influence of their master. (1) · Their savage war bands move swiftly across flat terrain. (1) · “...a black dread fell on them....” (1) · “They kept no order... yet their speed was very great.” (1) · “This was the livery of the heirs of Elendil, and none wore it now in all Gondor, save the Guards of the Citadel....” (1) · “‘...for the Dead needed no longer any weapon but fear. None would withstand them.'” (1) · “‘Some of the trees they just cut down and leave to rot – orc-mischief that....'” (1) · “‘There is evil afoot in Isengard, and the West is no longer safe.'” (1) · “‘They were all singing with harsh voices, and laughing, making a hideous din.'” (1)
Showing below up to 20 results in range #1 to #20.