Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Each minion skirmishing Arwen is strength -1 for each forest site on the adventure path. (2) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each fellowship phase, you may add (1) to heal a ranger. (1) ·
Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (3)
Skirmish:
At the start of each fellowship phase, you may add
'''Ranger'''.
'''Skirmish:''' Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (1) ·
'''Ranger.
Skirmish:''' Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (2) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
At the start of each fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal a ranger. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Each minion skirmishing Arwen is strength –1 for each forest site on the adventure path. (2)
Showing below up to 7 results in range #1 to #7.