Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN01S149.0 (1) ·
LOTR-EN01S154.0 (1) ·
LOTR-EN01S155.0 (1) ·
LOTR-EN02S047.0 (1) ·
LOTR-EN03S074.0 (1) ·
LOTR-EN04S138.0 (1) ·
LOTR-EN04S165.0 (1) ·
LOTR-EN04S180.0 (1) ·
LOTR-EN04S183.0 (1) ·
LOTR-EN04S189.0 (1) ·
LOTR-EN04S195.0 (1) ·
LOTR-EN05S062.0 (1) ·
LOTR-EN05S063.0 (1) ·
LOTR-EN06S099.0 (1) ·
LOTR-EN08S038.0 (1) ·
LOTR-EN08S041.0 (1) ·
LOTR-EN08S045.0 (1) ·
LOTR-EN10S026.0 (1) ·
LOTR-EN10S027.0 (1) ·
LOTR-EN10S083.0 (1) ·
LOTR-EN11S181.0 (1) ·
LOTR-EN11S197.0 (1) ·
LOTR-EN11S205.0 (1) ·
LOTR-EN13S160.0 (1) ·
LOTR-EN13S165.0 (1) ·
LOTR-EN13S175.0 (1) ·
LOTR-EN15S156.0 (1) ·
LOTR-EN15S167.0 (1) ·
LOTR-EN15S169.0 (1) ·
LOTR-EN15S177.0 (1) ·
LOTR-EN17S131.0 (1) ·
LOTR-EN17S135.0 (1) ·
LOTR-EN17S136.0 (1) ·
LOTR-EN18S125.0 (1) ·
LOTR-EN18S129.0 (1)
LOTR-EN01S149.0 (1) ·
LOTR-EN01S154.0 (1) ·
LOTR-EN01S155.0 (1) ·
LOTR-EN02S047.0 (1) ·
LOTR-EN03S074.0 (1) ·
LOTR-EN04S138.0 (1) ·
LOTR-EN04S165.0 (1) ·
LOTR-EN04S180.0 (1) ·
LOTR-EN04S183.0 (1) ·
LOTR-EN04S189.0 (1) ·
LOTR-EN04S195.0 (1) ·
LOTR-EN05S062.0 (1) ·
LOTR-EN05S063.0 (1) ·
LOTR-EN06S099.0 (1) ·
LOTR-EN08S038.0 (1) ·
LOTR-EN08S041.0 (1) ·
LOTR-EN08S045.0 (1) ·
LOTR-EN10S026.0 (1) ·
LOTR-EN10S027.0 (1) ·
LOTR-EN10S083.0 (1) ·
LOTR-EN11S181.0 (1) ·
LOTR-EN11S197.0 (1) ·
LOTR-EN11S205.0 (1) ·
LOTR-EN13S160.0 (1) ·
LOTR-EN13S165.0 (1) ·
LOTR-EN13S175.0 (1) ·
LOTR-EN15S156.0 (1) ·
LOTR-EN15S167.0 (1) ·
LOTR-EN15S169.0 (1) ·
LOTR-EN15S177.0 (1) ·
LOTR-EN17S131.0 (1) ·
LOTR-EN17S135.0 (1) ·
LOTR-EN17S136.0 (1) ·
LOTR-EN18S125.0 (1) ·
LOTR-EN18S129.0 (1)
Band of Uruk Bowmen (1) ·
Cavern Denizen (1) ·
Charging Uruk (1) ·
Cirith Ungol Sentinel (1) ·
Corpse Lights (1) ·
Cursed of Erech (1) ·
Dead Man of Dunharrow (1) ·
Determined Uruk (1) ·
Isengard Infiltrator (1) ·
King of the Dead (1) ·
Oathbreaker (1) ·
Orthanc Warrior (1) ·
Overpowering Uruk (1) ·
Pursuing Uruk (1) ·
Seeking Uruk (1) ·
Sleepless Dead (1) ·
Uruk Besieger (1) ·
Uruk Crossbowman (1) ·
Uruk Messenger (1) ·
Uruk Plains Runner (1) ·
Uruk Raider (1) ·
Uruk Sapper (1) ·
Uruk Scout (1) ·
Uruk Seeker (1) ·
Uruk Soldier (1) ·
Uruk Spy (1) ·
Uruk Tactician (1) ·
Uruk Village Rager (1) ·
Uruk-hai Berserker (1) ·
Vigilant Uruk (1) ·
White Hand Exorciser (1) ·
White Hand Sieger (1) ·
White Hand Slayer (1) ·
White Hand Veteran (1) ·
White Hand Warrior (1)
Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Archer. Damage +1. While you control a site, the minion archery total is +1. (1) ·
Damage +1. (1) ·
Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish. (1) ·
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) ·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (1) ·
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2. (1) ·
Damage +1. This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion and you must control a site. (1) ·
Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile. (1) ·
Damage +1. When you play this minion, you may heal an [URUK-HAI] minion. (1) ·
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck. (1) ·
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (1) ·
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (1) ·
Damage +1. While the fellowship is at a forest site, the fellowship archery total is -1. Each [ELVEN] companion skirmishing this minion is strength -2. (1) ·
Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
Damage +1. While you can spot a weather condition, this minion is strength +3. (1) ·
Enduring. To play, add a threat. Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing. (1) ·
Enduring. To play, add a threat. Skirmish: Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion. (1) ·
Enduring. To play, add a threat. When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another [GONDOR] Wraith to make Cursed of Erech defender +1 until the regroup phase. (1) ·
Enduring. To play, add a threat. When you play this companion, exert him twice. (1) ·
Enduring. To play, spot a [GONDOR] Wraith and add 2 threats. Response: If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound. (1) ·
Fierce. During a fierce skirmish involving this minion, it gains hunter 4. (1) ·
Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) (1) ·
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) ·
Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way. (1) ·
To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card. (1) ·
Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1) ·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (1) ·
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (1) ·
Twilight. Skirmish: Exert this minion to make a [SAURON] or twilight minion strength +1 for each twilight minion you can spot. (1)
