Drilldown: CardReleases

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CardReleases > Subtypes: Orc & TwilightCost: 3 & Strength: 6-7

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Archer. (1) · Each [ORC] mount is twilight cost -1. Skirmish: Remove (3) to make a mounted [ORC] Orc strength +2. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Remove (2) to make an [ORC] minion strength +1. (1) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) · Regroup: If stacked on an [ISENGARD] card, discard this card to add (2). (1) · Skirmish: Exert another [ORC] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less). (1) · Skirmish: Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card. (1) · Skirmish: Remove (3) to make a [MORIA] Orc strength +2. (1) · This minion is strength +1 for each hunter companion you can spot. (1) · This minion is strength +1 for each twilight token you can spot. (1) · To play, spot an [ORC] minion. Regroup: Exert this minion to add a burden. (1) · When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4. (1) · When you play this minion, you may take an [ORC] event from your discard pile into hand. (1) · While you can spot 3 wounds on the Ring-bearer, this minion is fierce and damage +1. (1) · While you can spot another [ISENGARD] Orc, no player may use archery special abilities. Regroup:Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion. (1)
TaggedGameText:
Archer. (Add 1 to the minion archery total.) (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Remove twilight2 to make an orc minion strength +1. (1)
· Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (1) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) · Regroup: If stacked on an isengard card, discard this card to add twilight2. (1) · Skirmish: Exert another orc minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less). (1) · Skirmish: Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card. (1) · Skirmish: Remove twilight3 to make a moria Orc strength +2. (1) · Each orc mount is twilight cost -1.
Skirmish: Remove twilight3 to make a mounted orc Orc strength +2. (1)
· This minion is strength +1 for each hunter companion you can spot. (1) · This minion is strength +1 for each twilight token you can spot. (1) · To play, spot an orc minion.
Regroup: Exert this minion to add a burden. (1)
· When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4. (1) · When you play this minion, you may take an orc event from your discard pile into hand. (1) · While you can spot 3 wounds on the Ring–bearer, this minion is fierce and damage +1. (1) · While you can spot another isengard Orc, no player may use archery special abilities.
Regroup: Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion. (1)
FormattedGameText:
'''Archer.''' (Add 1 to the minion archery total.) (1) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +1. (1) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (1) · '''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Skirmish:''' Exert another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less). (1) · '''Skirmish:''' Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card. (1) · '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc strength +2. (1) · Each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount is twilight cost -1. '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc strength +2. (1) · This minion is strength +1 for each hunter companion you can spot. (1) · This minion is strength +1 for each twilight token you can spot. (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Regroup:''' Exert this minion to add a burden. (1) · When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4. (1) · When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] event from your discard pile into hand. (1) · While you can spot 3 wounds on the Ring–bearer, this minion is fierce and '''damage +1'''. (1) · While you can spot another [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc, no player may use archery special abilities. '''Regroup:''' Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion. (1)
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