While you control a site, the minion archery total is +1. (1) ·
Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
While an ally is in the dead pile, this minion is strength +3 and
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
To play, spot an
When you play this minion, if you control a site, you may take an
When you play this minion, you may heal an
When you play this minion, you may place an
While the fellowship is at a forest site, the fellowship archery total is –1.
Each
While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
Skirmish:
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) ·
While you can spot a weather condition, this minion is strength +3. (1) ·
Each time this minion wins a skirmish, take control of a site.
While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing. (1) ·
When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another
When you play this companion, exert him twice. (1) ·
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) ·
During a fierce skirmish involving this minion, he gains
Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
During a fierce skirmish involving this minion, it is strength +3 and gains
The roaming penalty for each
During a fierce skirmish involving this minion, it is strength +3 and
While skirmishing a character bearing a search card, this minion is strength +2 and
Each time a companion exerts, you may draw a card. (1)
'''Archer.'''
'''Archery:''' Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Archer.''' '''Damage +1.'''
While you control a site, the minion archery total is +1. (1) ·
'''Damage +1'''.
Each time this minion wins a skirmish, take control of a site.
While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
'''Damage +1'''.
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) ·
'''Damage +1'''.
While you can spot a weather condition, this minion is strength +3. (1) ·
'''Damage +1.
Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2. (1) ·
'''Damage +1. ''' (1) ·
'''Damage +1. Hunter 4.''' ''(While skirmishing a non-hunter character, this character is strength +4.)''
Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
'''Damage +1.'''
'''Regroup:''' Stack this minion on a site you control.
'''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (1) ·
'''Damage +1.'''
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
'''Damage +1.'''
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and you must control a site. (1) ·
'''Damage +1.'''
When you play this minion, if you control a site, you may take an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] event into hand from your discard pile. (1) ·
'''Damage +1.'''
When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) ·
'''Damage +1.'''
When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (1) ·
'''Damage +1.'''
While the fellowship is at a forest site, the fellowship archery total is –1.
Each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion skirmishing this minion is strength –2. (1) ·
'''Damage +1.'''
While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
'''Damage +1.'''
While an ally is in the dead pile, this minion is strength +3 and '''fierce'''. (1) ·
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion not assigned to a skirmish. (1) ·
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) ·
'''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot. (1) ·
'''Enduring.''' To play, add a threat.
'''Skirmish:''' Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion. (1) ·
'''Enduring.''' To play, add a threat.
Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing. (1) ·
'''Enduring.''' To play, add a threat.
When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraith to make Cursed of Erech '''defender +1''' until the regroup phase. (1) ·
'''Enduring.''' To play, add a threat.
When you play this companion, exert him twice. (1) ·
'''Enduring.''' To play, spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraith and add 2 threats.
'''Response:''' If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound. (1) ·
'''Fierce'''.
During a fierce skirmish involving this minion, it is strength +3 and gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''. (1) ·
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) ·
'''Fierce.'''
During a fierce skirmish involving this minion, he gains '''hunter 4'''. (1) ·
'''Fierce.'''
Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
'''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way. (1) ·
'''Tracker.''' '''Damage +1.'''
The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you play is -1.
'''Response:''' If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1) ·
'''Tracker.''' '''Fierce.'''
During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (1) ·
'''Tracker.''' '''Fierce.'''
While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1.''' (1) ·
'''Twilight.''' '''Skirmish:''' Exert this minion to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]or twilight minion strength +1 for each twilight minion you can spot. (1) ·
To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
Each time a companion exerts, you may draw a card. (1)
"'...and there has been war between us for many months.'" (1) ·
"Leave none alive!" (1) ·
"March to Helms Deep! Leave none alive!" (1) ·
"To War!" (1) ·
A wary eye on the mission could undo the quest. (1) ·
As their prey grows tired, the Uruks gain the advantage. (1) ·
Both the weapon and its wielder were foul creations of Saruman. (1) ·
Forward Uruk troops caught the fellowship unaware. (1) ·
Fresh troops awaited to attack any weakness. (1) ·
Goatskins full of blood poured upon berserkers before battle instill their bloodlust. (1) ·
Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies. (1) ·
Saruman uses the enemy's strength to his own advantage. (1) ·
Saruman's Uruk-hai band together as an extremely effective fighting unit. (1) ·
Select warriors had been tasked with advancing the assault beyond the Deeping Wall. (1) ·
Some of the Uruks watch for stragglers and make certain they don't escape alive. (1) ·
Taking the high ground provides a better field of fire. (1) ·
The destruction of the Hornburg fortifications was the task of Saruman's engineer troops. (1) ·
The flood of Uruk-hai storming the Deeping Wall seemed to be unstoppable. (1) ·
The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor. (1) ·
The Uruk-hai trained to engage the enemy in its own territory. (1) ·
There is no safety where Saruman's emblem is shown. (1) ·
They make short work of the weak. (1) ·
“...a black dread fell on them....” (1) ·
“...the Shadow Host pressed behind and fear went on before them....” (1) ·
“at the Stone of Erech they shall stand again / and hear there a horn in the hills ringing.” (1) ·
“They come to destroy its people.” (1) ·
“They kept no order... yet their speed was very great.” (1) ·
“‘...crying out that the King of the Dead was upon them.'” (1) ·
“‘...for the Dead needed no longer any weapon but fear. None would withstand them.'” (1) ·
“‘Any trespasser found by the guard is to be held at the tower.'” (1) ·
“‘I tried once; but you cannot reach them. Only shapes to see, perhaps, not to touch.'” (1) ·
“‘I wish to kill, and then go back north.'” (1) ·
“‘No crying out, no trying to escape.'” (1) ·
“‘Rest while you can! We'll find a use for your legs before long.'” (1) ·
“‘Run! Or you'll never see your beloved holes again!'” (1)
Showing below up to 35 results in range #1 to #35.
D
- Data:Band of Uruk Bowmen (4U138)/Data
- Data:Cavern Denizen (13C160)/Data
- Data:Charging Uruk (15C156)/Data
- Data:Cirith Ungol Sentinel (10U83)/Data
- Data:Corpse Lights (6C99)/Data
- Data:Cursed of Erech (10U26)/Data
- Data:Dead Man of Dunharrow (10C27)/Data
- Data:Determined Uruk (11R181)/Data
- Data:Isengard Infiltrator (13U165)/Data
- Data:King of the Dead, Oathbreaker (8R38)/Data
- Data:Oathbreaker (8C41)/Data
- Data:Orthanc Warrior (4C165)/Data
- Data:Overpowering Uruk (11U197)/Data
- Data:Pursuing Uruk (15C167)/Data
- Data:Seeking Uruk (15C169)/Data
- Data:Sleepless Dead (8U45)/Data
- Data:Uruk Besieger (4C180)/Data
- Data:Uruk Crossbowman (4C183)/Data
- Data:Uruk Messenger (1C149)/Data
- Data:Uruk Plains Runner (4C189)/Data
- Data:Uruk Raider (3C74)/Data
- Data:Uruk Sapper (5C62)/Data
- Data:Uruk Scout (2C47)/Data
- Data:Uruk Seeker (4C195)/Data
- Data:Uruk Soldier (1C154)/Data
- Data:Uruk Spy (1R155)/Data
- Data:Uruk Tactician (13C175)/Data
- Data:Uruk Village Rager (15U177)/Data
- Data:Uruk-hai Berserker (5U63)/Data
- Data:Vigilant Uruk (11R205)/Data
- Data:White Hand Exorciser (18C125)/Data
- Data:White Hand Sieger (18C129)/Data
- Data:White Hand Slayer (17C131)/Data
- Data:White Hand Veteran (17R135)/Data
- Data:White Hand Warrior (17C136)/Data